bert
Arcane
- Joined
- Jul 29, 2008
- Messages
- 760
http://warthunder.com/en/news/384-Developers-Diaries-Ground-Forces-Damage-Model-Part-1-en
http://warthunder.com/en/news/387-Developers-Diaries-Ground-Forces-Damage-Model-Part-2-en
Currently tank can be destroyed if :
Ammo rack is destroyed - it can be destroyed by several hits or one hit with a very high damage - usually it means that the shell sill has high penetration capacity after penetrating the armor. In this case there is a high chance of ammo rack explosion - 90% and more.
fuel tank is destroyed - the conditions are same as above, also fire is possible if the hit brought less damage fire also causes destruction of the tank.
Engine destroyed - the terms are the same, but explosion is not possible, only fire may occur
Besides that there are several conditions when several important modules are destroyed.:
- tank crew is wounded, no visual effects
- engine/transmission and breach part of a gun are destroyed. Visual effect - fire.
For running gear only tracks are critical, when they are destroyed tank remains immobile for a period of time.
Also there are certain penalties when following modules or crew members are damaged.
Damage model improvements in progress:
- Engine - reduces power
- Transmission - max speed is reduced
- Train drive - rotation is slower, if train drive is destroyed turret cannot rotate.
- Gun elevation mechanism - partial damage - lowers gun elevation speed. Destruction - blocks the ability of gun's vertical movement
- Gunner wounded - guidance speed and accuracy are reduced
- Loader - reloading time is increased
- Driver - slower reaction while driving
- Crew damage model improvements, temporary penalties on certain functions (like killing a driver will cause the vehicle to stop for some time). Crew replacement system
- Weapon damage model detalization (shell self-explosions inside the breech of a damaged weapon, impossibility of shooting in case of damage to the breech part of the cannon etc.)
- Tank machine guns
- Modifications from the ‘defence’ category are being improved for their effects to become more vivid.
- Tank fire extinguishers are being implemented
- Armour protection modifiers depending on its type (rolled or cast steel, medium or high hardness etc.)
- Structural differences in shell types (caps, shapes etc.) and corresponding differences in ricochet angles, ballistics, normalization etc.
http://warthunder.com/en/news/387-Developers-Diaries-Ground-Forces-Damage-Model-Part-2-en
Nice knowing you World of Tanks
White line is shell’s motion vector (bottom left corner), yellow dot - a place where shell hit the armor, light blue lines - cone of armour shards. Tail fuse of the shell went off and the shel detonated approximately in the center of the fighting compartment. Yellow circle is HE damage radius, green sphere is fragmentation damage radius. Red traces from the center of the explosion - fragments that hit vital modules.
Also screenshot shows silhouettes of the significantly damaged modules - breech part of the gun and crew members(red boxes), turret ring engine and ammo rack - green boxes . Crew members were critically hit and are knocked out. Tank combat efficiency is significantly reduced but it is not yet destroyed since one of the crew members is still alive. Now let’s make a second shot.
Second shell also hit the front armour, penetrated it and exploded inside - tank is destroyed.