So TES games aren't sandboxes then?Sandobox is a quite ill chosen word I think. Since the game is going to be story-driven and feature non-randomized quests and dialogues, it can hardly be a "sandbox". I think they just want to convey the idea of freedom.
So TES games aren't sandboxes then?Sandobox is a quite ill chosen word I think. Since the game is going to be story-driven and feature non-randomized quests and dialogues, it can hardly be a "sandbox". I think they just want to convey the idea of freedom.
All TES games are player centric and story driven. The content is basically static although often randomized or scaled to a degree and is waiting for the player to be discovered. They aren't real sandboxes. Mount and Blade is pretty much a pure sandbox. The "game" (sandboxes are not games, but yea) doesn't have any implicit goals. It's just a set of mechanics with dynamic world that's changing through actions of the AI. You can do whatever you want within the game as long as it's supported by the system. In TES games you can do whatever you want as well, but the games aren't designed around it. They offer a lot of freedom, but they still set some goals for you.haven't played any TES games lately but the world in Morrowind feels 100x times bigger than Mount & Blade
Also items, inventory, etc .. pretty limited
crafting, alchemy ..
I think you should give Bethesda credit where it's due. Morrowind was more than ok as a sandbox.
I guess sandbox is defined by freedom for you. For me it means a form of interactive entertainment which provides the player with tools and content and lets him do whatever he might think is interesting and doesn't try to point him at various possibilities considered interesting by the author (at least not much). The focus of sandboxes is on the interaction with the content trough the tools. In TES games you can use the gameplay systems in any way you want, but the game has quest lines. It can be played as sandbox, but it's a not truly designed as one and it's not really a good one either.I have spend ca 100h in Morrowind and done nothing but trade, hoard and make potions. The story was rubbish.
Unfortunately this isn't exactly true, but M&B tries to provide the illusion of a proper non-player centric game. If you pay enough attention to the details of the NPC behavior you'll realize there are way too many cheap tricks involved. But it's far ahead of TES games in this regard.In M&B, if a player just sits there doing nothing, the world around him continues to properly function using the same systems and mechanics that the player does. That's not the case in TES games. They do have npc schedules and some random encounters (travelling merchants, fighting factions etc.), but the npcs rarely engage in the same activities as the player does, and the games generally need the player to make something happen.
What possessed them to make this Skyrim thingy in the first place?
If you had made potions out of scores of bread and kwama eggs you would have hoarded the same amount in about 17 minutes.I have spend ca 100h in Morrowind and done nothing but trade, hoard and make potions. The story was rubbish.
Which is weird since those who dislike Skyrim on average still spent 200 hours on it.
The hope of "but then it gets better... it must!" keeps them going until they realize it ain't.
In M&B, if a player just sits there doing nothing, the world around him continues to properly function using the same systems and mechanics that the player does. That's not the case in TES games. They do have npc schedules and some random encounters (travelling merchants, fighting factions etc.), but the npcs rarely engage in the same activities as the player does, and the games generally need the player to make something happen.
If you had made potions out of scores of bread and kwama eggs you would have hoarded the same amount in about 17 minutes.
One weird thing about this thread is that people don't seem to have read the pitch at all. They cite Skyrim as inspiration and then immediately disown it by claiming to go for 'quality' instead of 'quantity'. Hell, its almost like those who hate Skyrim didn't have the 'pleasure' of playing it in the first place. Much less the seven times required for any sort of true criticism.
Which is weird since those who dislike Skyrim on average still spent 200 hours on it.
Regarding controls: We are developing the game with console controller in mind. Actually, we are developing it FOR that controller. But on PC this will be optional, typical mouse+keyboard will be definitely fully supported. Steering wheel probably not...
Controls: Yep, "keyboard+mouse fully supported" means there will be no confusing tooltips showing controller buttons / sticks / pedals / whatever as a hint how to NOT control it. Mouse will be supported also in the inventory and map UI.
Incline is a zero sum game. It has to come from somewhere - aren't you happy to sacrifice the Codex on the Altar of Incline?Dear Codex, dafuq happened to you?
Incline in games, decline in members.
Fucking ying yang shit.