Elaborate, because you're one of the few people on the internet who thinks so. I know a rabid 40k fan who will play any RPG irl (ie tasteless) who won't touch the game after a few hours of play because it's so boring due to balance issues.and the balance is fine.
I played this game twice now. If you don't like some balance settings.. then adjust them? You could do that in any owlcat game.Elaborate, because you're one of the few people on the internet who thinks so. I know a rabid 40k fan who will play any RPG irl (ie tasteless) who won't touch the game after a few hours of play because it's so boring due to balance issues.and the balance is fine.
Yeah, but adjusting them to the highest setting apparently still means a laughably easy experience.If you don't like some balance settings.. then adjust them?
These classics have a ton of other qualities that make up for this, not to mention they posed a great challenge on their first playthrough. Anyone who denies this is lying or looking up hints.Balance was fucked in alot of instant classic cRPGS, and yet ppl still enjoy them immensly. It's fine. Play the game and have fun.
The problem here is that they're not meta builds. The game hands you these companions practically pre-built. It's not metagaming having a companion who is just ridiculously OP.Everybody cries about balance, then google BEST OP BROKEN META BUILDS, and then plays that and think they have an opinion.
We get it, you're a storyfag. That's fine, but some solid challenge in a CRPG is desirable for the majority of us here.I get why combatfags will rage at this game, but I don't really care. dont play it then. its gonna get fixed eventually. its a great game imo. and I didnt even know anything about 40k prior to playing this at all
Unacceptable to who? A small minority I would reckon in grand scheme of things. I'm not saying the game is perfect and release was definitely rough around the edges for sure, but people are exagerrating as usual.Yeah, but adjusting them to the highest setting apparently still means a laughably easy experience.If you don't like some balance settings.. then adjust them?
These classics have a ton of other qualities that make up for this, not to mention they posed a great challenge on their first playthrough. Anyone who denies this is lying or looking up hints.Balance was fucked in alot of instant classic cRPGS, and yet ppl still enjoy them immensly. It's fine. Play the game and have fun.
The problem here is that they're not meta builds. The game hands you these companions practically pre-built. It's not metagaming having a companion who is just ridiculously OP.Everybody cries about balance, then google BEST OP BROKEN META BUILDS, and then plays that and think they have an opinion.
We get it, you're a storyfag. That's fine, but some solid challenge in a CRPG is desirable for the majority of us here.I get why combatfags will rage at this game, but I don't really care. dont play it then. its gonna get fixed eventually. its a great game imo. and I didnt even know anything about 40k prior to playing this at all
Anyway, thanks for your thoughts on it. I appreciate where you're coming from, but it doesn't change the fact they released the game in an unacceptable state, and have yet to fix its major problems months down the line. This might be fine for you, but it's not something any of us should be supporting as fans of the genre.
Indeed.A lot going for it other than the combat? Oh boy
Indeed.A lot going for it other than the combat? Oh boy
There is no going around how heavily combat-oriented Rogue Trader is. You will have conversations with companions, skill checks (mostly superficial) and the presentation of the Warhammer 40k universe and lore (probably the best of all WH40K games to date, with a huge caveat that as the titular Rogue Trader you - as a player - can get away with A LOT), but at its core the game is pretty much all about combat.
It would be nice if the combat wasn't one of the worst part of the game because of the shitty system.Indeed.A lot going for it other than the combat? Oh boy
There is no going around how heavily combat-oriented Rogue Trader is. You will have conversations with companions, skill checks (mostly superficial) and the presentation of the Warhammer 40k universe and lore (probably the best of all WH40K games to date, with a huge caveat that as the titular Rogue Trader you - as a player - can get away with A LOT), but at its core the game is pretty much all about combat.
That's bananas. Who could've expected that from a setting with the tagline, "In the grim darkness of the far future, there is only war."
Better get Sweet Baby on the job to sort this out.
When I signed up for war I didn't expect to have to deal with several small scale fights and skirmishes."In the grim darkness of the far future, there is only war."
I decided that the momentum and Heroic actions is the real culprit. It needs to be radically limited or powers need to be balanced much much better. Some are super shit or almost useless and some are god like and break all the balance.I think that the whole extra-turn premise is flawed, and unfortunately multiple classes are built around giving or getting extra turns. It's not the player being clever and breaking the system, it's that the system itself is intrinsically broken at a fundamental level.
To be fair I'm probably biased because I hate extra-turns as a mechanic in general, it's a very 'gamey' solution to a player party being outnumbered and I find it inelegant.I decided that the momentum and Heroic actions is the real culprit. It needs to be radically limited or powers need to be balanced much much better. Some are super shit or almost useless and some are god like and break all the balance.
I think it can be done in a neat way.To be fair I'm probably biased because I hate extra-turns as a mechanic in general, it's a very 'gamey' solution to a player party being outnumbered and I find it inelegant.I decided that the momentum and Heroic actions is the real culprit. It needs to be radically limited or powers need to be balanced much much better. Some are super shit or almost useless and some are god like and break all the balance.
I also prefer pure action point based systems to having turns divided up into movement points and limited actions as they are here. I understand that's partially down to the player being outnumbered and by giving the AI the opportunity to take multiple shots per unit would most likely overwhelm an outnumbered player.
I just miss old X-COM/JA2 style combat, I suppose.
Wait, wasn't the last big patch a large rebalance patch?!As a bit of a spoiler - a large rebalance patch is in progress right now. It's not awaited very soon, but still.
Thank you for the spoiler!As a bit of a spoiler - a large rebalance patch is in progress right now. It's not awaited very soon, but still.
Bro, I hear you like balance...Wait, wasn't the last big patch a large rebalance patch?!As a bit of a spoiler - a large rebalance patch is in progress right now. It's not awaited very soon, but still.
If I remember right during development they did like 5 rebalance passes for combat. So I guess we can expect at least 2 now after release :DBro, I hear you like balance...Wait, wasn't the last big patch a large rebalance patch?!As a bit of a spoiler - a large rebalance patch is in progress right now. It's not awaited very soon, but still.
And there I was hoping to start playing this weekned. Welp, I can wait for another couple of months.As a bit of a spoiler - a large rebalance patch is in progress right now. It's not awaited very soon, but still.
Funny, I was thinking the opposite: I better fire it up so I can see what everyone's bitching about.And there I was hoping to start playing this weekned. Welp, I can wait for another couple of months.As a bit of a spoiler - a large rebalance patch is in progress right now. It's not awaited very soon, but still.