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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - Void Shadows DLC coming September 24th

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,517
Guys, aren't you exaggerating a bit?
This type of damage is very easy to achieve in the game.
A small example: Molten Beam without any buffs, only Concetrated Fire.
jFNVuY0.png
I didn't know Concentrated fire is so good and it works with spells as well. Nerf that as well.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,272
Well, I have a bugged project.
Even though I meet the requirements, I can't start it.
I can bet that instead of requiring you to complete one project, some idiot set you to complete all of them (which is impossible because they are mutually exclusive).
dNbOPV5.png
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,272
Guys, aren't you exaggerating a bit?
This type of damage is very easy to achieve in the game.
A small example: Molten Beam without any buffs, only Concetrated Fire.
jFNVuY0.png
I didn't know Concentrated fire is so good and it works with spells as well. Nerf that as well.
The description is clear. I have no idea why it shouldn't work.
Sd1Geb7.png

So molten beam fits the description.
I also hit Hellbrute on one of the planets for over 400 dmg even without concentrated fire

To make it more fun, you can use Molten Beam x2 per turn, which means that even if it survives, its armor will evaporate.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,517
Another bonus, this time Ulfar with a flamethrower and a minimum amount of versatility stacks (he starts each fight with 2 stacks from talent)
SB1gdOg.png

Reaching crit 300+ is trivial in this game, even without an officer.
My Ulfar didn't get Concentrated Fire, I tried using Flame Thrower but damage sucks and I was wondering how are such weapons supposed to compare with burst weapons. Ulfar gets Rapid shot so I guess they want me to use Heavy Stubber instead but that one shoots too slow and sounds not cool like heavy bolter.
I tried to use Multimelta as well with him, same problem as flamer
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,272
Another bonus, this time Ulfar with a flamethrower and a minimum amount of versatility stacks (he starts each fight with 2 stacks from talent)
SB1gdOg.png

Reaching crit 300+ is trivial in this game, even without an officer.
My Ulfar didn't get Concentrated Fire, I tried using Flame Thrower but damage sucks and I was wondering how are such weapons supposed to compare with burst weapons. Ulfar gets Rapid shot so I guess they want me to use Heavy Stubber instead but that one shoots too slow and sounds not cool like heavy bolter
Ulfar has such shitty talents that I just reset him. Some of his talents give him absolutely nothing. Why did he get Second Skin if he can't use medium armor?
I'm also not a fan of rapid fire on it. His chance of hitting most enemies was so shitty that I gave up.
Another thing is that waiting for it to fire 20+ bullets took too long. For some reason, the firing rate on the Heavy Stuber is as fast as if you were shooting a revolver.

For some reason it also works on Burst Attack which means it stacks with Rapid Fire.

You can still take Concentrated Fire as an Exemplar's skill.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,635
Pathfinder: Wrath
There is 0 reason those Soldier abilities (or any of those actives) should work with Warp power at all.

This is another design flaw. Warp Power already bypasses Evasion and deal truckload of damage, it's fine if they have specific active that increase their power but Concentrated Fire? Really?
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,272
There is 0 reason those Soldier abilities (or any of those actives) should work with Warp power at all.

This is another design flaw. Warp Power already bypasses Evasion and deal truckload of damage, it's fine if they have specific active that increase their power but Concentrated Fire? Really?
This works because for some reason Owlcat forgot to add a class dedicated to psyker and instead created it as origin.
Which means that if other classes' talents didn't work, you wouldn't have many dedicated talents left to work with psyker.
Also is stupid that your character starts with only one psyker domain when your companions have two by default.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
29,605
If only there was a dedicated Psyker class with as many abilities and passives as Cassia gets by herself...

I hate the class system in this game.

instead created it as origin
Because the option to be one probably was an afterthought.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,272
This is probably the only game I know where your companions are better than what your character can achieve.
The only exception is soldier + pyromancer (or would be if the talents worked properly) with heavy bolter, and only because Argenta does not have access to psyker talents.
In every other situation, companions are better.
You want a tank? You have Heinrix, which by default has Santic + a bonus in the form of Biomancy.
Do you want to play as Officer? You have Cassie who has access to unique powers and is much better than you will ever be.
You want a sniper? You have Yrliet with a unique power.
Maybe at least a technology specialist? Not because you have Pasqal.
Even as a caster you have Idira who deals several times more damage.

Another thing is that since Psyker is origin there is literally no reason to play anything else.
Even if you don't use their powers, you still have a lot of strong talents that work with anything else.
Such as Santified Stalker, Blazzing Inferno (the last talent does not work at all).
 

Pompey

Educated
Joined
Jan 15, 2021
Messages
57
Location
New English Republic
How is this game compared to Pathfinder Kingmaker? I tried Kingmaker twice but couldn't really get into it. Mostly because I had no idea with the fuck I was doing with party building. Probably a me issue but I really want to get into these games. Any tips? I'll probably pick this one up because hopefully it doesn't have any management systems.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,564
Gotta say, the bit where there is a big reveal coming from one of your companions and it ends up being some idiotic betrayal is getting a bit stale. First Idira, who I let Argenta kill. Then Yrliet. Then Argenta and Theodora?.

I don't even care about resolving the mystery surrounding Pasqal anymore.
 

user

Savant
Joined
Jan 22, 2019
Messages
855
This is probably the only game I know where your companions are better than what your character can achieve.
The only exception is soldier + pyromancer (or would be if the talents worked properly) with heavy bolter, and only because Argenta does not have access to psyker talents.
In every other situation, companions are better.
You want a tank? You have Heinrix, which by default has Santic + a bonus in the form of Biomancy.
Do you want to play as Officer? You have Cassie who has access to unique powers and is much better than you will ever be.
You want a sniper? You have Yrliet with a unique power.
Maybe at least a technology specialist? Not because you have Pasqal.
Even as a caster you have Idira who deals several times more damage.

Another thing is that since Psyker is origin there is literally no reason to play anything else.
Even if you don't use their powers, you still have a lot of strong talents that work with anything else.
Such as Santified Stalker, Blazzing Inferno (the last talent does not work at all).

Very much agree with this. This is a reason I didn't feel like playing with other origins - I already know that almost whatever I build for the mc, I've already seen its best version in my companions. Even in the nuker psyker department Idira will always out-dps you.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,598
Location
Hyperborea
This is probably the only game I know where your companions are better than what your character can achieve.
Not really, there is an insane amount of RT specific permanent buffs and some really strong items you get during the playthrough, + you can optimize your origin, world and class in a way that companions can't. You can easily outperform any companion at their job, if you build specifically for it from the beginning, with only exception being Cassia. Companions only look better than you on your first playthrough, because without meta knowledge it's nearly impossible to made optimal choices in character creation.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,272
This is probably the only game I know where your companions are better than what your character can achieve.
Not really, there is an insane amount of RT specific permanent buffs and some really strong items you get during the playthrough, + you can optimize your origin, world and class in a way that companions can't. You can easily outperform any companion at their job, if you build specifically for it from the beginning, with only exception being Cassia. Companions only look better than you on your first playthrough, because without meta knowledge it's nearly impossible to made optimal choices in character creation.
The origins, apart from Sanctioned Psyker, are not very strong. Also, bonuses from origin planets are not particularly important, and they certainly cannot compare to the additional psyker's school.
As for bonuses, practically all the bonuses I got in Act 2 stopped working in Act 3, except Champion of Abyss.
The remaining bonuses that you get in act 4 and which only affect the main character are small.
The exception is the halo device, but it has a few problems.
Firstly, from an RP point of view, using it is stupid and secondly, it doesn't work (surprise).
Most of the good items you can get can also be given to companions.
The only unique item I obtained that provides a greater bonus to the main character is the Eye of Joyeuse.
The remaining items could also be successfully used on companions (like Blooddrinker Staff) or do not work at all (psyker armor from Kabalica rep).
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,715
Location
London, UK
Strap Yourselves In
Well, I have a bugged project.
Even though I meet the requirements, I can't start it.
I can bet that instead of requiring you to complete one project, some idiot set you to complete all of them (which is impossible because they are mutually exclusive).
dNbOPV5.png

This may sound a bit silly, but have you scrolled down on that right hand scroll bar? I had a moment like that where I thought I had the prereqs, then I noticed I could scroll down that right hand panel, and discovered I still had an unfulfilled req.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,343
You can definately be a better arch militant than Argenta, her unique abilities aren't really that useful.

Yrliet is potentially a better assassin because there are two unique equipments only for her, which allows her to a get 2 free attacks every turn(although one of them is bugged at the moment).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,517
This is probably the only game I know where your companions are better than what your character can achieve.
Not really, there is an insane amount of RT specific permanent buffs and some really strong items you get during the playthrough, + you can optimize your origin, world and class in a way that companions can't. You can easily outperform any companion at their job, if you build specifically for it from the beginning, with only exception being Cassia. Companions only look better than you on your first playthrough, because without meta knowledge it's nearly impossible to made optimal choices in character creation.
The origins, apart from Sanctioned Psyker, are not very strong. Also, bonuses from origin planets are not particularly important, and they certainly cannot compare to the additional psyker's school.
As for bonuses, practically all the bonuses I got in Act 2 stopped working in Act 3, except Champion of Abyss.
The remaining bonuses that you get in act 4 and which only affect the main character are small.
The exception is the halo device, but it has a few problems.
Firstly, from an RP point of view, using it is stupid and secondly, it doesn't work (surprise).
Most of the good items you can get can also be given to companions.
The only unique item I obtained that provides a greater bonus to the main character is the Eye of Joyeuse.
The remaining items could also be successfully used on companions (like Blooddrinker Staff) or do not work at all (psyker armor from Kabalica rep).
I just found that Halo device, read its description and said to myself there is no chance this thing works correctly : D

As for non psykers, there are good ones in my opinion. I took fortress planet one, it lets me collect these stacks that will give me extra free attack usually once per combat if it lasts more than 2 turns.
It can work even better for burst fire users. Also getting +5 to all stats any time anyone uses a heroic action is useful.
And a free reload once per combat is good for non soldiers.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,517
Btw I finally figured out how single target vs burst fire works. Burst fire has 100% to hit but then just rolls if it is going in trajectory of target you wanted. Then target rolls dodge to she if it actually hit. Negative is that your BS does not help with critical hits. It is always base 10% crit + other talents you might have.

Single target rolls hit chance that can be 95% at most. It is 30 base + your Ballistic skill value so to achieve max hit chance you only need 65 Ballistic. You still need to beat enemy dodge after that. Every point of ballistic after 65 goes into critical hit chance. Also any weapon stats that says additional hit chance turns into critical hit chance once you got 65 Ballistic skill. With single target attacks you can easily get to 100% crit chance with Arch Militant or sniper rifles, certain abilities and talents.

That does give certain advantage to single target over burst, they just need to fix where burst fire gets full versaitality bonus to damage and single shot only 1/3 or 1/4.. for both melee and ranged single target.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,078
It would not kill melee assassin as that one can go all into dodge and be almost untouchable. It does not need to do 4x damage of standard warriors.
Melee assassin not doing a lot of damage sounds wrong though.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,517
And I find it hilarius that Xeno tech peddlers have new weapons for our Space Marine :D
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,517
It would not kill melee assassin as that one can go all into dodge and be almost untouchable. It does not need to do 4x damage of standard warriors.
Melee assassin not doing a lot of damage sounds wrong though.
Vanguards are pretty bad. They are only good for Bulwark ability, the whole primary target thing is crap, there are at least two boots that give you Defensive Stance feature for free. Other abilities are mostly gimicks. They do not even get unyielding beacon unless they get damaged, dodging or parry works against their primary feature..
Basically going Agility and WS with Assassin will already give you more tanking than Vanguard has so no need to also do 4x more damage.
Archmilitant/warrior is best if you want to focus most into melee. You will parry everything, hit on all counter attacks while versatility buffs your damage and crit. You already need perception even in melee to beat enemy dodge so you can also do ranged burst with any weapons since versitility also buffs BS at same time.
 

std::namespace

Guest
Depens on how you play. Trick with Argenta is to bring them down before they do you.
no it doesnt depend, thats the whole point... she doesnt survive the first turn of a melee ambush, but he does
thats the solo ironman thinking of powah
now he might have trouble elsewhere where i didnt check but this fight would be a hard filter

This is probably the only game I know where your companions are better than what your character can achieve.
thats every owlscat game though, unique snowflakes
 

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