I finished Kiava Gamma and I have to say it proves how uneven the game is. Fights range between "No problem" and "Can I even beat this?", and that's even after I explored as much of the map as possible to gain as much experience as possible. Although I do have an impression that enemies scale to your level...
I don't think they do.
But the combat has become flat-out hilarious, I've finished Chapter 4. The last fight of the Chapter is with some troopers that manage to get on your bridge with a boarding torpedo. This is what happened.
FIRST TURN
PC Officers starts first
Argenta buffed with free movement goes into the midst of the enemy formation
Argenta buffed with free actions, bursts two enemies down
HIGH MOMENTUM
Heroic Action on Argenta, another burst takes down more enemies
Argenta uses her Momentum-raising skill
Back to PC Officer, he gets an extra turn for ??? reasons
More buffs I guess
Uses Inquisitorial Ring
HIGH MOMENTUM
Extra turn for Argenta, shoots more goons and stacks Versatility
End of standard turn for PC Officer
Cassia starts
Argenta Buffed with extra Actions
Shoots down more goons
Back to Cassia, that kills more with AoE abilities
HIGH MOMENTUM
Another free turn for Argenta, shoots down all the remaining goons
The goons never moved or acted, half of my party never moved or acted
End of Combat
Here, I'd complaint that this is exploits or something. But the fact that the system
working as intended makes this
optimal makes me realize whoever designed this has no idea of what an
action economy is, or has probably never touched a tabletop game and simply furiously fapped to broken builds that he never got to use in the real world. Who designs this? This is
bizarre. Mechanicus had problems with the action combos, but steps were taken to lessen their role: here it's like someone .... never played a tactical game, the turn mechanics are the
basics of a good system and here everything is broken at best. And don't get me started on enemies that randomly interrupt the turn order just because: I actually started laughing loud when Uralon evoked a demon as the last action of his turn and the demon
took an entire turn immediately. This is contrary to basic encounter design. Who the fuck designed this?