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Almost as good as mine. Mine has a one handed flamer and a sword in other slot and she starts combat with those so she can parry melee attacks if anyone tries. Also Flamer is pretty cool on lower versatility stacks with Flame talents I took.
When Burst fire is finally fixed using a Flamer or Melta as her main weapon is still going to be fun.
Almost as good as mine. Mine has a one handed flamer and a sword in other slot and she starts combat with those so she can parry melee attacks if anyone tries. Also Flamer is pretty cool on lower versatility stacks with Flame talents I took.
When Burst fire is finally fixed using a Flamer or Melta as her main weapon is still going to be fun.
Almost as good as mine. Mine has a one handed flamer and a sword in other slot and she starts combat with those so she can parry melee attacks if anyone tries. Also Flamer is pretty cool on lower versatility stacks with Flame talents I took.
When Burst fire is finally fixed using a Flamer or Melta as her main weapon is still going to be fun.
I'm a filthy heretic, so Argenta got murdered by yours truly and I never saw the conclusion of her storyline, but you don't even get to play the final part of her quest and visit that relic planet she talks about? She just does it off-screen?
I'm a filthy heretic, so Argenta got murdered by yours truly and I never saw the conclusion of her storyline, but you don't even get to play the final part of her quest and visit that relic planet she talks about? She just does it off-screen?
You visit it and get a smaller battle and then she enters some ship wreck alone, you go back to your ship and she comes back after that with that armor.
I'm a filthy heretic, so Argenta got murdered by yours truly and I never saw the conclusion of her storyline, but you don't even get to play the final part of her quest and visit that relic planet she talks about? She just does it off-screen?
You should take some brain boosters or something because that is one of the most interesting quests & resolution dialogs in the entire game. Pasqal IMHO was the most interesting NPC by a large margin. He is also fucking God tier in combat to the point where I thought he was bugged.
I thought Argenta was a bad ass until Pasqal came into his own and he is a game breaking face melting murder machine. 1000+ damage per shot is very normal and if you stack enough buffs he's into the 2K per shot range and its an area attack too which makes it even more absurd.
Pretty sure the Ancient Plasma Rifle I had Pasqal using is bugged. Once that is fixed (assuming it is fixed) his damage output will be considerably lower, at least for his area attacks. I also made him an assassin, which was probably a bad idea. Because he only has one weapon set and has both a melee and a ranged weapon in it, all his assassin abilities default to his melee weapon only. Bah. Anyway, since I finally finished the game, I wanted to give my impressions here. Overall, I quite liked the game, though it certainly has issues. Bugs galore, but bugs can (and most probably will be) fixed, so I am not too concerned about those.
But the character system they are using is just as clunky as it was in the beta. Too many levels to the point leveling up feels like a chore, too many traits with small percentage bonuses to stack and stack to absurdity. First level archetypes I feel are quite well developed, with all of them feeling good to play. Some officer shenanigans need to be rained in (suggestion: can't use heroics during bonus turns!), but other than that, it's fine. But then you get second level and it's just a mess. You got Arch-Militant becoming immortal killing machine in one or two turns on one side and a useless Vanguard on the other. All semblance of balance is out the window. By the time exemplar rolls in, I am not even sure what is going on in battles. My characters (and a certain Navigator in particular) keep getting extra turns I can't account for. My space-elf sniper can now snipe for thousands of damage. Why? Don't know and can't be bothered to decipher the combat log. Just roll with it.
The second issue that annoys me in particular are chapters 4 and 5. It can't be denied that those lack a certain something compared to the rest of the game. Like content. Or a coherent narrative. Chapter 4 at least I fell like it could be fixed somewhat. Instead of the inquisitor just being mysteriously too busy to see you until you finish the other quests, just have him invite you right away and order you to do those quests. And maybe some other stuff as well before the chapter climax. I have no idea how to fix chapter 5 though.
Basically, at the end of chapter 4 I find out the inquisitor is probably up to something. Wow, what a shock. The grass is green, the sky is blue and radical inquisitors are up to something radical. So, the game wants me to confront him and demand an explanation from him. Ok, I guess. But then he fucks off in an unknown direction and I have no choice but to threaten his butler he conveniently left behind with torture to find out where to. Huh? And then the game just decides that I am going to after him for some reason. And half the NPCs in the game suddenly show up to wish me a farewell on my suicide mission into the unknown to confront an inquisitor for being an inquisitor. And then I start blowing up his ships and killing his soldiers and acolytes, all to get to him. Why? Why am I doing this? If it is because what he is doing is something that will end up killing everyone, then the game does an awful job at presenting this. There needs to be a real reason for the whole sector to turn against him, like having him betray our forces in battle. Not just him taking some suspicious boxes, or his former acolyte saying he is a radical, or a vague suspicion he is working with xenos. That's tuesday for an inquisitor. As it is, only a heretical rogue trader would have a good enough reason to follow him - to kill him.
But all in all, I would still recommend the game to anyone that liked previous Owlcat games. Though you may wish to wait a bit for some of the kinks to be ironed out if your tolerance for bugs is lower than mine.
Pretty sure the Ancient Plasma Rifle I had Pasqal using is bugged. Once that is fixed (assuming it is fixed) his damage output will be considerably lower, at least for his area attacks. I also made him an assassin, which was probably a bad idea. Because he only has one weapon set and has both a melee and a ranged weapon in it, all his assassin abilities default to his melee weapon only. Bah. Anyway, since I finally finished the game, I wanted to give my impressions here. Overall, I quite liked the game, though it certainly has issues. Bugs galore, but bugs can (and most probably will be) fixed, so I am not too concerned about those.
But the character system they are using is just as clunky as it was in the beta. Too many levels to the point leveling up feels like a chore, too many traits with small percentage bonuses to stack and stack to absurdity. First level archetypes I feel are quite well developed, with all of them feeling good to play. Some officer shenanigans need to be rained in (suggestion: can't use heroics during bonus turns!), but other than that, it's fine. But then you get second level and it's just a mess. You got Arch-Militant becoming immortal killing machine in one or two turns on one side and a useless Vanguard on the other. All semblance of balance is out the window. By the time exemplar rolls in, I am not even sure what is going on in battles. My characters (and a certain Navigator in particular) keep getting extra turns I can't account for. My space-elf sniper can now snipe for thousands of damage. Why? Don't know and can't be bothered to decipher the combat log. Just roll with it.
The second issue that annoys me in particular are chapters 4 and 5. It can't be denied that those lack a certain something compared to the rest of the game. Like content. Or a coherent narrative. Chapter 4 at least I fell like it could be fixed somewhat. Instead of the inquisitor just being mysteriously too busy to see you until you finish the other quests, just have him invite you right away and order you to do those quests. And maybe some other stuff as well before the chapter climax. I have no idea how to fix chapter 5 though.
Basically, at the end of chapter 4 I find out the inquisitor is probably up to something. Wow, what a shock. The grass is green, the sky is blue and radical inquisitors are up to something radical. So, the game wants me to confront him and demand an explanation from him. Ok, I guess. But then he fucks off in an unknown direction and I have no choice but to threaten his butler he conveniently left behind with torture to find out where to. Huh? And then the game just decides that I am going to after him for some reason. And half the NPCs in the game suddenly show up to wish me a farewell on my suicide mission into the unknown to confront an inquisitor for being an inquisitor. And then I start blowing up his ships and killing his soldiers and acolytes, all to get to him. Why? Why am I doing this? If it is because what he is doing is something that will end up killing everyone, then the game does an awful job at presenting this. There needs to be a real reason for the whole sector to turn against him, like having him betray our forces in battle. Not just him taking some suspicious boxes, or his former acolyte saying he is a radical, or a vague suspicion he is working with xenos. That's tuesday for an inquisitor. As it is, only a heretical rogue trader would have a good enough reason to follow him - to kill him.
But all in all, I would still recommend the game to anyone that liked previous Owlcat games. Though you may wish to wait a bit for some of the kinks to be ironed out if your tolerance for bugs is lower than mine.
You nailed it. I just finished as well and you had your psychic hat on today because I feel very much in agreement with everything you wrote here. The RPG mechanics of the character & leveling system are hot garbage. It is funny because I heard people saying how much better this game was than the Pathfinder games because, "there is no buffing before combat".
LMAO! Buffing IS the combat in this game. It is one long session of just stacking buff on top of buff on top of buff. And unlike a D20 or more classic RPG system, it can all be done in a single character's turn.
This is why you have Cassia getting these seemingly endless turns, comically inflated damage numbers, and my psyker main character throwing around chain lightning and molten beam that could 1 shot anything that wasn't a boss. It is an opaque overly complex system. I'm all for complex systems but they should be intuitive and understandable not this arcane system of percentages of different stats & derived stats. I want to play a game not become a fucking statistician. (Grognards, math nerds, and number crunching autismos --> come at me bro!)
You should take some brain boosters or something because that is one of the most interesting quests & resolution dialogs in the entire game. Pasqal IMHO was the most interesting NPC by a large margin. He is also fucking God tier in combat to the point where I thought he was bugged.
I thought Argenta was a bad ass until Pasqal came into his own and he is a game breaking face melting murder machine. 1000+ damage per shot is very normal and if you stack enough buffs he's into the 2K per shot range and its an area attack too which makes it even more absurd.
You should take some brain boosters or something because that is one of the most interesting quests & resolution dialogs in the entire game. Pasqal IMHO was the most interesting NPC by a large margin. He is also fucking God tier in combat to the point where I thought he was bugged.
I thought Argenta was a bad ass until Pasqal came into his own and he is a game breaking face melting murder machine. 1000+ damage per shot is very normal and if you stack enough buffs he's into the 2K per shot range and its an area attack too which makes it even more absurd.
You should take some brain boosters or something because that is one of the most interesting quests & resolution dialogs in the entire game. Pasqal IMHO was the most interesting NPC by a large margin. He is also fucking God tier in combat to the point where I thought he was bugged.
I thought Argenta was a bad ass until Pasqal came into his own and he is a game breaking face melting murder machine. 1000+ damage per shot is very normal and if you stack enough buffs he's into the 2K per shot range and its an area attack too which makes it even more absurd.