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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
Can't imagine any women turning themselves into something on the right.


TBH fam, there are wahmin in Ad Mech who turned themselves into much worse things, we can look at the Adeptus Mechanicus game for example:

View attachment 26691

The one on the right is still kinda acceptable in comparison to the two ladies above.

Then again, Scaevola can put on a nice dress at least for the special occassions.

View attachment 26692
Owlcat has a shot at making the first transhuman romance happen in a video game. It might be the one redeeming act of Russians everywhere as the rest of them commit war crimes in Ukraine and castrate people with box cutters when they're not raping babies and pensioners. If they just give us gamers this one cyborg romance then there was a point to the Russians existing.
Wow bro you just posted cringe, we are were having fun and now it's all political all of the sudden. Not cool man nooot cool.
I'm here for the trademark Owlcat romances, not politics.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
New concept art for plasma weapons.

View attachment 26747
Did they just take the 3d design images for the minis, then skin them? :D
Are we complaining about the 3d assets being too accurate to the minis now?
Who said I was complaining?
hqdefault.jpg
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,370
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Jorus

Educated
Joined
Oct 4, 2020
Messages
61
The navigator chick + some info on warp travel and navigators
FZU3O-6XEAEL5TU


HOW TO: WARP TRAVEL​

AUGUST 03, 2022

Known also as the Empyrean, the Immaterium, the Sea of Souls and by many other ominous titles, warp is a place where every thought, dream, emotion, ambition and fear of the galaxy's sentient races coalesces and finds physical manifestation. Its true form would drive even the most formidable mortal mind to madness. Thus it is most often envisioned as an endless ocean of roiling power whose kaleidoscopic currents are ever in motion. By piercing the veil separating reality from warp space, Humanity tapped into that endless ocean. By plunging into the currents of the warp, spacecraft could cross incredible interstellar distances in a fraction of the time they would otherwise have taken. It was Humanity's gateway into the stars. Yet the immaterium is as perilous as it is powerful. Like any great ocean, the sea of souls knows ferocious tempests and violent storms that can devour unwary craft or spill into reality to ravage entire systems with plagues of rampant mutation and nightmarish phenomena.

Without the Navigator gene and those who bear it, there simply would not be an Imperium of Man. At best, Humanity’s control of the stars would be limited to those planets that could entirely support themselves and a few scattered petty empires. Contact with other worlds would be scant to non-existent, for travel between all but the very closest of star systems would be too ponderous, and too dangerous, to be practicable. Without a Navigator, a vessel is limited to warp jumps of only a few light years at a time, and exact calibration must be undertaken by massive banks of cogitators as even the smallest of errors will have fatal consequences for the vessel and every soul aboard. Without a Navigator, to cross even the smallest of interstellar gulfs without the most detailed and ancient charts is considered a desperate or foolhardy act by most void-farers and suicidal by those who truly understand what horrors lurk beyond the material universe.

A Navigator is the scion of one of the great Navigator houses. These bloodlines are said by some to be older than the Imperium itself and by others to be a direct creation of the God-Emperor when he walked in mortal form. Over the millennia, they have garnered great power and influence thanks to the Imperium’s reliance on them, but at the same time are caged by convention and tradition. A Navigator wants for nothing, yet in reality is often a slave of their station. Thanks to their Warp Eye, they are able to pierce the veil between the Materium and the Immaterium, between reality and the nightmarish realms beyond. Able to perceive the warp’s shifting contours and impossible currents, they can guide a vessel by dint of their skill and the immeasurable aid of the light of the Astronomican, the Emperor-forged and soul-burning beacon that shines across the galaxy from ancient Terra. The life of a Navigator is one of duty and service to their house, yet many would have it no other way, for they are never truly more alive than when ensconced in their navigation sanctum, gazing into the insane, swirling depths of the Immaterium, pitting their will and their wits against the ravening storm of energy and thought that lurks behind all things others call real.

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Each Navigator perceives the warp in an entirely subjective manner as a reflection of their own unique nature, for even such as they may not stare into the abyss and face its true form without suffering the utter destruction of mind and soul. Some perceive the dimension in terms of a journey through a storm-wracked forest, knowing that to stray from the path is to surrender to the horrors that lurk within. For others, the warp appears as a raging sea, or a desert engulfed in a sandstorm, or a shifting city of night, or a million other potential forms. As Navigators gain in experience and power, the abstraction fades, and they are capable of observing the true warp through a polarized state—their third eye filtering the horror.

But even for those so designed on a genetic level to endure the warp’s horrors, there is still a price to pay. Navigators who have served the longest may become wracked with bodily failure, incipient madness, and inevitable mutation, and ultimately they become virtual prisoners reliant on the life-sustaining machinery of their sanctums. Conversely, those newly come into their calling often revel in their rank and wealth, affecting rakish mannerisms and caring little for the petty concerns or trivial realities of life in the Imperium, each knowing that such a life is for them a thing that must one day pass. Those that embrace this wild, almost nihilistic attitude are often attracted to service aboard a Rogue Trader vessel, striking out into the darkness almost as if fleeing the inevitable fate they must one day face. Others owe their dangerous service thanks to some hidden crime or misdemeanor among their own kind or through connection to an infamous and some might say tainted bloodline.

Regardless of whatever idiosyncrasies a Navigator might bear, they are essential to the operation of a Rogue Trader vessel and given great leeway by their Rogue Trader, for should a vessel lose its Navigator beyond the fringes, any such vessel, and all who serve aboard her, is surely lost.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,204
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Its interesting that they dont mention a specific name for your own Navigator (though I guess we might assume it will be the girl in the top picture). In the table top the Navigator wasnt a very popular class (though I did see it played once) and it usually got NPCed (since you do need a Navigator) - makes me wonder if they will do something similar here and perhaps have it merely as an NPC that can be talked to from time to time and perhaps used in some specific events (like passing through a warp storm or something), rather than having it as a possible party member. We will see...
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
Few like Navs probably because of how dangerous the class is. Unlike the Astropath, it comes with a built-in timer as your nav gets wrecked by Chaos mutations. Also, if said Nav is incapacitated or killed and you have no replacements at hand, you're screwed. Some resourceful Rogue Traders used a special ship upgrade called "Warp Abacus" IIRC that made the presence of a Nav redundant to boot (although said upgrade was an heretical relic stolen from the eldar or some shit to not make it a Must-have purchase).

There were rules for Warp Navigation in some of the sourcebooks, but no-one used them because they were too lethal, even for WH40k.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,880
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I agree with those people who warned that the size of the maps does not lend itself well to depictions of ranged combat. Too tight, completely implausible, basically pathfinder rangers/mages with guns.
If melee is to be in any way viable, the distances really can't be that big. And it's not 40k if you can't chainsword people.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
638
Location
The belly of the whale
I agree with those people who warned that the size of the maps does not lend itself well to depictions of ranged combat. Too tight, completely implausible, basically pathfinder rangers/mages with guns.
If melee is to be in any way viable, the distances really can't be that big. And it's not 40k if you can't chainsword people.
If they have maps with open areas but also with terrain which blocks LOS that's not a problem.

In 1988 Laser Squad managed to have both melee and ranged combat being viable, as did UFO: Enemy Unknown (and Terror from the Deep). Melee was even useful in JA II. All of those had relatively large maps with plenty of terrain but also the opportunity to occasionally engage targets from longer distances.

If maps are all cramped up, it means you have the problem where guns only ever get to fire at targets which are close to grenade range away, which seems a bit silly.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,264
Meh, the thing is that quite a few combat will probably take place indoor and in cramped space, and I'm not sure the combat system would be robust enough to support both possibility, so you just pretend that all outdoor skirmish take place in close range
 

Tomas

Educated
Patron
Joined
Dec 16, 2020
Messages
108
Location
Brothel for Slaking Intellectual Lusts
Strap Yourselves In Codex Year of the Donut
I agree with those people who warned that the size of the maps does not lend itself well to depictions of ranged combat. Too tight, completely implausible, basically pathfinder rangers/mages with guns.
If melee is to be in any way viable, the distances really can't be that big. And it's not 40k if you can't chainsword people.
I like how Chaos Gate does it - decent size maps but melee is definitely viable.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
Meh, the thing is that quite a few combat will probably take place indoor and in cramped space, and I'm not sure the combat system would be robust enough to support both possibility, so you just pretend that all outdoor skirmish take place in close range
For combat inside spaceships, there's an excuse at least. Outdoors though? That's another story.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,880
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Meh, the thing is that quite a few combat will probably take place indoor and in cramped space, and I'm not sure the combat system would be robust enough to support both possibility, so you just pretend that all outdoor skirmish take place in close range
For combat inside spaceships, there's an excuse at least. Outdoors though? That's another story.
Outdoors combat needs an excuse for why you don't just use your orbiting space city that fires bullets the size of houses and lasers that melt metres of steel per second to annihilate the enemy 10s after it got spotted.

The TT has some really outrageous rules for how hard it is to accurately target something (iirc you need to make like, navigation at -40, followed by ballistics skill -30, and even then you still scatter 1d4 kilometeres or something). But this is just a different from of excuse for why you can't annihilate stuff from orbit.
 

BanEvader

Guest
Ah yes, this is where I finally realize that PF:KM was good because it was Pathfinder, not because it was developed by Owlcat.
Can't wait to see how they fuck this up. Obsidian 2.0.
 

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