ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,817
I hope notMC can be a psyker?
I asked this question many times and yet IDK...
I hope notMC can be a psyker?
I asked this question many times and yet IDK...
Almost zero gameplay information is available about the game at this time. Per the P&P it's being based on there is no special reason why not but it's never done or listed as an example that I've seen.MC can be a psyker?
Why?I hope notMC can be a psyker?
I asked this question many times and yet IDK...
Why?I hope notMC can be a psyker?
I asked this question many times and yet IDK...
Why do you care? So long as you can play as a hulk smash char you should be happy, right?I hope notMC can be a psyker?
I asked this question many times and yet IDK...
Rogue trader is a different class from navigator/astropath in the pnp, which is plenty reason why. There's no real lore reason why not, although I suspect that in practice an actual rogue trader+navigator would get assassinated real quick by an alliance of rivals. The potential union of a navigator house and trade writ is too much of a political threat I think.Almost zero gameplay information is available about the game at this time. Per the P&P it's being based on there is no special reason why not but it's never done or listed as an example that I've seen.MC can be a psyker?
Rogue trader is a different class from navigator/astropath in the pnp, which is plenty reason why. There's no real lore reason why not, although I suspect that in practice an actual rogue trader+navigator would get assassinated real quick by an alliance of rivals. The potential union of a navigator house and trade writ is too much of a political threat I think.Almost zero gameplay information is available about the game at this time. Per the P&P it's being based on there is no special reason why not but it's never done or listed as an example that I've seen.MC can be a psyker?
IIRC the Rogue Trader was going to be their own class focusing on buffing the party members. Which is fitting because that was the role of the actual Rogue Trader on Tabletop.MC can be a psyker?
Sorry lorefags, sorry waifniggers. Agriworld men is canon.It's more than that though. The navigator gene is simply too wealthy to be wasted on bonding with a rogue trader house.
IIRC the Rogue Trader was going to be their own class focusing on buffing the party members. Which is fitting because that was the role of the actual Rogue Trader on Tabletop.
IIRC the Rogue Trader was going to be their own class focusing on buffing the party members. Which is fitting because that was the role of the actual Rogue Trader on Tabletop.MC can be a psyker?
In the sense that apart from being a renegade merchant, I hope we're not getting a speshul chosen psyker story. I know, it's wh40k and the odds are unlikely, but still.Why do you care? So long as you can play as a hulk smash char you should be happy, right?I hope notMC can be a psyker?
I asked this question many times and yet IDK...
Functionally there's not much of a difference between a Psyker who lets another character take full actions as a half action and a Rogue Trader who uses something akin to Only War "Orders" to give another unit a second turn. Likewise Psyker mind bullets and high end guns are remarkably similar in both damage, and the number of enemies they can hurt. So what is left for you? We KNOW Owlcat wouldn't put in the effort to constantly reference you're a psyker, so it simply leaves the kind of sfx you want to play when you use an ability.IIRC the Rogue Trader was going to be their own class focusing on buffing the party members. Which is fitting because that was the role of the actual Rogue Trader on Tabletop.MC can be a psyker?
I agree they won't let the MC be some sort of specialist battle psyker, that makes little sense. But some minor psychic abilities? Could even be matched with the buffing role.
The final part of the puzzle is the Rogue Trader themselves, captain of this whole venture. They have the ability to issue orders, which effectively grants any companion in range an extra turn, free of charge. We all know the desperate pain of not quite killing a powerful enemy in a single turn and having to suffer one more attack, and the Rogue Trader seems set to mitigate those situations. While they will no doubt bring their own skills to the table, it seems like a Rogue Trader’s most important job (in battle, at least) will be unleashing the potential of their companions.
There is no reason not to have buffs that come purely from inspiration or the like, right?I agree they won't let the MC be some sort of specialist battle psyker, that makes little sense. But some minor psychic abilities? Could even be matched with the buffing role.
When starting the game as a psyker, it should just be a 30 second ingame cinematic of your character's brains being fried as their souls are being consumed by the golden throne.I hope not
If all my character can do is buffing, I will ignore the game. That would be the most boring waste of time for me imaginable.IIRC the Rogue Trader was going to be their own class focusing on buffing the party members. Which is fitting because that was the role of the actual Rogue Trader on Tabletop.MC can be a psyker?
Sorry lorefags, sorry waifniggers. Agriworld men is canon.It's more than that though. The navigator gene is simply too wealthy to be wasted on bonding with a rogue trader house.
If all my character can do is buffing, I will ignore the game. That would be the most boring waste of time for me imaginable.IIRC the Rogue Trader was going to be their own class focusing on buffing the party members. Which is fitting because that was the role of the actual Rogue Trader on Tabletop.MC can be a psyker?
Sorry lorefags, sorry waifniggers. Agriworld men is canon.It's more than that though. The navigator gene is simply too wealthy to be wasted on bonding with a rogue trader house.
If we went with the tabletop class, rogue traders were really good combatants as long as they were in melee but they also massively buffed the whole party by sharing their hatred buffs or making them immune to pinning and fear. If they borrow orders from only war (which it appears they might do) the Rogue trader has plenty of "actions" they can do. It seems like they might borrow mechanics from all of the Fantasy Flight tabletop games so that each character is their own unique class.
Meh, melee.
I don't wanna play as a boring guy which only buffs party members. Psyker in WH40K hsa a lot of interesting lore and mechanics and I wanna play as one. I have over 1k hours in Kingmaker and played every single second of this as an caster.IIRC the Rogue Trader was going to be their own class focusing on buffing the party members. Which is fitting because that was the role of the actual Rogue Trader on Tabletop.MC can be a psyker?
I agree they won't let the MC be some sort of specialist battle psyker, that makes little sense. But some minor psychic abilities? Could even be matched with the buffing role.
it's a slow weekYou fags are insufferable at times, stop being outraged at speculation
Casterfags delenda est.You fags are insufferable at times, stop being outraged at speculation
Insh'Allah.Casterfags delenda est.You fags are insufferable at times, stop being outraged at speculation