What's that? How is it different compared to Rogue Trader?Dark Heresy CRPG next pls.
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What's that? How is it different compared to Rogue Trader?Dark Heresy CRPG next pls.
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Then only war plisDark Heresy CRPG next pls.
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Warhammer 40k: Auto Trader? Experience the 41st Millennium like never before as you step into the cheap shoes of a used car salesman on a Forge World of the Imperium of Man!Sounds a bit formulaic with the whole cases thing, but I'm all down for being an Inquisitorial acolyte.
A smaller scale game would also be a breath of fresh air.
Get arrested as a cult leader and fast talk your way out of the local Arbitribe's office!Multi-class and start a MLM pyramid scheme!
Now Where's the trailer for the second dlc and season part 2 ? SHOW IT.We appreciate it!Abelard, inform the rabble that this is the best game I have played in almost a decade. Amazing dialogue, worldbuilding, fun gameplay, extensive character configuration.. it has everything.
Well, except challenge. The game is too easy, even on hardest difficulties, especially in late game where you lead a team of demi-gods. New classes added in Void Shadows are beyond broken.
I'm looking forward to the final DLC.![]()
Now Where's the trailer for the second dlc and season part 2 ? SHOW IT.We appreciate it!Abelard, inform the rabble that this is the best game I have played in almost a decade. Amazing dialogue, worldbuilding, fun gameplay, extensive character configuration.. it has everything.
Well, except challenge. The game is too easy, even on hardest difficulties, especially in late game where you lead a team of demi-gods. New classes added in Void Shadows are beyond broken.
I'm looking forward to the final DLC.![]()
What, you didn't hear? It's gonna come riiiight after that WOTR patch for consoles that adds QoL for buffing.Now Where's the trailer for the second dlc and season part 2 ? SHOW IT.We appreciate it!Abelard, inform the rabble that this is the best game I have played in almost a decade. Amazing dialogue, worldbuilding, fun gameplay, extensive character configuration.. it has everything.
Well, except challenge. The game is too easy, even on hardest difficulties, especially in late game where you lead a team of demi-gods. New classes added in Void Shadows are beyond broken.
I'm looking forward to the final DLC.![]()
On harder difficulties Abelard is far more useful than Hendrix, Kibellah or Mahazai because he can no sell crits. Hendrix's shortcomings as a hybrid paladin really start to show up.It could just be bad rng. If enemy gets a critical hit that is usually a lot of extra damage.I do not understand, challenging is super easy but in hard i have enemies oneshotting my full melee hendrix.
Had a autosave just in time for space marine, i love him.
Still commorragh was very subpar.
Being able to safely take damage is more important at higher difficulties than dealing it. Especially once you hit the final chapter.Bro, I never used Heindrix, but all builds you find around with still ridicolous damage (as 1 milion plus in 1 round) are with Hendrix.
Being able to safely take damage is more important at higher difficulties than dealing it. Especially once you hit the final chapter.Bro, I never used Heindrix, but all builds you find around with still ridicolous damage (as 1 milion plus in 1 round) are with Hendrix.
Some enemies like the chimera can't be damaged on the first turn of combat. They'll no sell every attack you throw at them.Bro being able to kill enemies on the first turn when you act first is more important. That's the root of why most people find the game easy.
Some enemies like the chimera can't be damaged on the first turn of combat. They'll no sell every attack you throw at them.Bro being able to kill enemies on the first turn when you act first is more important. That's the root of why most people find the game easy.
They can only be hit every alternate turn unless you use dot effects.beside is not that they can't be hit in the first turn, they negate one hit and take the next or i misremember)
What was your party like?Being able to safely take damage is more important at higher difficulties than dealing it. Especially once you hit the final chapter.Bro, I never used Heindrix, but all builds you find around with still ridicolous damage (as 1 milion plus in 1 round) are with Hendrix.
MC pyromancer sniper, Abelard, Argenta, Cassia, Pascal and Kibellah. Although sometimes I would slot Jae as the last member to generate more turns.What was your party like?
Like someone else said earlier, criticals on higher difficulties can one shot a party member unless they're set up to tank like Abelard or Pascal. Building a character that can output damage is relatively easy.I haven't played with Kibellah, but half your other characters shouldn't be getting hit. Abelard and Pasqual should be able to take a hit or two.
Point is why would you measure your characters by how much they can get hit and not but how fast they can kill something?
Chimera can't be killed on turn one. There's that necron enemy that blocks 95% damage if you can't attack from behind. The bunkers in the boss fight against the genestealer magus can't be destroyed with normal attacks.Yes, but when you get first initiative with one of your characters at the start of every combat you can just dispatch the highest thread on the battlefield before it attacks.
im fine with focusing on my character and choosing all the different feats, but then I have to do it on 5+ other characters. After a while I just lose track of what the hell is going on, and im like "fuck it you get +5 xeno lore"My Heindrix was full on stay-in-the-back cleric with a staff.
Never understood why people complained that there are too many feats because this enables a fucking lot of build variety.