Shaki
Arbiter
But it includes 2 faggots, so it's declineIt's better and more realistically written as well!shut up. we can watch this "romance" thingy first hand right now.Oh God these guys are still at it, like two angry fishwives :D
But it includes 2 faggots, so it's declineIt's better and more realistically written as well!shut up. we can watch this "romance" thingy first hand right now.Oh God these guys are still at it, like two angry fishwives :D
Many Codexers in denial about this.
So you accept that when a dev designs a romance for a game he's designing a feeling he puts in the game, like that masked retard claims?Also, I'm not entirely sure romance can be considered a gameplay element when it is represented by discrete parts which are standalone gameplay elements(dialog trees, combat, quest system and all) if that makes sense.
That was called an expansion or add-on in the past but they were replaced by small DLCs. I think the last true expansion was Awakening for DA:O. I’m not holding my breath for DLCs from Owlcat.Side stories are fine but only if we are talking a full-size add-on, which is at least half the size of the original.
I think you can safely put both DLCs for Witcher 3 (especially second) in this categoryThat was called an expansion or add-on in the past but they were replaced by small DLCs. I think the last true expansion was Awakening for DA:O. I’m not holding my breath for DLCs from Owlcat.Side stories are fine but only if we are talking a full-size add-on, which is at least half the size of the original.
Alrightbut don't you agree with the other descriptors I gave: "a type of interaction with NPCs, an activity, something you do in a game"?
Many Codexers in denial about this.
The thing is their "side story" sucks balls
The entirety of Through the Ashes has less story content than Chapter 1 of the game base game and is just as long due to sort of puzzle like gameplay. Not to mention the characters ended up being incredibly bland and the whole campaign reeks of wasted potential.
Varnhold's lot while excellent is once again like 85 - 90% dungeon crawl. The tavern + werewolf thing was nice and I wished they could take its quest design to the future (they don't, mostly) but once again most of the plot are flat once you step in the mega-dungeon.
It's not surprising that player prefer to play main content because as designed the side-stories feels like a chore. Too short to feel meaningful, too long without meaningful content.
I think it will depend on how many DLCs they make tho. Replaying a big RPG 1-2 times is pretty common in the fanbase, and it makes sense to wait for the main story DLC to do it. But if they suddenly would have all 6 DLC purely for the main story, I doubt majority of people would want to replay the whole game that many times.Many Codexers in denial about this.
The thing is their "side story" sucks balls
The entirety of Through the Ashes has less story content than Chapter 1 of the game base game and is just as long due to sort of puzzle like gameplay. Not to mention the characters ended up being incredibly bland and the whole campaign reeks of wasted potential.
Varnhold's lot while excellent is once again like 85 - 90% dungeon crawl. The tavern + werewolf thing was nice and I wished they could take its quest design to the future (they don't, mostly) but once again most of the plot are flat once you step in the mega-dungeon.
It's not surprising that player prefer to play main content because as designed the side-stories feels like a chore. Too short to feel meaningful, too long without meaningful content.
Maybe so, but it doesn't change the fact that having to replay the game apparently isn't as much a dealbreaker as many people assume.
I think it will depend on how many DLCs they make tho. Replaying a big RPG 1-2 times is pretty common in the fanbase, and it makes sense to wait for the main story DLC to do it. But if they suddenly would have all 6 DLC purely for the main story, I doubt majority of people would want to replay the whole game that many times.Many Codexers in denial about this.
The thing is their "side story" sucks balls
The entirety of Through the Ashes has less story content than Chapter 1 of the game base game and is just as long due to sort of puzzle like gameplay. Not to mention the characters ended up being incredibly bland and the whole campaign reeks of wasted potential.
Varnhold's lot while excellent is once again like 85 - 90% dungeon crawl. The tavern + werewolf thing was nice and I wished they could take its quest design to the future (they don't, mostly) but once again most of the plot are flat once you step in the mega-dungeon.
It's not surprising that player prefer to play main content because as designed the side-stories feels like a chore. Too short to feel meaningful, too long without meaningful content.
Maybe so, but it doesn't change the fact that having to replay the game apparently isn't as much a dealbreaker as many people assume.
They could add extra content for main game that comes after main game is finished or before finishing the game, so you could just load your save and experice the content.. Expansions like Trepasser or Awakening from Dragon age while adding classes, spellls , etc into the main game.But if they suddenly would have all 6 DLC purely for the main story, I doubt majority of people would want to replay the whole game that many times.
"It was a gameplay element that you couldn't read Fall-From-Grace's diary in P:T" - Ismaul, 2023.So you accept that when a dev designs a romance for a game he's designing a feeling he puts in the game, like that masked retard claims?
You might not want to call a romance gameplay, because for some reason some people on the dex don't want to consider all activites that you do in a game 'gameplay', for example dialogue or leveling up, but don't you agree with the other descriptors I gave: "a type of interaction with NPCs, an activity, something you do in a game"? If so, please stop agruing pointless semantics, it leads nowhere useful.
The first one is dangerous to others, the second one is simply pathetic and dangerous only to himself.I don't trust a grown man who does video game romances. If I had to choose between letting a sexually active pedophile or an rpg romance enjoyer sleep on the couch with my children in the house, I'd choose the former for sure.
Marriage ok man? You sleeping on the couch?If I had to choose between letting a sexually active pedophile or an rpg romance enjoyer sleep on the couch with my children in the house, I'd choose the former for sure.
Are you trying to romance me now? You're insatiable, you must be stopped.Marriage ok man? You sleeping on the couch?If I had to choose between letting a sexually active pedophile or an rpg romance enjoyer sleep on the couch with my children in the house, I'd choose the former for sure.
Thank Bioware nicely for bg2 because that's when it all started.I guess we've been institutionalized. Every RPG thread is now about romances, gay romances, straight romances, tranny romances, bear romances... Remember when games used to be about cool shit, and romances were for women reading romance novels? Yeah...
So you consider yourself an NPC?Are you trying to romance me now?Marriage ok man? You sleeping on the couch?If I had to choose between letting a sexually active pedophile or an rpg romance enjoyer sleep on the couch with my children in the house, I'd choose the former for sure.
Okay, goodSo you consider yourself an NPC?Are you trying to romance me now?Marriage ok man? You sleeping on the couch?If I had to choose between letting a sexually active pedophile or an rpg romance enjoyer sleep on the couch with my children in the house, I'd choose the former for sure.
Nah, I was just insinuating you're a pedo, don't worry.
Thank Bioware nicely for bg2 because that's when it all started.I guess we've been institutionalized. Every RPG thread is now about romances, gay romances, straight romances, tranny romances, bear romances... Remember when games used to be about cool shit, and romances were for women reading romance novels? Yeah...
Thank Bioware nicely for bg2 because that's when it all started.I guess we've been institutionalized. Every RPG thread is now about romances, gay romances, straight romances, tranny romances, bear romances... Remember when games used to be about cool shit, and romances were for women reading romance novels? Yeah...
Have people not played Bioware games before, thinking Larian invented this shit? KotOR (2003) was the last game they did where romanceable NPCs had a fixed orientation, after that there always were playersexual NPCs, AFAIK.I imagine that eventually most crpgs will have all fuckable playersexual companions, so expect BG3 companions personalities only from now on. It was a good run, but it's over.
Dragon Age 2 (Vanilla, The DLC companion was made female only.) and TOR's expansions are the only times Bioware did playersexual.KotOR (2003) was the last game they did where romanceable NPCs had a fixed orientation, after that there always were playersexual NPCs, AFAIK.
Your points are valid and I may be overreacting, but it seems to me that the pressure is higher now, coming from players, youtubers, gaming "journalists", etc. In one of the recent interviews with an Owlcat dev, the interviewer straight up started comparing the game to BG3 and focusing a lot in romances, and the dev seemed noticiable unconfortable. I have no problem with playersexual companions, but I think that the demand for more romanceable ones will limit the type of characters you can write. Limiting myself to Owlcat, characters like Lizi, Nok-Nok, Harrim, Jubilost, Ember, Regill and Finnean would't work for romances, so the tendency in my view is that they'll become rarer.Have people not played Bioware games before, thinking Larian invented this shit? KotOR (2003) was the last game they did where romanceable NPCs had a fixed orientation, after that there always were playersexual NPCs, AFAIK.I imagine that eventually most crpgs will have all fuckable playersexual companions, so expect BG3 companions personalities only from now on. It was a good run, but it's over.
This is nothing new, aside from the ideology now behind it, which admittedly is cancer.
You could say it was always about giving players what they want, about fan service, it's just the player base has expanded into the mainstream, and fans and devs have become increasingly ideologically corrupted.