Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wartales - turn-based mercenary band RPG by Northgard developer - Skelmar Invasion DLC coming December 10th

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
Anyone playing the game ? Does anyone know what is with the "coming soon" thingy in the paths menu? Half of them are not shown. Does that mean they are unlocked later on or is the game unfinished?
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
The games alright reminds me more of gladius ps2 if It were more open world with slight rogue like elements then battle bros.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
is the game unfinished?
It's 2023, what do you think? Games are finished 2 years after release, when they get an enhanced edition, anything earlier is a beta.
Yeah, I'm really glad people reported back about this stuff here. Am still interested in the game, but not until it's actually for-real capital-F Finished.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,133
I would not be surprised if this game gets some 2 years of dlc and updates, ITT.

At least going by its success and by what the devs let out in interviews.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
is the game unfinished?
It's 2023, what do you think? Games are finished 2 years after release, when they get an enhanced edition, anything earlier is a beta.
Yeah, I'm really glad people reported back about this stuff here. Am still interested in the game, but not until it's actually for-real capital-F Finished.
Yeah,you are lucky. I was waiting for that shit to finish and just put it on the back line,then i read in here that it is released and now some shit is missing in the game. Still enjoying it,but it is unfinished. Also need a bit of polishing and changes to become really really good game.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
-I thought it was one utility skill per character but you can have multiple. I try to recruit everyone with Wrath since it's the most useful hands down, but Run is also handy. Bandage is not generally needed but good to have on someone. Taunt is rarely useful.

-At Trading level 4 you can build trading posts which allow fast travel and provide an actual stash, unlike the camp chest.

-If you steal a skillbook and get caught the fine is only 20 gold, much cheaper than buying the book. Not sure if there are long term problems with that. I tried raiding a 'rich caravan' but only got ~20 gold and some items plus massive wanted level, totally not worth it. It's a bit odd considering the setting, there are bandit groups running amok yet the guard never bothers them, only you. It'd be way more interesting if having a high wanted level caused other merc parties to chase you down.

-If you see a fog in a forest at night, head in there, you'll fight ghost animals with important crafting mats. Save the carcasses for when you find the tanning rack.

-Strategy table 3 lets you start battles in a tighter formation, aka Things That Should Be Enabled By Default

-With Campfire level 3, you can fully negate the penalty from not eating and never have to carry food anymore.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,133
-I thought it was one utility skill per character but you can have multiple. I try to recruit everyone with Wrath since it's the most useful hands down, but Run is also handy. Bandage is not generally needed but good to have on someone. Taunt is rarely useful.

-At Trading level 4 you can build trading posts which allow fast travel and provide an actual stash, unlike the camp chest.

-If you steal a skillbook and get caught the fine is only 20 gold, much cheaper than buying the book. Not sure if there are long term problems with that. I tried raiding a 'rich caravan' but only got ~20 gold and some items plus massive wanted level, totally not worth it. It's a bit odd considering the setting, there are bandit groups running amok yet the guard never bothers them, only you. It'd be way more interesting if having a high wanted level caused other merc parties to chase you down.

-If you see a fog in a forest at night, head in there, you'll fight ghost animals with important crafting mats. Save the carcasses for when you find the tanning rack.

-Strategy table 3 lets you start battles in a tighter formation, aka Things That Should Be Enabled By Default

-With Campfire level 3, you can fully negate the penalty from not eating and never have to carry food anymore.

Interface can get pretty crowded. I wish they actually added the function to remove utility skills actually(I'm used to only leaving one or two per character).

Anyway, I hold on playing for this for another year. It is a fun game but it will get a lot better. Better to enjoy the final product.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
-With Campfire level 3, you can fully negate the penalty from not eating and never have to carry food anymore.
You get bonuses from eating different food tho,also is nice in a way,makes it more realistic.

I have noticed that the UI is pretty shit,there is a lot clicking to be done,the worst is that it shouldn't be needed lol. Why i have to select a cook every time i cook when you have a cook on the cooking pod,or a guy on the crafting table. Also can't just craft a bunch of shit at once because after every craft it tooks you outside of the crafting menu to tell you that you crafted it.

Another negative i have seen is that you need to have the item in your inventory and not in your chest,which is retarded since you put them in your chest because you want cleaner inventory,it changes nothing.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297
-With Campfire level 3, you can fully negate the penalty from not eating and never have to carry food anymore.
You get bonuses from eating different food tho,also is nice in a way,makes it more realistic.

I have noticed that the UI is pretty shit,there is a lot clicking to be done,the worst is that it shouldn't be needed lol. Why i have to select a cook every time i cook when you have a cook on the cooking pod,or a guy on the crafting table. Also can't just craft a bunch of shit at once because after every craft it tooks you outside of the crafting menu to tell you that you crafted it.

Another negative i have seen is that you need to have the item in your inventory and not in your chest,which is retarded since you put them in your chest because you want cleaner inventory,it changes nothing.
Cook thing is if you got multiple cooks like I do. But I agree it should not come up if you only got one cook.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297
-I thought it was one utility skill per character but you can have multiple. I try to recruit everyone with Wrath since it's the most useful hands down, but Run is also handy. Bandage is not generally needed but good to have on someone. Taunt is rarely useful.

-At Trading level 4 you can build trading posts which allow fast travel and provide an actual stash, unlike the camp chest.

-If you steal a skillbook and get caught the fine is only 20 gold, much cheaper than buying the book. Not sure if there are long term problems with that. I tried raiding a 'rich caravan' but only got ~20 gold and some items plus massive wanted level, totally not worth it. It's a bit odd considering the setting, there are bandit groups running amok yet the guard never bothers them, only you. It'd be way more interesting if having a high wanted level caused other merc parties to chase you down.

-If you see a fog in a forest at night, head in there, you'll fight ghost animals with important crafting mats. Save the carcasses for when you find the tanning rack.

-Strategy table 3 lets you start battles in a tighter formation, aka Things That Should Be Enabled By Default

-With Campfire level 3, you can fully negate the penalty from not eating and never have to carry food anymore.
Taunt is very good. My tanks are beasts at this point. They can usually use their 3 attacking skills to kill one enemy and then use Taunt to lock another into Engagement with them which basically removes two guys from play (as they got good Guard, lots of armor and Riposte).
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
-With Campfire level 3, you can fully negate the penalty from not eating and never have to carry food anymore.
You get bonuses from eating different food tho,also is nice in a way,makes it more realistic.

I have noticed that the UI is pretty shit,there is a lot clicking to be done,the worst is that it shouldn't be needed lol. Why i have to select a cook every time i cook when you have a cook on the cooking pod,or a guy on the crafting table. Also can't just craft a bunch of shit at once because after every craft it tooks you outside of the crafting menu to tell you that you crafted it.

Another negative i have seen is that you need to have the item in your inventory and not in your chest,which is retarded since you put them in your chest because you want cleaner inventory,it changes nothing.
Cook thing is if you got multiple cooks like I do. But I agree it should not come up if you only got one cook.
There is plenty of small things that could be improved in the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297
-With Campfire level 3, you can fully negate the penalty from not eating and never have to carry food anymore.
You get bonuses from eating different food tho,also is nice in a way,makes it more realistic.

I have noticed that the UI is pretty shit,there is a lot clicking to be done,the worst is that it shouldn't be needed lol. Why i have to select a cook every time i cook when you have a cook on the cooking pod,or a guy on the crafting table. Also can't just craft a bunch of shit at once because after every craft it tooks you outside of the crafting menu to tell you that you crafted it.

Another negative i have seen is that you need to have the item in your inventory and not in your chest,which is retarded since you put them in your chest because you want cleaner inventory,it changes nothing.
Cook thing is if you got multiple cooks like I do. But I agree it should not come up if you only got one cook.
There is plenty of small things that could be improved in the game.
I agree. Hopefully they continue working on it and in 1 year we get a much more polished version with no stutters.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
I actually like the way the dungeons were implemented. Total darkness combats are a neat idea (and rare these days) but the monsters aren't deadly enough to be a real threat.
It depends on the level,but i do agree.They are no different than random gang. Also the most dangerous enemy are the rats lol.
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
Has this gotten better since the first EA release? I remember testing this out for a few hours when it came out and it was okay, but didn't feel it was quite ready for me to spend that much time on it. Has the full release lived up to BB or is it the gay retarded redheaded stepchild?
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
999
Strap Yourselves In
Shit game. The developer didn't listen to any of the feedback. Many were telling them to get rid of the backpacks during fights and implement helmats. but nope, nothing was done.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
999
Strap Yourselves In
Has this gotten better since the first EA release? I remember testing this out for a few hours when it came out and it was okay, but didn't feel it was quite ready for me to spend that much time on it. Has the full release lived up to BB or is it the gay retarded redheaded stepchild?

Its is gay retarded chikd. Watching your fighters fight with backpacks (while the enemy does not have them) is entertaining in watching a circus show kind of way. You are better off playing battle brothers. Also there is no helmets lol.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
Has this gotten better since the first EA release? I remember testing this out for a few hours when it came out and it was okay, but didn't feel it was quite ready for me to spend that much time on it. Has the full release lived up to BB or is it the gay retarded redheaded stepchild?
It's definitely improved since the very first demo from some summer fest or whatever it was back in 2021, but I'd honestly say the game still needs some more time in the oven to be properly finished.
 
Joined
Mar 3, 2010
Messages
9,268
Location
Italy
holy shit, this game might have the worst interface i've ever seen. messy, unresponsive, convoluted, everything is tiny. just the act of saving is a pain: you usually start from a pause (which is also terrible because no instruction can be given during pause, and pausing breaks targeted commands), so you press esc and the first thing that happens is... pause off, so you now have to press esc again. save, double click on file does nothing. it's closest and faster to press enter on "do you want to overwrite?" prompts, but here it does nothing, so once you kicked yourself because muscle memory kept kicking in, you go back and finally click "overwrite". no quicksave on f5 either.
and this is not even the worst. the worst is once you start to have 8-10 men, with very awkward names, and have to place them on the battlefield while they all look the same.
vizzini would be shocked.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom