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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - Void Shadows DLC coming September 24th

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,276
A far more innocuous surprise for the team? The popularity of Marazhai, a Drukhari officer who can join the player's team under certain circumstances. His appeal has been far broader than Owlcat expected, and Shestov says that Marazhai is "popular as hell" as a romance option.
the Drukhari being popular between the Monkeighs? Hardly a surprise. :M

And
But when you’re doing it with a team of 100 people, and with such a fanbase, it’s twice as big a leap of faith

100 people worked on rogue trader.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,575
Insert Title Here Pathfinder: Wrath
PoE/Deadfire tries to solve this by only allowing buffs in combat

Which is RIDICULOUS. And lead monsters to lose a lot of interesting abilities.

Imo if the party is in a undead crypt, spells like negative plane protection are a necessity. If is fine for a group to buy antidote before going into a poisonous swamp, why casting magical protection against poisons isn't fine? If you take it out from pcs, poison end up being less powerful as they can't protect themselves from it. You end up punishing preparation and makes no sense.

In wh40k Owlcat could have made having too much buffs from psyker being too dangerous to be worthy using endless buffs.
It's not ridiculous when the buffs have short duration which they do in PoE. You want to cast them precisely at the moment they're needed to maximize their usefulness and avoid wasting any of their brief duration which is measured in dozens of seconds at best.
Too high a cost in action econ. Some interesting tactics involved in letting fight come to you but overall an overcorrect.
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.
Buffs already have a cost.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
238
Buffs already have a cost.
What cost? Spellslot cost is inconsequential in a game with infinite rests and AoE disabling spells powerful enough to disable entire encounters in one cast.

The cost of buffs starts being felt only when they start cutting into your action economy mid-battle. If you can pre-buff outside of battle, buffs have no meaningful cost.
 

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