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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,506
Location
The Eye of Terror
New artwork showing "living machine" that integrates former crewmembers, who are part of the ship now:

View attachment 27982
Neat. Now the companions who'll inevitably abandon me will get an ending slide! "And so Jarl Yiffmen added 4 GBs of ram to the The Indomitable's auxiliary Cogitator".
May the Omnissiah be praised.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,584
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Not explicitly - they accompanied the picture with the Ad Mech quote about being saved from death by the machine, implication being that people get to live on as a part of the ship and continue their service.
 

Vermillion

Educated
Joined
Jul 15, 2022
Messages
84
Not explicitly - they accompanied the picture with the Ad Mech quote about being saved from death by the machine, implication being that people get to live on as a part of the ship and continue their service.
Oh, that. Owlcat just rippped that quote off of the Mechanicus game opening, word for word. I don't think they mean anything by it.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,552
For what's worth some Servitors and such are made with unwilling "donors", but not always. It depends on the writer and how grimdark he wants this to be.

Ie: The Combat Servitors with tank threads are made explicitedly with the bodies of angry, bulky strong men, which the Mechanicus has around in truckloads it seems.
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
273
Not explicitly - they accompanied the picture with the Ad Mech quote about being saved from death by the machine, implication being that people get to live on as a part of the ship and continue their service.
Oh, that. Owlcat just rippped that quote off of the Mechanicus game opening, word for word. I don't think they mean anything by it.

Or maybe it's simply a wink to another, pretty decent, W40K game.
 

Vermillion

Educated
Joined
Jul 15, 2022
Messages
84
Not explicitly - they accompanied the picture with the Ad Mech quote about being saved from death by the machine, implication being that people get to live on as a part of the ship and continue their service.
Oh, that. Owlcat just rippped that quote off of the Mechanicus game opening, word for word. I don't think they mean anything by it.

Or maybe it's simply a wink to another, pretty decent, W40K game.

I think you're taking my words in the worst possible light. I'm just saying it's a direct quote from another game. Their twitter does that a lot. They also reference old memes all the time or take quotes from the Rogue Trader RPG books. At this point I half expect a Love can bloom reference with the Eldar.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
https://wccftech.com/warhammer-40k-rogue-trader-impressions/

Warhammer 40K: Rogue Trader Impressions – cRPG Warhammer Goodness​


Warhammer 40K: Rogue Trader

If you google Owlcat Games and read the little tag for their site, you will see that they have it as "We create cRPGs". I'd find it hard to disagree with such a statement with the developer having proven their mettle in their first two titles; Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous. Earlier this year, Games Workshop announced that Owlcat are working on a brand new IP, and not a small one at that - the next game by the developer would be Warhammer 40K: Rogue Trader.

I recently saw even more details about the upcoming CRPG in a presentation that lasted close to one hour, covering the lore, characters and their development, combat, and more. Here are my impressions of Warhammer 40K: Rogue Trader based on what Owlcat showed me.


I must be honest; I don't know much about the Warhammer 40K universe. Not beyond what I've learned playing games like Dawn of War, Space Hulk, Battlefleet Gothic, and other titles set within the expanded universe - as well as anything I have read on the font of all knowledge, Wikipedia. For those who don't know, Rogue Traders are free agents of humanity, beholden to no law beyond the boundaries of the Imperium of man, trading, influencing, and paving the way for the Imperium however you please.

How this will impact the story of the game, I don't know. Owlcat didn't tell me. I know that your team will feature characters from many races. As you play through Warhammer 40K: Rogue Trader, you can bring in anybody from any race you want. When entering a mission, you can bring up to six characters on your team, allowing for multiple permutations and tactical opportunities.

Each character within your squad will also have multiple options available to them. The game features a career system, where each character will select a career but also have a side career. The multi-class system will increase your tactical opportunities in battle, with a more advanced career made available later. In addition to careers adding abilities, the choice of weapons equipped will also do this. Each character in your squad can end up with 20+ abilities at any time, giving more than enough options to face anything you fight.

Outside of combat, there's only one other aspect the developers told me about that I can think to mention. Due to the setting and who you are - a Rogue Trader - there are limitations on the items you'll find within the game. Unlike most RPGs, Warhammer 40K: Rogue Trader will be clear of "vendor trash". Rogue Traders are already wealthy, and they don't deal with rubbish. As such, the item system will be limited. However, there will be many lore-related items, enabling players to progress and expand the story & lore as they see fit.


warhammer-40k-rogue-trader-impressions-03-screenshot-1warhammer-40k-rogue-trader-impressions-03-screenshot-2

Combat was the meat of the Warhammer 40K: Rogue Trader presentation. The inevitable comparison, if only because the developer made it, is to XCOM. You could probably liken it to XCOM with traditional cRPG sensibilities, where the percentage is critical, but unexpected results are always possible. For example, a Drukhari marksman took a shot at one of the Rogue Traders squad and missed. Only the shot, with projectiles designed as physical elements, ended up hitting one of the other characters behind the target. The system accounts for more than just percentages; if a character is physically in the way of the stray bullet, they'll get hit.

Elements like this should add a sense of tension to the game, meaning you're never really safe. Other things to further this will be the abilities of certain enemies. One example, the Khymera, is invulnerable once it has taken damage, requiring you to hit it again to remove that invulnerability. To get past such enemies, you need a combination of characters, utilising their movement and action points efficiently, to get them in place and let you take down the two Khymeras. It should still feel challenging and sometimes overwhelming, even if you're tactically astute.

Rounding this off is a motivation system. The better you do in battle; the more motivated your characters will be. Once you've gained enough motivation, you can use a character's heroic ability. The interesting thing about these abilities is that you craft them. As you level, you'll find yourself adding elements to these abilities. In addition to the heroic ability, characters will also have a desperate measure ability if the fight is going badly, giving you that hail-mary moment, but with massive side effects when it's finished.

warhammer-40k-rogue-trader-impressions-04-screenshot-1warhammer-40k-rogue-trader-impressions-04-screenshot-2

If there's anything else worth talking about, the quality presented was second to none for a game of its type. Zooming in highlights the massive detail that Owlcat has put into every asset. There's also a quirky dismemberment system for when something dies, giving a suitably gory and physics-based death befitting of the Warhammer 40K: Rogue Trader world. The reality is that all of this is very early days, Owlcat is aiming for a 2023 release, so there's a lot of time to wait and more to come.
I'm interested. FriendlyMerchant I think Owlcat may have redeemed themselves. Maybe.
 

FriendlyMerchant

Guest
https://wccftech.com/warhammer-40k-rogue-trader-impressions/

Warhammer 40K: Rogue Trader Impressions – cRPG Warhammer Goodness​


Warhammer 40K: Rogue Trader

If you google Owlcat Games and read the little tag for their site, you will see that they have it as "We create cRPGs". I'd find it hard to disagree with such a statement with the developer having proven their mettle in their first two titles; Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous. Earlier this year, Games Workshop announced that Owlcat are working on a brand new IP, and not a small one at that - the next game by the developer would be Warhammer 40K: Rogue Trader.

I recently saw even more details about the upcoming CRPG in a presentation that lasted close to one hour, covering the lore, characters and their development, combat, and more. Here are my impressions of Warhammer 40K: Rogue Trader based on what Owlcat showed me.


I must be honest; I don't know much about the Warhammer 40K universe. Not beyond what I've learned playing games like Dawn of War, Space Hulk, Battlefleet Gothic, and other titles set within the expanded universe - as well as anything I have read on the font of all knowledge, Wikipedia. For those who don't know, Rogue Traders are free agents of humanity, beholden to no law beyond the boundaries of the Imperium of man, trading, influencing, and paving the way for the Imperium however you please.

How this will impact the story of the game, I don't know. Owlcat didn't tell me. I know that your team will feature characters from many races. As you play through Warhammer 40K: Rogue Trader, you can bring in anybody from any race you want. When entering a mission, you can bring up to six characters on your team, allowing for multiple permutations and tactical opportunities.

Each character within your squad will also have multiple options available to them. The game features a career system, where each character will select a career but also have a side career. The multi-class system will increase your tactical opportunities in battle, with a more advanced career made available later. In addition to careers adding abilities, the choice of weapons equipped will also do this. Each character in your squad can end up with 20+ abilities at any time, giving more than enough options to face anything you fight.

Outside of combat, there's only one other aspect the developers told me about that I can think to mention. Due to the setting and who you are - a Rogue Trader - there are limitations on the items you'll find within the game. Unlike most RPGs, Warhammer 40K: Rogue Trader will be clear of "vendor trash". Rogue Traders are already wealthy, and they don't deal with rubbish. As such, the item system will be limited. However, there will be many lore-related items, enabling players to progress and expand the story & lore as they see fit.


warhammer-40k-rogue-trader-impressions-03-screenshot-1warhammer-40k-rogue-trader-impressions-03-screenshot-2

Combat was the meat of the Warhammer 40K: Rogue Trader presentation. The inevitable comparison, if only because the developer made it, is to XCOM. You could probably liken it to XCOM with traditional cRPG sensibilities, where the percentage is critical, but unexpected results are always possible. For example, a Drukhari marksman took a shot at one of the Rogue Traders squad and missed. Only the shot, with projectiles designed as physical elements, ended up hitting one of the other characters behind the target. The system accounts for more than just percentages; if a character is physically in the way of the stray bullet, they'll get hit.

Elements like this should add a sense of tension to the game, meaning you're never really safe. Other things to further this will be the abilities of certain enemies. One example, the Khymera, is invulnerable once it has taken damage, requiring you to hit it again to remove that invulnerability. To get past such enemies, you need a combination of characters, utilising their movement and action points efficiently, to get them in place and let you take down the two Khymeras. It should still feel challenging and sometimes overwhelming, even if you're tactically astute.

Rounding this off is a motivation system. The better you do in battle; the more motivated your characters will be. Once you've gained enough motivation, you can use a character's heroic ability. The interesting thing about these abilities is that you craft them. As you level, you'll find yourself adding elements to these abilities. In addition to the heroic ability, characters will also have a desperate measure ability if the fight is going badly, giving you that hail-mary moment, but with massive side effects when it's finished.

warhammer-40k-rogue-trader-impressions-04-screenshot-1warhammer-40k-rogue-trader-impressions-04-screenshot-2

If there's anything else worth talking about, the quality presented was second to none for a game of its type. Zooming in highlights the massive detail that Owlcat has put into every asset. There's also a quirky dismemberment system for when something dies, giving a suitably gory and physics-based death befitting of the Warhammer 40K: Rogue Trader world. The reality is that all of this is very early days, Owlcat is aiming for a 2023 release, so there's a lot of time to wait and more to come.
I'm interested. FriendlyMerchant I think Owlcat may have redeemed themselves. Maybe.
I doubt it.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Eh. From the pretty pictures I'm seeing. Looks like they've finally stopped reusing Kingmaker animations/models, and it's turn based, and there's going to be improvements to combat as well as dismemberment system from Wrath which was half-assed. I have absolutely no expectations, as a wise man once told me: expect nothing and you won't be disappointed.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,539
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://roguetrader.owlcat.games/news/en/8

ROGUE TRADER CONTENT DIGEST – SUMMER 2022​



Three months have flown by at the speed of warp travel!
It feels like only yesterday that we released our first teaser trailer. We were biting our nails reading your first reactions, and, to our relief, you guys and gals loved it!
Let’s look back to where it all started.


Shortly after the trailer, we couldn't resist showing you the Key Art for the game. So far, we've introduced you to only one companion from this art, Navigator Cassia Orsellio.



What about the rest? Well, a little patience is always a good thing, Lord Captain. Our serfs are still working on documenting their glorious deeds, and you will get their dossiers quite soon. But hey, this Space Wolf chap looks like he would make a good friend, doesn't he?

Speaking of companions and characters from the game, we've already got you every single bit of available information we can.
For example, your predecessor, Theodora von Valancius – in case you were wondering, she was the one shown flying into some [REDACTED] in the trailer!
And she wasn’t alone in that endeavour. Accompanying her you can see two crew members who, for one reason or another (heavy spoilers, sorry), follow you now!

Abelard the Seneschal – old, trustworthy, and master of all things on board your voidship – and Idira the unsanctioned psyker who is haunted by the whispers in her head. Check out their stories. If Theodora trusted them, then you probably should too.

And there’s even more! The highborn Navigator Cassia and Pasqal the Explorator, are also joining the crew and will play a pivotal role in it. It's pretty obvious why you’d want a guy who understands how mechanical things work aboard your voidship. But Cassia? Well, we wrote a whole article explaining why Navigators are an essential part of warp travel. If you are new to Warhammer 40,000, it's a good read.

Enough about companions – what about you, Lord Captain?
Well, we gave you a sneak peek of the backgrounds for the main character. We can't say how they will function gameplay-wise just yet, but we can reveal how some of them will look!
Here's concept art for the three backgrounds.
A navy officer with the most glorious hat imaginable, a commissar with a moustache to die for, and a scrawny ex-criminal.







And we've already started to show some portraits of those backgrounds.
As we can see, the moustache lives up to the concept art, the hat looks just as good on a woman as on a man, and the ex-criminal could steal just about anyone’s heart. Cool beans!







Did you think you’d be limited to only those three backgrounds? Wrong. We’re Owlcat Games – we have a reputation to uphold. As time goes by, more and more backgrounds will see the light of our social media, so stay tuned!

But enough about our party. Who are we fighting? Well, the roster of enemies is going to be huge. It looks like it could be the biggest out of all our games so far.
Let's kick things off with the Aeldari. Both Asuryani and Drukhari will be present in our game. As you can see with the Farseer, our Asuryani are from a far-flung craftworld. Some of you guessed Iybraesil, and we have to admit, there are some colour similarities, but no, this craftworld was specially created for our game.



Masters of prediction, the Farseers are the strangest and most visionary of a craftworld’s advisors. Even in battle, they can perform their divinations, casting the complex wraithbone runes of the Asuryani into the air and interpreting changes as the glowing icons orbit around them.

And as for the Drukhari, you saw them in our Key Art and trailer, you know the galaxy's favourite murderous maniacs will be present. And they are going to deliver.



Wyches are one of the iconic things about the Drukhari. Gladiatorial fighters and athletes without equal, Wyches are true artists of physical combat. Fast, agile, and mind-blowingly cruel. Each and every one of them is truly a master of combat who wields a wide array of deadly weapons.



These visored host beings are used to record the roiling emotions of the battlefield and are known as Medusae. These highly empathic parasites look like a collection of brains and spinal cords one atop another, feeding on daydreams and nightmares. Consuming one of the Medusae’s brain-fruit brings back all the vivid and anarchic emotions of a raid as if they were happening then and there.

The Aeldari are awesome – no one’s trying to argue with that. But you know what else is cool? Chaos. There could be no true Warhammer 40,000 game without some Chaos in it. Let us show you just a little part of the forces of the Chaos Gods who will terrorise your party in the game.



Daemonettes are the Maidens of She Who Thirsts, Slaanesh. On the battlefield, they will dance through a myriad of corpses, all the while singing twisted but beautiful songs praising the Dark Prince. And don’t forget their perfume and hypnosis, which force others to see them as the most perfect beings in the whole universe.



Pink Horrors are lesser Daemons of Tzeentch. But still, they are extremely dangerous as living incarnates of magic spells and sorcery. Even simply killing them is not enough, as they will just split into two new, lesser horrors.



A spawn is a living example of someone being too successful. Mortals who seek immortality through ascension into daemonhood should be careful. One wrong step and the gods will transform you not into an all-powerful Daemon Prince, but into... this thing.

Daemons will not be alone. We have some really great stuff to share with you, quite soon even. Believe us when we say it: the Koronus Expanse will burn, and the veterans of the long war will make sure of it.

Also, we didn’t just show off some of your enemies – those “totally safe around kids” servants of the Machine God made an appearance too!



Sicarian Ruststalkers were first created as assassins of the Red Planet to hunt down feral servitors and individuals excommunicated from the Cult Mechanicus. Once they proved their value in this role, Ruststalkers were militarized. Now every forge world produces them en masse as shock troops and melee combat specialists.



Once upon a time, Humanity had an... ugly moment with sentient AI. Since then, it’s been a great taboo in every part of the Imperium. So Mars came up with an equally good alternative – take a human being, cut their brain in half, and replace it with blessed tech. A nifty piece of engineering and problem-solving, if you ask us.

Heroes, friends, enemies... what else? Right, locations. We can’t reveal detailed plot backgrounds for them just yet, for spoiler reasons. But we think we all can agree that these look like good places to duke it out.











Last but not least, here are the weapons you will use to bring your personal justice to xenos, heretics, and whoever else tries to mess with your trade empire.

















And here’s a video of how one of the Emperor’s tools was brought to life!


That’s it for the summer of 2022! Share your thoughts about everything we’ve shared on our social media: Twitter, Facebook, Reddit, Discord.

P.S. Oh, and if you want to have some fun – here’s a servo-skull performing classical music from the ancient ages of the third millennia.
 

Vermillion

Educated
Joined
Jul 15, 2022
Messages
84
Any guesses to what the other backgrounds might be? Imperial Guard General/Commander might be too close to Commissar, but I could see them pulling Inquisitorial Agent/Inquisitor background. Maybe give you unique dialogue with the Interrogator companion. My hopes? I wouldn't mind an Arbitrator background or maybe a bit of a spin on the criminal background with a Mercenary/Assassin background. I suppose an Astra telepathica background would justify a psyker Rogue Trader. Noble Highborn would also be fitting.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
Does your rogue trader character itself get a choice of classes/backgrounds, or is it more like you play an RTS commander and only the units are mechanically developed?
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,562
Location
Brazil
hey those Eldar ruins look very pretty, and a rare sight in games too! (considering how their Craftworlds work)

good on Owlcat to take advantage of actually exploring some Maiden Worlds
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,478
Pathfinder: Wrath
Does your rogue trader character itself get a choice of classes/backgrounds, or is it more like you play an RTS commander and only the units are mechanically developed?

This is from a pinned dev comment on Owlcat discord:

"Each character has two careers + background (which also has its own progression). Each career is a chain of choices from N options. Therefore, two players who choose the same careers can get two vastly different gameplay styles. Each career has synergies with every other. Therefore, two characters with the same career 1, but different career 2, will have a two different play patterns \ roles.
At a certain point of progressing, the character will have access to advanced careers. They are like basic ones, from the previous paragraphs, but with some interesting twists. Also, among the items there are enough effects that synergize with careers and lean into a specific "archetype". It is from these pieces general build-building of each character will be assembled. How many stages within a career, how many choices, will they exclude each other or not, how and if the story choices will affect your options, etc. will be revealed later. When we, as a team, will be ready to show you a result that at least we like ourselves."
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,818
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://roguetrader.owlcat.games/news/en/8

ROGUE TRADER CONTENT DIGEST – SUMMER 2022​



Three months have flown by at the speed of warp travel!
It feels like only yesterday that we released our first teaser trailer. We were biting our nails reading your first reactions, and, to our relief, you guys and gals loved it!
Let’s look back to where it all started.


Shortly after the trailer, we couldn't resist showing you the Key Art for the game. So far, we've introduced you to only one companion from this art, Navigator Cassia Orsellio.



What about the rest? Well, a little patience is always a good thing, Lord Captain. Our serfs are still working on documenting their glorious deeds, and you will get their dossiers quite soon. But hey, this Space Wolf chap looks like he would make a good friend, doesn't he?

Speaking of companions and characters from the game, we've already got you every single bit of available information we can.
For example, your predecessor, Theodora von Valancius – in case you were wondering, she was the one shown flying into some [REDACTED] in the trailer!
And she wasn’t alone in that endeavour. Accompanying her you can see two crew members who, for one reason or another (heavy spoilers, sorry), follow you now!

Abelard the Seneschal – old, trustworthy, and master of all things on board your voidship – and Idira the unsanctioned psyker who is haunted by the whispers in her head. Check out their stories. If Theodora trusted them, then you probably should too.

And there’s even more! The highborn Navigator Cassia and Pasqal the Explorator, are also joining the crew and will play a pivotal role in it. It's pretty obvious why you’d want a guy who understands how mechanical things work aboard your voidship. But Cassia? Well, we wrote a whole article explaining why Navigators are an essential part of warp travel. If you are new to Warhammer 40,000, it's a good read.

Enough about companions – what about you, Lord Captain?
Well, we gave you a sneak peek of the backgrounds for the main character. We can't say how they will function gameplay-wise just yet, but we can reveal how some of them will look!
Here's concept art for the three backgrounds.
A navy officer with the most glorious hat imaginable, a commissar with a moustache to die for, and a scrawny ex-criminal.







And we've already started to show some portraits of those backgrounds.
As we can see, the moustache lives up to the concept art, the hat looks just as good on a woman as on a man, and the ex-criminal could steal just about anyone’s heart. Cool beans!







Did you think you’d be limited to only those three backgrounds? Wrong. We’re Owlcat Games – we have a reputation to uphold. As time goes by, more and more backgrounds will see the light of our social media, so stay tuned!

But enough about our party. Who are we fighting? Well, the roster of enemies is going to be huge. It looks like it could be the biggest out of all our games so far.
Let's kick things off with the Aeldari. Both Asuryani and Drukhari will be present in our game. As you can see with the Farseer, our Asuryani are from a far-flung craftworld. Some of you guessed Iybraesil, and we have to admit, there are some colour similarities, but no, this craftworld was specially created for our game.



Masters of prediction, the Farseers are the strangest and most visionary of a craftworld’s advisors. Even in battle, they can perform their divinations, casting the complex wraithbone runes of the Asuryani into the air and interpreting changes as the glowing icons orbit around them.

And as for the Drukhari, you saw them in our Key Art and trailer, you know the galaxy's favourite murderous maniacs will be present. And they are going to deliver.



Wyches are one of the iconic things about the Drukhari. Gladiatorial fighters and athletes without equal, Wyches are true artists of physical combat. Fast, agile, and mind-blowingly cruel. Each and every one of them is truly a master of combat who wields a wide array of deadly weapons.



These visored host beings are used to record the roiling emotions of the battlefield and are known as Medusae. These highly empathic parasites look like a collection of brains and spinal cords one atop another, feeding on daydreams and nightmares. Consuming one of the Medusae’s brain-fruit brings back all the vivid and anarchic emotions of a raid as if they were happening then and there.

The Aeldari are awesome – no one’s trying to argue with that. But you know what else is cool? Chaos. There could be no true Warhammer 40,000 game without some Chaos in it. Let us show you just a little part of the forces of the Chaos Gods who will terrorise your party in the game.



Daemonettes are the Maidens of She Who Thirsts, Slaanesh. On the battlefield, they will dance through a myriad of corpses, all the while singing twisted but beautiful songs praising the Dark Prince. And don’t forget their perfume and hypnosis, which force others to see them as the most perfect beings in the whole universe.



Pink Horrors are lesser Daemons of Tzeentch. But still, they are extremely dangerous as living incarnates of magic spells and sorcery. Even simply killing them is not enough, as they will just split into two new, lesser horrors.



A spawn is a living example of someone being too successful. Mortals who seek immortality through ascension into daemonhood should be careful. One wrong step and the gods will transform you not into an all-powerful Daemon Prince, but into... this thing.

Daemons will not be alone. We have some really great stuff to share with you, quite soon even. Believe us when we say it: the Koronus Expanse will burn, and the veterans of the long war will make sure of it.

Also, we didn’t just show off some of your enemies – those “totally safe around kids” servants of the Machine God made an appearance too!



Sicarian Ruststalkers were first created as assassins of the Red Planet to hunt down feral servitors and individuals excommunicated from the Cult Mechanicus. Once they proved their value in this role, Ruststalkers were militarized. Now every forge world produces them en masse as shock troops and melee combat specialists.



Once upon a time, Humanity had an... ugly moment with sentient AI. Since then, it’s been a great taboo in every part of the Imperium. So Mars came up with an equally good alternative – take a human being, cut their brain in half, and replace it with blessed tech. A nifty piece of engineering and problem-solving, if you ask us.

Heroes, friends, enemies... what else? Right, locations. We can’t reveal detailed plot backgrounds for them just yet, for spoiler reasons. But we think we all can agree that these look like good places to duke it out.











Last but not least, here are the weapons you will use to bring your personal justice to xenos, heretics, and whoever else tries to mess with your trade empire.

















And here’s a video of how one of the Emperor’s tools was brought to life!


That’s it for the summer of 2022! Share your thoughts about everything we’ve shared on our social media: Twitter, Facebook, Reddit, Discord.

P.S. Oh, and if you want to have some fun – here’s a servo-skull performing classical music from the ancient ages of the third millennia.
The writing in this update walks a fine line between being cringeworthy and heretical.
Let the Emprah sort them out.
:imperialscum:
 

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