Johannes
Arcane
Where's my Fus Ro Daah
Here:Where's my Fus Ro Daah
The Imperial army was besieging the city of Domažlice since August 8, when the sight of the approaching and singing Hussite relief army led by Prokop the Bald led to mass panicking among the crusaders, who fled through theBohemian Forest. The Hussites immediately set after the fleeing Imperial army and annihilated its remnants completely.
I wonder if Feargus Urquhart is very happy or very upset that someone's testing the EPISODIC SKYRIM waters before he can.
Looks like trash, will not back.
Warhorse Kickstarter said:You can specialize in different fighting styles and weapon classes and will constantly learn new moves and techniques, as well as unlock new weapons and armors. Every weapon has its own uses, pros, and cons.
The sword is universal,
but weak against plate armor;
hammers are ideal against plate armor
but weak against sword;
the longsword is strong, but slow
The exploration of the world is free. If you don’t want to play the main quest line, it will “wait” for you
Warhorse Kickstarter said:the longsword is strong, but slow
OH GODDAMIT WHAT THE FUCKING FUCK WHAT NOT THIS BULLSHIT AGAIN!
This is easily explained...
If you grab a sword with two hands, obviously it will be quite a bit more maneuverable than a 1-handed weapon.Warhorse Kickstarter said:the longsword is strong, but slow
OH GODDAMIT WHAT THE FUCKING FUCK WHAT NOT THIS BULLSHIT AGAIN!
To be fair a longsword (two-handed sword) was roughly 2 kilos heavy. By slow he probably means it's not possible to wave about with the sword. And it surely isn't, I have tried it myself.
I wouldn't worry too much about historical accuracy with these guys. By next week (or something like this) they will even have a historian on their team.
Warhorse Kickstarter said:the longsword is strong, but slow
OH GODDAMIT WHAT THE FUCKING FUCK WHAT NOT THIS BULLSHIT AGAIN!
To be fair a longsword (two-handed sword) was roughly 2 kilos heavy. By slow he probably means it's not possible to wave about with the sword. And it surely isn't, I have tried it myself.
I wouldn't worry too much about historical accuracy with these guys. By next week (or something like this) they will even have a historian on their team.
From RPS article (It's Nayton "The retard" Gayson) article:
I am, however, a bit more skeptical of the basic workings of combat. Don’t expect Mount and Blade’s control scheme here, or even War of the Roses’ for that matter. The way Vávra explained it, it sounds like combat is tailored to controllers (Kingdom Come is also headed to Xbox One and PS4), and without being able to grasp a button-studded hilt myself, it came across as fairly confusing and potentially limited. While Warhorse is striving for obsessive historical accuracy in world design, battles have block-based bullet time and QTE-ish combos. And yet, despite that, Vávra claimed that Kingdom Come’s combat will make the aforementioned slashers look like amateur hour whether you’re using a gamepad or keyboard-and-mouse.
“We don’t have any crazy mouse movements or anything like that,” he admitted. “Nothing like in Die By The Sword or War of the Roses. It’s very similar to any first-person game. I mean, I played Chivalry and Mount and Blade and everything. But, for example, War of the Roses system works, but it lacks options. The trick we do is, when you’re close to an enemy, you can select by slightly moving one of the joysticks. You can select which body parts you want to attack. Then it’s just buttons, like press A to attack from the top, or press B to step, or press X to kick the guy.
What this means? VATS light?
The game seems ok. And his previous games were both original and well executed.
But why does he keep calling this an RPG? From what we can read on the KS page and from his previous statements, this is as much an RPG as Assassin's Creed.
The game seems ok. And his previous games were both original and well executed.
But why does he keep calling this an RPG? From what we can read on the KS page and from his previous statements, this is as much an RPG as Assassin's Creed.
While I like the aesthetic, that looks quite consolized
But back to the game itself, I don't quite understand how "open world medieval sandbox" goes with 30h play time.
From RPS article (It's Nayton "The retard" Gayson) article:
I am, however, a bit more skeptical of the basic workings of combat. Don’t expect Mount and Blade’s control scheme here, or even War of the Roses’ for that matter. The way Vávra explained it, it sounds like combat is tailored to controllers (Kingdom Come is also headed to Xbox One and PS4), and without being able to grasp a button-studded hilt myself, it came across as fairly confusing and potentially limited. While Warhorse is striving for obsessive historical accuracy in world design, battles have block-based bullet time and QTE-ish combos. And yet, despite that, Vávra claimed that Kingdom Come’s combat will make the aforementioned slashers look like amateur hour whether you’re using a gamepad or keyboard-and-mouse.
“We don’t have any crazy mouse movements or anything like that,” he admitted. “Nothing like in Die By The Sword or War of the Roses. It’s very similar to any first-person game. I mean, I played Chivalry and Mount and Blade and everything. But, for example, War of the Roses system works, but it lacks options. The trick we do is, when you’re close to an enemy, you can select by slightly moving one of the joysticks. You can select which body parts you want to attack. Then it’s just buttons, like press A to attack from the top, or press B to step, or press X to kick the guy.
What this means? VATS light?
Vavra knows where to draw his inspiration. While I like the aesthetic, that looks quite consolized:
I just hope the game doesn't get bashed for being "so last gen" ie. mimicking a game from 2005 -Oblivion- however mainstream.
Vavra knows where to draw his inspiration. While I like the aesthetic, that looks quite consolized:
I just hope the game doesn't get bashed for being "so last gen" ie. mimicking a game from 2005 -Oblivion- however mainstream.
I don't think it's like VATs. From what I understand from all those previews, the combat works something like this: You can use controls to target individual body parts on the enemy (from a total of 18 or so) when you are attacking. When you are defending, you have to time your parry/block to the other guy's attack, and if the timing is correct, it will initiate a period of slowed down time (bullet-time) during which, depending on the context (what your and the other guy's position is), several options will pop up on the screen, showing you what possible combos/moves are available at that time and which control button to press to activate them. So I am guessing the combat will consist of a flow of these, where you and the opponent switch from attack to defense, until one of you is able to land a decisive blow. Of course this is all speculation on my part, just based on what I read, and I would love to see more details on this from them. This was not what I was expecting from the combat system, and I am both curious and skeptical about certain aspects.
Pledge retracted.By the way, something you'd not want to hear:
From the KS comments:
Regarding controls: We are developing the game with console controller in mind. Actually, we are developing it FOR that controller. But on PC this will be optional, typical mouse+keyboard will be definitely fully supported. Steering wheel probably not...
Edit: After a few concerned comments they replied again:
Controls: Yep, "keyboard+mouse fully supported" means there will be no confusing tooltips showing controller buttons / sticks / pedals / whatever as a hint how to NOT control it. Mouse will be supported also in the inventory and map UI.
Did you not read anything that Vávra has posted here?Pledge retracted.
He's got until the end of the kickstarter to convince me that "mouse support" doesn't mean a skyrim-style UI.Did you not read anything that Vávra has posted here?Pledge retracted.