Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Warhammer Warhammer 40,000: Mechanicus - now with Heretek expansion

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,793
Location
Danzig, Potato-Hitman Commonwealth
I'm underwhelmed by this game. I can't shake the feeling it's too downsized.

Not sure why you think so, the scope and campaign IMO are fine. The biggest problem with it was the balance/difficulty making the game pretty brainless and boring after the first 1/4th or 1/3rd due to so much OP shit at your disposal. But that was before they introduced difficulty settings.
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,422
Steve gets a Kidney but I don't even get a tag.
Is it still a breeze on very hard + ironman/permadeath? I have a tactical itch but unless it offers a proper challenge I won't touch it with a stick no matter how good the atmosphere is...
I played it on very hard and found a bit easy, afterwards I made a suggestion for what I thought were good options for a first playthrough
6AC1E653BE4497ECCB11299C2F414B45889C9330

If you've played the game before, you probably want to increase the difficulty. But I highly recommend the increased CP movement cost, unique tech and revenue modifier. I dislike hp bloat so I lowered those from the very hard default.

I haven't playtested it though, so it is kinda theorycrafting.
The way you say you turned down the HP default makes me wonder if I misunderstand how this works. If you have Very Hard, I thought that was +50% on top of whatever the number to the right is, so +0% would leave it at +50%, +25% would make it 75% and so on.

Same with number of extra fights. I thought if you picked 3 there, that would add to the +1 from difficulty for a total of 4 extra fights.

Anybody know for sure how this works? It's not a big deal, but I'm curious.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,212
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Is it still a breeze on very hard + ironman/permadeath? I have a tactical itch but unless it offers a proper challenge I won't touch it with a stick no matter how good the atmosphere is...
I played it on very hard and found a bit easy, afterwards I made a suggestion for what I thought were good options for a first playthrough
6AC1E653BE4497ECCB11299C2F414B45889C9330

If you've played the game before, you probably want to increase the difficulty. But I highly recommend the increased CP movement cost, unique tech and revenue modifier. I dislike hp bloat so I lowered those from the very hard default.

I haven't playtested it though, so it is kinda theorycrafting.
The way you say you turned down the HP default makes me wonder if I misunderstand how this works. If you have Very Hard, I thought that was +50% on top of whatever the number to the right is, so +0% would leave it at +50%, +25% would make it 75% and so on.

Same with number of extra fights. I thought if you picked 3 there, that would add to the +1 from difficulty for a total of 4 extra fights.

Anybody know for sure how this works? It's not a big deal, but I'm curious.
Pretty sure that the stuff you pick in the custom screen overrides everything else (so my 0% hp is easier than very hards +50%). I think you can still get achivements as long as your custom difficulty is strictly harder than the preset one. I was a while since I made this recommendation, but I think reducing hp totals and extra fights was to reduce the tedium of the lategame. Not sure why I reduced the number of enemies.
I'm underwhelmed by this game. I can't shake the feeling it's too downsized.
I think I liked this game more than most, perhaps more than it deserves. In truth, it had me from the moment of "from the moment I understood..." in the intro.

Only parts that really disappointed me where the difficulty (especially after the early game), the dlc missions (I honestly recommend skipping them, because they're all awful) and the bosses (although this ties into the difficulty problems). But I still finished it with minimal complaints, although I am not sure if I would ever replay it.
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,422
Steve gets a Kidney but I don't even get a tag.
Pretty sure that the stuff you pick in the custom screen overrides everything else (so my 0% hp is easier than very hards +50%).
What does it do to set the difficulty to Very Hard if you put extra enemy unit(s) modifier to +0%, enemy HP modifier to +0%, and number of extra fights in a mission to 0, like you have there?
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,212
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Pretty sure that the stuff you pick in the custom screen overrides everything else (so my 0% hp is easier than very hards +50%).
What does it do to set the difficulty to Very Hard if you put extra enemy unit(s) modifier to +0%, enemy HP modifier to +0%, and number of extra fights in a mission to 0, like you have there?
It counts as normal for achievements afaik.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,560
What happens if you disable AoE weapons in the difficulty settings? Are they simply removed from the game or changed to be single target only?
Does it remove AoE weapons from enemies too?
 

Lazing Dirk

Arcane
Joined
Dec 12, 2016
Messages
1,865,465
Location
Shooting up your ride
This is currently 80% off by the way.



Figured it was worth a go at that price. Playing it on very hard after seeing people in here saying how easy it is, and I think I'm just starting to reach the tipping point where I'm unlocking all the good stuff, my techs are reaching the end of their first tech trees, and I can start combining various equipment and skills together to slurp up tons of points and deal a load of damage. It's pretty decent fun, if a bit annoying at times (e.g. how the LoS works).
 
Joined
Jul 8, 2006
Messages
3,056

The combination of industrial with organ pipes and church choirs is something I haven't heard before anywhere, but the composer hit the spot.



There's no industrial here*, more like a dubstep wobble bass, sometimes with snares, and sometimes pitched down into a drone like sound, with yes, synthetized choir and organ sounds for a more ambient result.

Sounds good indeed.

