Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
If you don't like some balance settings.. then adjust them?
Yeah, but adjusting them to the highest setting apparently still means a laughably easy experience.


Balance was fucked in alot of instant classic cRPGS, and yet ppl still enjoy them immensly. It's fine. Play the game and have fun.
These classics have a ton of other qualities that make up for this, not to mention they posed a great challenge on their first playthrough. Anyone who denies this is lying or looking up hints.

Everybody cries about balance, then google BEST OP BROKEN META BUILDS, and then plays that and think they have an opinion.
The problem here is that they're not meta builds. The game hands you these companions practically pre-built. It's not metagaming having a companion who is just ridiculously OP.
I get why combatfags will rage at this game, but I don't really care. dont play it then. its gonna get fixed eventually. its a great game imo. and I didnt even know anything about 40k prior to playing this at all
We get it, you're a storyfag. That's fine, but some solid challenge in a CRPG is desirable for the majority of us here.

Anyway, thanks for your thoughts on it. I appreciate where you're coming from, but it doesn't change the fact they released the game in an unacceptable state, and have yet to fix its major problems months down the line. This might be fine for you, but it's not something any of us should be supporting as fans of the genre.
Unacceptable to who? A small minority I would reckon in grand scheme of things. I'm not saying the game is perfect and release was definitely rough around the edges for sure, but people are exagerrating as usual.

Yes, the pre-"buildt" companions are pretty strong, but it's only after YOU built them strong, picking the exact most broken talents and shit and putting on the exact most broken items, that most PROBABLY read about on guides or online to wear to MAX OP broken dmg.

I just played the game, and didn't know what half the talents did, and just tried shit, the game was quite fucking hard on highest setting so.. that's because I didn't play the cookie cutter ultra talent build that destroys everything.
You can play an ARPG and have fun, and not play the tOP TIER S Broken builds that just destroys everything with easy.. some ppl like that, some dont. your choice.

Rogue Trader has alot going for it, other than the combat, which was kind of my point, you can disagree about that, and thats fine.

I'm not saying I don't like challenges, and just don't think the outcry is warranted to such a degree that some ppl has voiced. Then again, I'm, not looking to restart 1 fight 100 times over, because its sooo difficult, i dont find that fun nor have the time for that.
I don't like playing on "story mode" either so, a happy medium, which is achieveable with some tweaks and self-imposed limitations.

I will support any game that can entertain, wow, or otherwise just but some dopamine in my brain for whatever 50+ hours it needs, and rogue trader has certainly reached that point for me personally. Could it be better? sure? Alot better? I guess. it is what it is.
And I will buy any owlcat game, because despite the shitty launches and stuff, the games have been alot of fun overall. It's a game, not a mathmatical excel spreadsheet to be overcome.. but then again, i'm not a dark souls type player either, and those ppl are really combat fags to a new level of degen.
Have't even played Elden Ring, and im not going to. it's just not for me.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,166
The issue is more with AP pool inflation than any enemy stat adjustments/spreadsheet autism, past a certain level bad Assassin/Bounty Hunter/Arch-Militant builds do not exist since you can just self-buff yourself into the stratosphere.
Concerning storyfaggotry I think this game is a dud beyond the novelty of the setting. C&C and reactivity is unambiguously worse than Wrathfinder with exception to ending slide variety, companion personalities are fun (Except Jae/Cassia, Idira clearly suffers from rewrites as well) yet character development is largely nonexistent outside romances and Pasqual is the only one who gets a interesting questline, and the Nomos plotline is a really poor imitation of the Alvin stuff from Witcher 1.
 
Last edited:

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,429
A lot going for it other than the combat? Oh boy
Indeed.

There is no going around how heavily combat-oriented Rogue Trader is. You will have conversations with companions, skill checks (mostly superficial) and the presentation of the Warhammer 40k universe and lore (probably the best of all WH40K games to date, with a huge caveat that as the titular Rogue Trader you - as a player - can get away with A LOT), but at its core the game is pretty much all about combat.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,599
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
A lot going for it other than the combat? Oh boy
Indeed.

There is no going around how heavily combat-oriented Rogue Trader is. You will have conversations with companions, skill checks (mostly superficial) and the presentation of the Warhammer 40k universe and lore (probably the best of all WH40K games to date, with a huge caveat that as the titular Rogue Trader you - as a player - can get away with A LOT), but at its core the game is pretty much all about combat.

That's bananas. Who could've expected that from a setting with the tagline, "In the grim darkness of the far future, there is only war."

Better get Sweet Baby on the job to sort this out.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
A lot going for it other than the combat? Oh boy
Indeed.

There is no going around how heavily combat-oriented Rogue Trader is. You will have conversations with companions, skill checks (mostly superficial) and the presentation of the Warhammer 40k universe and lore (probably the best of all WH40K games to date, with a huge caveat that as the titular Rogue Trader you - as a player - can get away with A LOT), but at its core the game is pretty much all about combat.

That's bananas. Who could've expected that from a setting with the tagline, "In the grim darkness of the far future, there is only war."

Better get Sweet Baby on the job to sort this out.
It would be nice if the combat wasn't one of the worst part of the game because of the shitty system.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
When you need to self limit yourself to get some fun and balance out of combat you know it is a shit system.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
I think that the whole extra-turn premise is flawed, and unfortunately multiple classes are built around giving or getting extra turns. It's not the player being clever and breaking the system, it's that the system itself is intrinsically broken at a fundamental level.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
I think that the whole extra-turn premise is flawed, and unfortunately multiple classes are built around giving or getting extra turns. It's not the player being clever and breaking the system, it's that the system itself is intrinsically broken at a fundamental level.
I decided that the momentum and Heroic actions is the real culprit. It needs to be radically limited or powers need to be balanced much much better. Some are super shit or almost useless and some are god like and break all the balance.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
I decided that the momentum and Heroic actions is the real culprit. It needs to be radically limited or powers need to be balanced much much better. Some are super shit or almost useless and some are god like and break all the balance.
To be fair I'm probably biased because I hate extra-turns as a mechanic in general, it's a very 'gamey' solution to a player party being outnumbered and I find it inelegant.

I also prefer pure action point based systems to having turns divided up into movement points and limited actions as they are here. I understand that's partially down to the player being outnumbered and by giving the AI the opportunity to take multiple shots per unit would most likely overwhelm an outnumbered player.

I just miss old X-COM/JA2 style combat, I suppose.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
I decided that the momentum and Heroic actions is the real culprit. It needs to be radically limited or powers need to be balanced much much better. Some are super shit or almost useless and some are god like and break all the balance.
To be fair I'm probably biased because I hate extra-turns as a mechanic in general, it's a very 'gamey' solution to a player party being outnumbered and I find it inelegant.

I also prefer pure action point based systems to having turns divided up into movement points and limited actions as they are here. I understand that's partially down to the player being outnumbered and by giving the AI the opportunity to take multiple shots per unit would most likely overwhelm an outnumbered player.

I just miss old X-COM/JA2 style combat, I suppose.
I think it can be done in a neat way.
I really liked the individual turns and speed dynamics (that could even lead to multiple actions between a single enemy turn - in extreme cases) in HoMMV. Too bad it was the only game I'm aware of, that had a neat system like that (and Turn based Deadfire easily could have had something similar :-( )

But here the devs clearly went overboard - and I don't think such systems work as well without individual turns.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
I have to go investigate some Mechanicus Church or something now.
I feel like my party members are utterly broken and I'm only in Chapter 1. The fish just destroys anything as does Argenta.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,599
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
As a bit of a spoiler - a large rebalance patch is in progress right now. It's not awaited very soon, but still.
And there I was hoping to start playing this weekned. Welp, I can wait for another couple of months.
Funny, I was thinking the opposite: I better fire it up so I can see what everyone's bitching about. :lol:
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
In a single-player game I don't think perfect balance is the most important thing to strive for. What you need is a system that feels satisfying to play and, if possible, to reward clever character building. In my opinion the system should be possible to exploit but only if a player designs their character to take advantage of the opportunities that are available to them. When a system breaks by itself without the effort of the player it is a concern, and when certain decisions in character building are so obviously superior to others that you're nerfing yourself by not taking them then it's an issue.

I think the issue with RT is that the rules work OK for the first 20 levels of gameplay, then just progressively fall apart the further you go beyond that point. The encounter design is actually quite fun through the early part of the game but as you get further in it turns into one side or the other pretty much winning during the first few units' actions in a combat. It stops becoming enjoyable and starts to become the repetitive use of the same abilities over and over again because that's the best way not to get a party wipe.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,067
Location
Frostfell
Balance cultism is worse than Baizuo cultism for games. Doubt? Compare D&D 5e with D&D 4e. That said, I din't liked game mechanics in this game, things are as bloated as epic level 3.5e and as gamey as 4e.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Balance cultism is worse than Baizuo cultism for games. Doubt? Compare D&D 5e with D&D 4e. That said, I din't liked game mechanics in this game, things are as bloated as epic level 3.5e and as gamey as 4e.
We are not talking about perfect balance, Obsidian style. Basic mechanics are busted in RT and you randomly hit busted stuff just by playing the game.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
Balance cultism is worse than Baizuo cultism for games. Doubt? Compare D&D 5e with D&D 4e. That said, I din't liked game mechanics in this game, things are as bloated as epic level 3.5e and as gamey as 4e.
We are not talking about perfect balance, Obsidian style. Basic mechanics are busted in RT and you randomly hit busted stuff just by playing the game.
Nah, u dont really.

Maybe when ur lvl 30 or some shit, the game becomes a cake walk.

OR you neet autism game the game, and intently meta-game the fuck out of a singleplayer game, when u know certain builds and talents are broken and OP, but u choose them anyway, cos ur such a god gamer rite.

Early and mid game for me, felt very in-tune and actually pretty fucking hard, especially first start off. had to savescum a metric fuck-ton.

Again, im not saying the combat is not wonky and unbalanced, it probably is, but in large part, u can ignore that if u stop meta-gaming the systems and just play normally.. and especially early midgame, the balance isnt really a big problem.

Average joe aint gonna have the same problem you do, becuase they just play the game and enjoy it, and not treat it like autism spreadsheet simulator 2000 like most of u guys do.
The type of person that springs to mind, is Path Of Exile players and their intent on devoting their entire life to a spreadsheet and orgasming off it. ppl that secretly love being a bank or accountant or some shit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom