Is there also any point to the exploration side besides getting to the objective as fast as possible? The random bonuses don't seem to be worth the effort and the additional awakening.
You can tweak the difficulty however you wish, though, so I don't see how it being a cakewalk is a legitimate criticism.
You can, but it's really rare. I tend to agree that it's better to beeline the objectives so your awakening meter stays low, that way you can do more missions for guaranteed rewards.Is there also any point to the exploration side besides getting to the objective as fast as possible? The random bonuses don't seem to be worth the effort and the additional awakening.
IIRC you can actually find weapons and gear durring the exploration as well.
I think it's the opposite, but only once you get a little more powerful. Aside from finding gear in events, each fight gives you more blackstone and that's what really allows your techpriests to get stupidly strong. If you play a fight well you can often end it with less awakening than you started and get blackstone in the process. It's not worth the risk if you're not doing well, but with a healthy party I'd often explore as much as I can and maybe get 1-2 points to the global awakening.
Kasedo Games Acquires Major Shareholding in Bulwark Studios
Indie publisher Kasedo Games has today announced a deal which will see them become the majority shareholder in French development outfit Bulwark Studios, best known for the critically acclaimed turn-based tactical game, Warhammer 40,000: Mechanicus. The deal will see the pair work exclusively together going forward.
Bulwark Studios is an indie game developer based in Angoulême, France co-founded by Emmanuel Monnereau & Jérémy Guéry in 2012. Focussing on strategic and tactical games, they released Crowntakers in 2014 and Warhammer 40,000: Mechanicus in 2018, which is still one of the highest user-rated Warhammer games on Steam.
Launched as the ‘digital first’ label of the Kalypso Media Group, UK-based Kasedo Games is a fully owned subsidiary of the German publisher. The Bulwark Studios deal is the first share acquisition in Kasedo’s portfolio following repeat publishing deals with indie developers SomaSim and Dapper Penguin Studios.
“We are delighted to welcome Bulwark Studios into the Kasedo family and wider Kalypso Media Group. Having worked with Emmanuel, Jeremy & team for the best part of a decade, we already know the quality that they deliver,” said Jonathan Hales, Managing Director of Kasedo Games. “Our next project together is already well underway and we have huge aspirations for its success. Knowing what we are due to announce next month and also the previous successes they have delivered for us in the past, it made total sense to do this deal now and invest in our bright collective future.”
“The team at Kasedo Games have been really close to us since the beginning of our first project together and have continued to offer us a huge amount of support. As an indie studio it is a real pleasure to work with a flexible publisher capable of adapting and redefining their strategy as the project evolves," said Emmanuel Monnereau co-founder of Bulwark Studios. “We’re really excited about what we’ve been working on and this deal was just a natural progression that will allow both companies to forge forward and create quality games.”
The combination of industrial with organ pipes and church choirs is something I haven't heard before anywhere, but the composer hit the spot.
The next project from them will be announced next month.
Yeah, I can agree with this. I spiked the difficulty back up and now I'm back to avoiding all the exploration parts because I can no longer afford to destroy consoles to lower awakening when the enemies are now actually a challenge. Yeah, beforehand when you basically rolled over them, you could hit several consoles in each fight, making the awakening mechanic basically an afterthought.
Yeah, it's pretty nuts now.You can tune the difficulty however you wish.
Yeah, looks good, thanks.Yeah, it's pretty nuts now.
They also weakened some of the strongest stuff like the perk that gave 1 CP per turn now only gives you 1 CP if you have 0. Huge difference just with that.
I played it on very hard and found a bit easy, afterwards I made a suggestion for what I thought were good options for a first playthroughIs it still a breeze on very hard + ironman/permadeath? I have a tactical itch but unless it offers a proper challenge I won't touch it with a stick no matter how good the atmosphere is...