LESS T_T
Arcane
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- Oct 5, 2012
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Warren Spector sees Zelda: Breath of the Wild as a “validation” of games like Deus Ex
Warren Spector, the legendary designer behind games like Deus Ex (and Epic Mickey), is known for his involvement with all manner of immersive sims, games that ask the player to come up with creative solutions to problems. Games like Thief and Deus Ex defied common wisdom at the time by not holding players’ hands, and today more and more mainstream games are doing the same.
That even includes Nintendo, who last year transformed one of their most iconic franchises into an open world adventure driven by emergent gameplay systems with The Legend of Zelda: Breath of the Wild, and Spector sees a sort of throughline from his team’s work to this modern success. “The most exciting thing to me about Zelda,” Spector tells us, “other than the fact that it’s a ton of fun, is that it’s a validation of things that we’ve been saying and trying to do in our own work for many years.
“In games like Deus Ex and Epic Mickey, I remember thinking ‘why isn’t everybody making games like this?’ Now we’re starting to see more games like this coming out. I think the success in gameplay of games like the Zelda game validates what we’ve been saying for a long time. It proves that there’s a much larger audience than we’ve seen before. And the success of the Zelda game might even attract people to Underworld Ascendant as a similar kind of gameplay experience.”
Spector is now working on some more direct follow-ups to classic immersive sims, working with other former Looking Glass developers at Otherside Entertainment on both Underworld Ascendant and System Shock 3.
And the success of the Zelda game might even attract people to Underworld Ascendant as a similar kind of gameplay experience
“In games like Deus Ex and Epic Mickey,
Games like Thief and Deus Ex defied common wisdom at the time by not holding players’ hands, and today more and more mainstream games are doing the same.
Only a year late lad, he was a turbo hillshill during the election. He's been a washed up leftist cuck for a long while.Let's be honest here, he's just one numale smile away from being a total washed up cuck.
Why?which they won't - trust me
Warren Spector's not too happy with The White House's recent violent video game reel:
Randy Pitchford said:Your own games can be cut with such a mindset -pressed into the same service of highlighting depictions of violence to undermine art and expression. Such depictions are sometimes necessary if art is going to be useful to our species. Have you not read Shakespeare? The bible?
Warren Spector said:I realize the violent game video provided no context, but that doesn't change the fact that the images are in shockingly bad taste. That they could be cut together at all is the problem. Again, I'm just talking about bad taste, not violence in videogames.Randy Pitchford said:Warren… this was a dishonestly cut hit reel - strategically out of context shots assembled by a propagandist mindset. That the tactic can have such an impact on a mind as disciplined and sophisticated as yours is disheartening.
https://twitter.com/Warren_Spector/status/972153633809797120Warren Spector said:Good points. But I hope players were repulsed by the killing of children. And, easy for me to say, but true: I'm ashamed of the kid-killing possibility and wouldn't do it again. Can't promise, but I don't think I'll ever make another game where you can kill virtual people at all.anon said:I get what you mean, however Deux Ex allows people to murder several children in any number of ways, well beyond using guns. In a lot of the games featured in the montage it isn't possible to blow people up (leaving a bloody stain in their place), but it very much is in Deux Ex.
Response to my tweet about the violent video game video are coming in fast & furious. Most are calm & well-considered. For those upset with me, I know the images in the video don't reflect the vast majority of games & it provides no context. I get that it's pure propaganda.
journo said:It hurts the industry when people share out of context imagery and even our own industry leaders are telling one another to be ashamed, yes.Warren Spector said:Yeah, I hear you. I was pretty upset by that video when I wrote my "you should be ashamed post." I might have crossed a line myself. Sometimes my mouth gets ahead of my brain! (I'll still stand by my comment that images like that hurt us with the public and policy makers.journo said:Huge difference between 'that's a bit much for me' and damning your peers by saying they should all be ashamed of themselves.
Warren Spector said:Can't promise, but I don't think I'll ever make another game where you can kill virtual people at all.