user
Savant
- Joined
- Jan 22, 2019
- Messages
- 866
Minigame is mostly decent this time around, Owlcat are improving in that aspect. In two games it might even be good.DH is a pretty decent and well-polished XCOM-like. It's well worth a play, especially with the recent DLC, but it has some questionable RNG design choices in my opinion - they don't ruin the game but they did impact my enjoyment of it.How's this compare to the WH40k Daemonhunters game?
Rogue Trader is a buggy mess that needs at least another 12 months of patching before it'll be worth playing, but it's looking like a fairly decent RPG, albeit with another bunch of shitty minigames shoved into it because Owlcat's CEO is retarded.
Hope this clears things up
I love how they add mini-games and management aspects into their CRPGs. It spices up the main game loop and adds a great role-playing flavor to the fantasy.
However, I have to agree that they are not particularly well thought out, or integrated into the game as seamlessly as they could be.
A dash of HoMM in my CRPG? Fuck. yes. But, it ended up being mostly bland... If only they had dedicated as much effort to the mini-game's design as they did to its development. So many assets and mechanics, but most were just thrown in without regard for consistency or structure with a game loop that is little more than busywork. Arrrgggghh, missing that opportunity was borderline criminal.
The space combat is indeed decent, but still too isolated, linear, and inconsequential. That one needed more development time too imo. But considering the state of the game at release, I'm even surprised it turned out as well as it did.