*funny to read mention on the dex about a musical genre whose seminals are an american satanist owner of the largest barbie doll collection in the world, a british ultimate tranny and a bunch of aussies inspired by the socialist patients' collective

yes you can tell they are satanists because they even did the 'one eye' thing where they covered up one eye on the skull in the above artwork
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,721
Location
On the internet, writing shit posts.
I'm playing mechanicus right now. It's probably one of the better 40k games out there, but I see what people mean by it being too easy.
I was expecting something highly lethal, I mean we're talking about necrons and the magos even talk about how dangerous gauss weapons are, but nope, all it takes are 3-4 Tech priests and you can wipe out absurd numbers of necrons. So far the only real dangerous unit I've encountered are gauss blaster immortals because they actually pack a punch and have a lot of health.
 
Joined
Dec 24, 2018
Messages
1,910
I'm playing mechanicus right now. It's probably one of the better 40k games out there, but I see what people mean by it being too easy.
I was expecting something highly lethal, I mean we're talking about necrons and the magos even talk about how dangerous gauss weapons are, but nope, all it takes are 3-4 Tech priests and you can wipe out absurd numbers of necrons. So far the only real dangerous unit I've encountered are gauss blaster immortals because they actually pack a punch and have a lot of health.
Best thing you can do for difficulty is set the discipline unlock tree mode to Disciplined as it effectively puts a level cap on your Techpriests and also locks out build combinations, which are where the worst of the difficulty issues come from (going Lexmechanic + Tech-Auxilium on all your techpriests leads to you having endless amounts of cognition and thus being able to spam the more powerful weapons, manoeuvre too easily, heal too much and too easily, etc). Setting wargear to only be equippable once also helps a lot, but IMO the big thing is Disciplined tree unlocks.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,721
Location
On the internet, writing shit posts.
Yeah, I noticed that you get a lot of options for new game start, and I was pretty pleased with it.
Are mission rewards always the same, or are they different across playthroughs?

Also, apparently there's a permadeath mode? If you lose a tech priest in this mode, do you get a level 1 replacement or are you permanently down a tech priest?
 
Joined
Dec 24, 2018
Messages
1,910
Yeah, I noticed that you get a lot of options for new game start, and I was pretty pleased with it.
Are mission rewards always the same, or are they different across playthroughs?

Also, apparently there's a permadeath mode? If you lose a tech priest in this mode, do you get a level 1 replacement or are you permanently down a tech priest?
Randomized, but from the same pool of items.
No replacements, and if you lose all of them you get a game over cutscene.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
751
Location
Buckkeep
Codex+ Now Streaming!
I concur with everyone - normal is too easy. The whole atmosphere crumbles to pieces when the Necron Lord who was just telling me there is no place in the universe for my species can die in one turn.

Hopefully, in the sequel the leveling and exploration are improved. They felt pretty stale when reaching the endgame. I also had too much Blackstone with which I just had nothing to do. I ended up just throwing it at my Tech Priests which felt really unnecessary since they were already walking technical gods.

I'm planning on playing this on a higher difficulty when getting the Heretek expansion. The Warhammer estetik and the fun factor are strong here.
 
Last edited:

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,817
i just started Mechanicus (hard) after a lot of Iron Man XCOM and the fact tech priests don't die permanently is really bizarre not only from a gameplay but a lore perspective
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,721
Location
On the internet, writing shit posts.
i just started Mechanicus (hard) after a lot of Iron Man XCOM and the fact tech priests don't die permanently is really bizarre not only from a gameplay but a lore perspective
There is a game mode for that, but yeah its not great. It feels really easy. Its a cool game and I love the soundtrack, but gameplay wise its babby xcom. Still better than Chimera squad though.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,817
like are the admechs being pushed out in a shopping cart and adam jensened back to life? it's really weird
 

NorwegianWolf

Scholar
Joined
Sep 4, 2016
Messages
110
I finally played it. It was my first ever exposure on Warhammer franchise. It was fun, and it is a good tactical turn based game.

A few talking points:
* I was led to believe it was an AAA game, but it does have some jank. The base price is too high for the general quality of the game.
* The optimization is terrible. Bad performance, fans running top speed.
* Awesome soundtrack.
* Memorable characters.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,672
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Almost no 40K game is AAA and Mechanicus certainly isnt one. Its the usual low budget adaptation by what at the time was a no name studio, however it did turn out better than most.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I finally played it. It was my first ever exposure on Warhammer franchise. It was fun, and it is a good tactical turn based game.

A few talking points:
* I was led to believe it was an AAA game, but it does have some jank. The base price is too high for the general quality of the game.
Dude, AAA games haven't been priced at 40 bucks for a long time.
 

NorwegianWolf

Scholar
Joined
Sep 4, 2016
Messages
110
I know, I know, my fault. I almost never watch gaming videos, I prefer going in blind. Some reviews were claiming it's the game is on par in XCOM. And some Reddit users were praising it as if it were second coming of Christ.
It's a good game of higher-than-most-indie quality, though.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I know, I know, my fault. I almost never watch gaming videos, I prefer going in blind. Some reviews were claiming it's the game is on par in XCOM. And some Reddit users were praising it as if it were second coming of Christ.
It's a good game of higher-than-most-indie quality, though.
Going a bit off topic here, but bro, have you tried TROUBLESHOOTER: Abandoned Children yet? If you like XCOM and Mechanicus then it should be right up your alley.
 

NorwegianWolf

Scholar
Joined
Sep 4, 2016
Messages
110
I haven't. How much of visual novel does it have, and how much of turn based stuff. I don't have anything against J aesthetics, but I don't like visual novels. I enjoyed Valkyria Chronicles if it helps.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom