Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wartales - turn-based mercenary band RPG by Northgard developer - now with Skelmar Invasion DLC

copebot

Learned
Joined
Dec 27, 2020
Messages
387
I wonder about the new class.

I remember the devs talking about a "brawler" class that used wolverine claws gloves or similarly stupid shit

helmets are coming for a reason. Its gonna be brand new class headbutting enemies
Helmets are in the game. They mostly provide stat boosts and special passives.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,021
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wonder about the new class.

I remember the devs talking about a "brawler" class that used wolverine claws gloves or similarly stupid shit

helmets are coming for a reason. Its gonna be brand new class headbutting enemies
Helmets are in the game. They mostly provide stat boosts and special passives.
Punching daggers would be more effective than wolverine claws in a medieval era.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,046
I wonder about the new class.

I remember the devs talking about a "brawler" class that used wolverine claws gloves or similarly stupid shit

helmets are coming for a reason. Its gonna be brand new class headbutting enemies
Helmets are in the game. They mostly provide stat boosts and special passives.
Punching daggers would be more effective than wolverine claws in a medieval era.

Isn't this the game where half the mercs are women?

You can throw historical accuracy/realism right out the window.

1689231023678.png


1689231063795.png


I wonder why people don't want "modern life" in their escapist fantasy merc simulator.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,080
Location
Mosqueow
Bro, this is a game with randomized zoophilia. What is there to wonder? Just be happy there are no pedophilia sidequests in western games yet, because that is the next milestone. Lmfao.

At least this one has men and women instead of bodytype 1 and 2 and thats on its own a miracle now. There are also multitude of threads on steam asking to add nig-nogs because someone felt not represented in white medieval fantasy, so my guess the devs will do that in the future.

I'm still waiting for the devs with the opposite views to the one on the pics above to make games with a conscious design choice to not include warrior women cringe, a choice that would bring nothing except unnecessary backlash these days and obviously no tasty ESG buck. I'm talking about devs of at least the scale of Shiro Games. And i've seen at least few of small time devs of the medieval tactical games here on codex including women mercs or thinking about it.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,376
I'm still waiting for the devs with the opposite views to the one on the pics above to make games with a conscious design choice to not include warrior women cringe, a choice that would bring nothing except unnecessary backlash these days and obviously no tasty ESG buck. I'm talking about devs of at least the scale of Shiro Games. And i've seen at least few of small time devs of the medieval tactical games here on codex including women mercs or thinking about it.
just play battle brothers, nigger.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I'm still waiting for the devs with the opposite views to the one on the pics above to make games with a conscious design choice to not include warrior women cringe
You could play Dead Monarchy. It's even still on sale at the moment:
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
You can just edit all the women into men at the beginning and never recruit a woman. That's what I did.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,253
Truth is we all have gotten used to it at this point. Before Battle Bros what was the last fantasy medieval game based enough not to have the "strong warrior wymmin" meme?

I'm not so offended by it btw. I guess the trope has been around for quite a while. I.e: Conan movies in the 80s, oldschool tabletop, etc.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,080
Location
Mosqueow
Not annoyed by existence of femoid warriors as much as im annoyed with the modern cucks making it 50\50% to appease some twitter whores like its normal thing for women even if in fantasy to take part in warfare as much as men, or making them as strong as men if not stronger. It will always be cringe. Most also have masculine traits and are ugly af. If they didn't double down on this retarded shit if wouldnt give as much of a damn.

If you wanna make femoid warriors so much make them support roles or as rare as 4 leaf clover in the clover field. Though i prefer when women are just secondary characters not involved in combat.

What that faggot dev "jaywhatever" forgot about equal representation in modern life is that violence against women is still a big deal, you dont see women brawl with men like its a normal thing, and women are pretty rare in wars even today. So he is a two faced virtue signalling cocksucker.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,376
i played battle brothers with full/almost full women party at least twice. once as sisters of battle order and once as rance and his harem.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
697
Honestly got a good 40 or so hours out of this game, but barely scratched the second map before getting bored and quitting for good.

What probably killed me the most is the tedious setup at the beginning of each fight. It got to where I didn't want to fight any significant number of enemies because I knew how long and boring the setup was gonna be.

The game had some pretty interesting ideas, such as the tombs exploration mechanics and camp management... but honestly...
just waiting for a Battle brothers update to drop so I can play that again instead
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
Honestly got a good 40 or so hours out of this game, but barely scratched the second map before getting bored and quitting for good.

What probably killed me the most is the tedious setup at the beginning of each fight. It got to where I didn't want to fight any significant number of enemies because I knew how long and boring the setup was gonna be.

The game had some pretty interesting ideas, such as the tombs exploration mechanics and camp management... but honestly...
just waiting for a Battle brothers update to drop so I can play that again instead
Battle Brothers is not getting any new update. The team moved onto their next game.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
697
Battle Brothers is not getting any new update. The team moved onto their next game.
In the dev talk they did back in February, the devs mentioned they needed testers on BB for something interesting. So I assumed some kind of update is going to drop.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,010
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/1527950/view/6611902998216479035

Community Update 2 Out Now!
Featuring community requests, new content, reworked features and more!
Attention Mercenaries!

Community Update 2 is here and boy oh boy are you in for a read! We noticed the patch notes are quite long, so for those of you who are a bit short for time or just fancy a quick overview of what’s new we have just the thing: a Community Update overview video.

Grab some snacks and let's dive right into today’s update.

youtube_16x9_placeholder.gif



Introduction
With this update, our main focus was to bring a new layer of experience to Wartales for those who had already explored the depths of its existing content. From now on, four new features will pave the way to the Paths’ endings: the
Arena of Legends
, the
Trade Routes
,
Burglaries
and
Archeology
.

But there’s more. A lot more, actually. Once again, we strive to expand the game with new ideas, while also fine-tuning its existing features. Your valuable feedback has been taken into consideration, and many recurring demands have found their way into this update.

We chose to give you more agency by introducing
Troop Names
,
Recruitment Ads
, new
Relationship Interactions
, new path challenges linked to your destiny choice, and the ability to
Reforge
your gear when you want to increase its quality.

We also put additional efforts into making each biome feel more different, with a bunch of new
Contextual Camp Tools
and
Battle Traps
. And we found other ways to polish the overall experience, with a
Customizable Skill bar
, as well as
Sorting Options
for both the inventory and the compendium.

Finally, for our most seasoned players, we are opening a new, awfully demanding
Extreme Mode
. This was one of the features you’ve been asking for the most, and it is our pleasure to deliver it.

Path Features and Endings
Until now, Paths allowed you to specialize your troop by exploring 4 separate aspects of
Wartales
and unlocking bonuses that suited these specific playstyles. From now on, each Path will also come with its own unique gameplay feature. Eventually, you will be able to unlock and complete all 4:
  • Power and Glory:
    The Arena of Legends
  • Trade and Craftsmanship:
    The Trade Routes
  • Crime and Chaos:
    Burglary
  • Mysteries and Knowledge:
    Archeology
ce040ecb58a77335cbd85aad5d5249418f445526.gif


You can unlock them by reaching level 8 of a Path. As you continue to progress from level 8 to 12, you will unlock new, harder steps for the feature. Upon completing one of these steps, you will be rewarded with a unique item AND a unique title for your troop. That’s a total of
25 new items
and
25 new titles
. Once you complete the 5th and last stage of an activity, you’ll reach the end of the Path.

Power and Glory: The Arena of Legends
This is
Wartales’
ultimate Arena. It must be completed in a single fight during which you will face a series of familiar
champions from every region
on the continent. When a champion is defeated, another takes their place immediately. Each champion introduces an arena rule that adds up to the previous ones, which can lead to some unexpected combinations.


68ed832f5dec1954097711b7fa92321d4ddb4b89.jpg


If that sounds impossible to you, rest assured: you can regain some energy, provided that you can fulfill the audience’s requirements.
There are 4 separate leagues with 3 champions each. But for the 5th and final fight,
a new Champion
will make an appearance. After being defeated once, all the leagues can be fought again as many times as you like.

Trade and Craftsmanship: The Trade routes

8858e487b41286898fbee24fe3c42269366c8d01.jpg


You can build paved Trade Routes to
connect all major cities
, with several advantages. First, your walking speed between the connected cities will be increased. Additionally, once two trading posts are connected, it will no longer cost money to transfer resources from one’s chest to the other (there’ll still be a tax on trade merchandise, though). It will also become a lot easier (and cheaper) to
obtain resources
from all the connected regions thanks to the peddlers.


3470535c7057e1a1e767a56c871bacedb1aa9bfd.jpg


Peddlers will appear in every trading post to offer a selection of resources from each region they are connected to. This means that if you build a road between New Asthel and Marheim, and another between Marheim and Garussa, you will be able to buy snow iris in the middle of the marshlands! Roaming peddlers will also appear on the road, for even more resource availability.

Crime and Chaos: Burglary
Several informants will entrust you with enigmatic keys, and you will have to find the hatches they open. Each of them leads to a
unique treasure
protected by a new kind of security system, sold by an inventor from Gosenberg to clients belonging to all kinds of factions and regions. Of course, you will be able to crack the system, using a combination of
deduction and lockpicking
.


53234a886d157c6b59596c9d8bda43002106c5d6.jpg


Each room is filled with chests. One of them contains the treasure. Some contain keys and clues. The others are booby-trapped. You will need to identify the treasure chest and find the key to open it. If you make too much noise, guards will hear you and a fight will ensue. With each burglary you perform, people will come up with increasingly difficult versions of the puzzle.

Mysteries and Wisdom: Archeology

a463118fd60e067e65195e20628b4d8a6145004e.jpg


Fragments of a journal from the time of the Ancients have been found. They were written by a man who tried to protect
engineering masterpieces
from plundering during the war. These writings describe the places where the man buried his treasures. Once found, these objects can be placed in your camp and to grant bonuses to all adjacent companions.

When you obtain a fragment of the journal, you’ll have to decipher it first, using the runes you’ve discovered in the tombs. Once deciphered, it will reveal a vague description of a location. There, you will be able to use a new kind of tool: the
magnetic pendulum
. Its mini-game will allow you to determine the exact location of the treasure.
The pendulum can be used anywhere in the world to unearth pretty much anything, from antiquities to angry molerats. You should try using it whenever you encounter remains from the Ancients’ civilization.

Experience Wartales in the hardest possible way
24f74bc9b8a18a6fb10db6cb55ae5d62b910dcf7.gif


Extreme difficulty is now available. This additional game mode was designed to challenge the most seasoned of
Wartales’
players, bringing every potential threat to its maximum level of danger and complexity.
Do not try this at home
.

In extreme difficulty
:
  • Every unit that runs away from combat is lost forever.
  • The consequences of a retreat are heavier.
  • All prison sentences are life sentences.
  • The “dying” status is only available to companions with 15 willpower.
  • The usual perk of having 15 willpower is not available.
  • Merchants’ stocks replenish more slowly.
  • Resources replenish more slowly.
  • Wages are higher.
  • Penalties to Happiness are doubled.
  • Suspicion accumulates faster.
  • The troop gets tired faster.
  • Hostile groups run faster.
  • Failing a mining, woodcutting or fishing minigame causes the resources to be lost.
  • Failing one of those, an alteration or thievery minigame can cause an injury.
  • The usual difficulty changes are also applied.
Additional features and content
We have many plans and ideas for the future of Wartales, but we also keep our eyes on your, our community’s, needs and wishes. In this update, we strove to explore both options, and implement as many of the features you’ve wished for while also bringing new ideas to the table.

Troop name and titles

4e73aab7bd9206eeff74823b842a5596a15db9dd.jpg


There is now a name for the troop. And once you have acquired the banner, you can
rename your troop at will
. In that same interface, you will find a list of your troop’s titles. Until now, there were only individual titles and troop bonuses. At the intersection of those two things, we’ve come up with collective titles that will be awarded at special occasions (most notably when completing Path activities or regional settings) and
highlight the troop’s progression
.

Recruitment ads
1ba093d5442112a926a79945793b5aa925814640.jpg


It is now possible to pass recruitment ads in taverns in exchange for a fee. Once you’ve dished out the krowns, a character matching your requirements will show up in the tavern. The cost of this service depends on the number of companions you already have, and how many different criteria you want to use. The available criteria are: weapon type, gender, personality, a positive trait, and exclude negative trait (you cannot choose which negative trait you’ll get, but you can choose to avoid a specific one).

Companion interactions

10eb1b418fa1816b66df40d362f7c2a9c1f85f45.jpg


In order to give you more agency in the way you develop relationships within your troop, we’ve added two actions to the relations screen. Each of them can be unlocked via the compendium, and used once per relationship:
  • Good friends can share a drink and talk about life together. This will further improve their relationship, leading to each of them
    losing a negative trait
    .
  • Enemies can share insults. This will further degrade their relationship, and they will both gain the “Sociopath” trait,
    increasing their power per negative relationship they have
    .
Gear quality

770c4307180fc57cd501b60042a3dd3cc15e8b7c.png


The quality of the gear you find on enemies can now vary (until now, it was always low). This means you can use layers on the armor and helmets of any faction, thus allowing for a variety of new builds. But there’s more. Your blacksmith can now
increase the quality of any helmet, armor or weapon
by using the forge, in exchange for resources of course, provided their forging skills are sufficient.

Battle traps
Chances are you’ve already come across an abandoned spear or bear trap on Wartales’ battlefields. In order to add more variety to your fights and character to regions, you will now find a few more traps. Their presence always depends on where you’re fighting.

bbfe22b6842e06a20d46ba39daeee33cd7f045be.gif

  • In fields,
    pumpkins
    can be thrown at opponents, which might get them, understandably, confused.
  • In forests,
    rusty axes
    can also be thrown around, inflicting damage and destabilization.
  • In plains and mountains,
    flowers
    can be used to heal wounded or dying companions.
  • In marshlands,
    bomblets
    and
    flammable bogs
    can be found. This additional explosive potential will give you the opportunity to dissipate poisonous gas.
  • In the city,
    barrels
    will serve as obstacles that can be destroyed when hit.
  • In ruins,
    abandoned torches
    can be thrown and spread fire where they land.

Contextual camp tools
Similarly to battle traps, these items will make every biome feel a bit different, and give travelers the opportunity to better interact with their surroundings.


c1fccf98461a68e6a8f1484c899d616bb56797aa.jpg

  • In towns, the pure water of
    wells
    can bring your troop some happiness and slightly reduce the need for food.
  • In the Vertrusian vienyards,
    grapevines
    can be collected.
  • In plains,
    ancient monoliths
    can be studied by scholars to generate knowledge and a small chance of finding an antique item.
  • In ruins,
    small altars
    can also be studied by scholars, with similar results.

a0cd910f07092e2fd74b8e32e97deca372fa00f7.jpg

  • In mountains,
    statues of the Eye
    can be used for praying, which will give the troop a chance to get a random daily bonus.
  • In fields,
    haystacks
    can either serve as beds for your companions, or as snacks for your poneys.
  • In the marshlands, small wild game can be caught by companions or domesticated animals in
    burrows
    .
  • In forests, woodcutters can exploit
    tree trunks
    to collect a newly introduced resource that will become very useful in the near future: resin.

Caravan attacks
Merchant caravans can now be attacked randomly by bandits. This is an opportunity for you to intervene and help the merchants.
The more merchants you save, the more generous your reward will be
. Before you ask: no, there’s no way the bandits would let you side with them and share the spoils. Go find your own merchants to attack!

Extra Path challenges

6b9b96a088254ce07e7d2aa7dae72ea627a8998b.jpg


Do you remember making a choice, at the very beginning of your journey? One that determines what kind of adventurers you are and what caused you to hit the road? This destiny choice will now have a more lasting influence on your game, for it will unlock one
additional Path challenge
. This should make it easier for you to level up in this specific Path, without affecting your progression in the 3 others. Here are the different challenges you can unlock depending on your destiny:
  • Apprentice friends looking for an adventure
    • Inseparable
      : Form X positive relationships within the troop. (Glory Path)
  • Young farmers looking for a better life
    • Well-fed Company
      : Have X Rests in a row with sufficient food. (Trade Path)
  • Men escorting merchants who lost their employer
    • Trade Protectors
      : Defend X caravans attacked by bandits. (Trade Path)
  • Bandits looking to escape the Guard
    • Elusive
      : Escape from X Guard squads chasing you. (Crime Path)
  • Deserters fleeing an abusive captain
    • Seditious
      : Kill the leader first in X fights (Crime Path)

Knowledge levels
The abilities you can unlock in the compendium are now split into three levels.
Each additional level costs more knowledge points
. On this occasion, several new abilities were added to the compendium, offering a wide variety of new bonuses:
  • Two friends can now cancel one of each other’s negative traits with the “Offer a drink” action.
  • Two enemies can now gain the “Sociopath” trait (+5% damage by negative relationship) with the “Insult” action.
  • Stickers can be added to the world map.
  • Bandits have shorter aggression ranges and give up chases faster.
  • All companions gain 1 willpower point.
  • Tiredness accumulates slower.
  • Destroying a plague-infected outgrowth generates 1 additional sample.
  • Path challenges worth 1 point generate 1 additional point.
  • The bonuses given by an armor and helmet are increased by 10% if the two are matched.
  • Relationships improve faster.
  • It is now possible to post recruitment ads in taverns.
  • Everytime you gather flowers, you also get hemp.
UX
  • It is now possible to
    customize each companion’s skill bar
    by changing the order of their available skills.
  • Environmental hazards such as fire, poison or mud now have clear delimitations displayed when hovering over them.
  • In the Compendium, it is now possible to send all unknown recipes at the bottom of the list.
Minor changes
  • It is no longer possible to enter a forsaken village with a very large and noisy troop.
  • Looking for an escape route during fights in forsaken villages now becomes easier with each turn that passes. The search is also more effective if a large proportion of the troop participates in it.
  • Attacks of opportunity ignore the target’s guard.
  • The length and rewards of several path challenges have been balanced.
  • The toothpaste item can now be added to a meal, giving every companion a small chance to gain the “Bright Smile” trait:
    • Each time this companion engages an enemy, they have a 10% chance of applying “Blind” to the target.
  • New animal accessories have been added:
    • Friendship collar
      : This animal generates happiness when it sleeps close to a human.
    • Fly repelling mask
      : This animal gains 20% more experience.
    • Halter
      : The group is more discrete. Hostile groups’ aggression zone is reduced by 10%.
  • It is no longer possible to steal items during dialogues.

If you’ve made it this far we salute you Mercenary! Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update, you can do so by joining our Discord, Reddit and following us on Twitter.

Remember to take a look at the roadmap to find out what’s up next for Wartales!
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,718
Location
Hyperborea
lmao, people asked for a harder difficulty since the combat is piss poor easy, so the devs added "extreme mode" that makes everything outside of combat more tedious... while actually not touching combat at all? :lol:
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,227
lmao, people asked for a harder difficulty since the combat is piss poor easy, so the devs added "extreme mode" that makes everything outside of combat more tedious... while actually not touching combat at all? :lol:
no combat if you get too annoyed to reach it

1m06z4.jpg
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
lmao, people asked for a harder difficulty since the combat is piss poor easy, so the devs added "extreme mode" that makes everything outside of combat more tedious... while actually not touching combat at all? :lol:

devs of this game seem super retarded
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,378
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I guess they are done with the game then.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom