Portrait for Commissar RT
looks fucking tight by Owlcat so far
Portrait for Commissar RT
Owlcat Website filename: Wow Such Waifu
Outdoors combat needs an excuse for why you don't just use your orbiting space city that fires bullets the size of houses and lasers that melt metres of steel per second to annihilate the enemy 10s after it got spotted.For combat inside spaceships, there's an excuse at least. Outdoors though? That's another story.Meh, the thing is that quite a few combat will probably take place indoor and in cramped space, and I'm not sure the combat system would be robust enough to support both possibility, so you just pretend that all outdoor skirmish take place in close range
The TT has some really outrageous rules for how hard it is to accurately target something (iirc you need to make like, navigation at -40, followed by ballistics skill -30, and even then you still scatter 1d4 kilometeres or something). But this is just a different from of excuse for why you can't annihilate stuff from orbit.
btw., the most typical reasons for lack of orbital bombardment given in the fluff / novels:Outdoors combat needs an excuse for why you don't just use your orbiting space city that fires bullets the size of houses and lasers that melt metres of steel per second to annihilate the enemy 10s after it got spotted.For combat inside spaceships, there's an excuse at least. Outdoors though? That's another story.Meh, the thing is that quite a few combat will probably take place indoor and in cramped space, and I'm not sure the combat system would be robust enough to support both possibility, so you just pretend that all outdoor skirmish take place in close range
The TT has some really outrageous rules for how hard it is to accurately target something (iirc you need to make like, navigation at -40, followed by ballistics skill -30, and even then you still scatter 1d4 kilometeres or something). But this is just a different from of excuse for why you can't annihilate stuff from orbit.
TBH fam the best excuse for outdoors combat and not annihilating stuff from orbit is already build into the setting. As a Rogue Trader you generally want to plunder and/or colonise the planets that you discover and planets that dont have anything worth taking are generally not of interest to you. Kinda like why people IRL dont just drop nukes all over the place even though they could win wars easily with them - territory that gets completely destroyed is not really worth fighting for.
I agree that the rules for orbital bombardment in TT RT were needlesly restrictive, but the thing is that its most likely meant to be used against cities or Epic-level battlefields rather than to snipe individual targets (which I suspect is what most people would like to do). If you fire at a city, then scattering for 1d10 km would not matter much, let alone 1d4.
It's because of moustaches, you just cannot not trust people with moustaches.Doing a good job with concept art for the Navigator, and the Commie RT.Portrait for Commissar RT
The commissar looks better than, e.g., this earlier one:
So, any Tom Selleck fans around here?
More like planets are expensive yo!btw., the most typical reasons for lack of orbital bombardment given in the fluff / novels:Outdoors combat needs an excuse for why you don't just use your orbiting space city that fires bullets the size of houses and lasers that melt metres of steel per second to annihilate the enemy 10s after it got spotted.For combat inside spaceships, there's an excuse at least. Outdoors though? That's another story.Meh, the thing is that quite a few combat will probably take place indoor and in cramped space, and I'm not sure the combat system would be robust enough to support both possibility, so you just pretend that all outdoor skirmish take place in close range
The TT has some really outrageous rules for how hard it is to accurately target something (iirc you need to make like, navigation at -40, followed by ballistics skill -30, and even then you still scatter 1d4 kilometeres or something). But this is just a different from of excuse for why you can't annihilate stuff from orbit.
TBH fam the best excuse for outdoors combat and not annihilating stuff from orbit is already build into the setting. As a Rogue Trader you generally want to plunder and/or colonise the planets that you discover and planets that dont have anything worth taking are generally not of interest to you. Kinda like why people IRL dont just drop nukes all over the place even though they could win wars easily with them - territory that gets completely destroyed is not really worth fighting for.
I agree that the rules for orbital bombardment in TT RT were needlesly restrictive, but the thing is that its most likely meant to be used against cities or Epic-level battlefields rather than to snipe individual targets (which I suspect is what most people would like to do). If you fire at a city, then scattering for 1d10 km would not matter much, let alone 1d4.
- Protection of ground targets by powerful void shields (in case of cities / fortifications / etc, but not mobile targets)
- Ships can't move into 'range' because of ground-based anti-ship guns, orbital anti ship guns, or defensive action by other ships.
I don't think it quite fits. The church-like look mixed with a bit of steam punk is okay for larger / important rooms. But why does it look like an impromptu shanty town as well?Not sure if I like what I see, I mean when I read books about spaceship in WH I did not envision something like THAT, is there any official arts of inside of the ships other than bridges and hangars/troops hold?
in Gaunt's Ghosts mentioned that imperial guard regiments are followed by huge retinue between worlds and that's pretty much what end results looks like. whores, traders, various performers, gambling halls.Not sure if I like what I see, I mean when I read books about spaceship in WH I did not envision something like THAT, is there any official arts of inside of the ships other than bridges and hangars/troops hold?
One of the default rules of 40k is that everything is so unimaginably vast, decentralised and diverse that it is basically impossible for there to be a "normal" or standard look or structure of anything, which is why authors and artists are very free in their depictions or descriptions of ships for example. That's also why anybody can make up their custom space marine chapter without being lore-unfriendly.Depends on the writer on how weird ships are. Sometimes you do have the abandoned holds full of mutants and degenerated crewmembers, other times you have a regular sci-fi ship with excessive gothic imagery, sometimes you have "normal" ships where passengers are allowed to walk around the bridge to see how the Captain works, others you have something in-between.
Some also mention ammunitions of the ship being loaded by windmills and hordes of slaves for extra grimderp factor.
wellll... I think Gaunt's Ghosts is entertaining to read, but I also think it's fairly liberal with some stuff, starting with the whole officer+commissar idea . No other novel I remember mentioned any sort of "retinue" for a regiment, that is not associated to transport, medical, tech or similarly necessary services.in Gaunt's Ghosts mentioned that imperial guard regiments are followed by huge retinue between worlds and that's pretty much what end results looks like. whores, traders, various performers, gambling halls.Not sure if I like what I see, I mean when I read books about spaceship in WH I did not envision something like THAT, is there any official arts of inside of the ships other than bridges and hangars/troops hold?
well, to be honest most of the things we know about guards we know from Abnett, so pretty much he IS lore.wellll... I think Gaunt's Ghosts is entertaining to read, but I also think it's fairly liberal with some stuff, starting with the whole officer+commissar idea . No other novel I remember mentioned any sort of "retinue" for a regiment, that is not associated to transport, medical, tech or similarly necessary services.in Gaunt's Ghosts mentioned that imperial guard regiments are followed by huge retinue between worlds and that's pretty much what end results looks like. whores, traders, various performers, gambling halls.Not sure if I like what I see, I mean when I read books about spaceship in WH I did not envision something like THAT, is there any official arts of inside of the ships other than bridges and hangars/troops hold?
(come to think of it I'm actually not sure that Gaunt's Ghost have a "huge" retinue, rather than some few people they picked up, have to look that up I think)
It's because of moustaches, you just cannot not trust people with moustaches.
Not sure if I like what I see, I mean when I read books about spaceship in WH I did not envision something like THAT, is there any official arts of inside of the ships other than bridges and hangars/troops hold?
Everyone else has already covered this but the reason is because it's a shithole.I don't think it quite fits. The church-like look mixed with a bit of steam punk is okay for larger / important rooms. But why does it look like an impromptu shanty town as well?Not sure if I like what I see, I mean when I read books about spaceship in WH I did not envision something like THAT, is there any official arts of inside of the ships other than bridges and hangars/troops hold?
Portrait for Commissar RT