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Was Dark Souls 2 the greatest game that From Software ever made?

Was Dark Souls 2 better than everything?

  • Yes

    Votes: 34 53.1%
  • Yes

    Votes: 7 10.9%
  • It was better than everything

    Votes: 7 10.9%
  • No. There has never been a better game than Dark Souls 2

    Votes: 16 25.0%

  • Total voters
    64

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
718
Bosses that defy laws of physics with their increasingly more anime move sets in later games are no issue at all but oh no muh elevator into lava castle, unplayable! Having to waste time in boring open world for hours upon hours is totally fine too, as long as elevators are all correct and shit. These gamers really have their priorities straight.
Nothing wrong with ... if the game is fun.
 
Joined
Mar 18, 2009
Messages
7,674
Maybe you find open world in ER fun, I don't. So there's plenty wrong with that as far as I'm concerned. And I don't enjoy those spazzy bosses, not while being stuck with boring Souls moves for my character. And yes, fun is number one priority for me. Realism I give zero shits about. It's amazing to me that people even give a shit about it in a game like this.
 
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Max Damage

Savant
Joined
Mar 1, 2017
Messages
798
Elden Ring is boring, but geographically consistent. Those two are separate issues, DS2 would be boring too if everything was as copypasted as it is in ER, the stitched geography is just one of the most noticeable budget/time collaterals.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,630
Location
Yessex
I see zero issues with this.
It's complete nonsense. You can clearly see that there is nothing but the sky above Earthen Peak, and that the highest tower has a visible top with no room for an elevator to go up.

It's ok, you can admit that there is a major design error in the way these levels connect. The truth won't kill you. The kind of error that happens nowhere in DS1/DS3/Bloodborne/Elden Ring. It's not a question of something being "realistic", it's a question of internal consistency.
 
Joined
Mar 18, 2009
Messages
7,674
It is true that this level transition makes no sense. It's also true that you have to be a retarded faggot for this to affect your enjoyment of the game.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,630
Location
Yessex
It is true that this level transition makes no sense.
And that no other FromSoft soulsgame has this kind of nonsensical transition, making DS2 uniquely bad in this regard (and many others). It's just shoddy and lazy work, embarrassing to anyone with a modicum of common sense.

It's also true that you have to be a retarded faggot for this to negatively affect your enjoyment of the game.
You have to be a retarded faggot to have no sense of immersion and atmosphere, which is completely ruined by obvious nonsense. "I click R1 on enemy and pay zero attention to my surroundings durrr" - DS2 fans.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,748
The elevator going up is just a game effect to tell you that you're entering a new game area. It doesn't have to bear on the areas themselves and most players will not notice unless someone pointed it out beforehand.

The enemies respawning as soon as you use a bonfire also wouldn't be there in the real world, yet no one cares there.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,630
Location
Yessex
The elevator going up is just a game effect to tell you that you're entering a new game area.
No it isn't. Every elevator in DS1/DS3 is thought-out and makes perfect sense.

It doesn't have to bear on the areas themselves
Yes it does.

most players will not notice unless someone pointed it out beforehand
Yes they will. Unless most players are morons.

The enemies respawning as soon as you use a bonfire also wouldn't be there in the real world
It has nothing to do with the real world. If Iron Keep was a literal floating castle in the sky, held up by magic or something, and you could see it from Earthen Peak, no one would point it out as nonsense. It's the fact that it pops into existence in a place where there was previously no room for it to exist that makes it an error.
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,578
Location
The Centre of the World
I don't like the placement of Iron Keep but at the same time I didn't notice while I was playing (I am retarded) and also there are much bigger problems with the game (I am very smart).
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,691
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
And that no other FromSoft soulsgame has this kind of nonsensical transition, making DS2 uniquely bad in this regard (and many others). It's just shoddy and lazy work, embarrassing to anyone with a modicum of common sense.
Legends say you were supposed to climb a volcano to go from Earthen Peak to the Iron Keep, but the area got cut due to time constraints. The elevator is hilarious, but it's not the worst the series has to offer in terms of unfinished content. And as a coping mechanism, one can say DS3 retroactively explained it in the Ringed City DLC with the Earthen Peak slowly collapsing towards the area we explore at the end of space and time.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
710
"Guys why do I no go from point A to point B in a linear and logical fashion in a game set in an oniric, explicitly surreal world where reality itself is falling apart" - dumb niggers
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
798
You can use that retarded babble to try and excuse everything up to mimic touching you with its asshole and teleporting you into its hands, and it will never stop being retarded for the obvious reason that it looks and feels retarded.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,974
You can use that retarded babble to try and excuse everything

In this case, yeah. Because he's right. Even if you were to take the events of the game entirely literally (you shouldn't, but 1 thing at a time), it's established as early as the Undead Parish in the first game, that reality is in flux, parallel worlds and / or timelines are overlapping and separating again seemingly at random.
 
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Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,630
Location
Yessex
it's established as early as the Undead Parish in the first game, that reality is in flux, parallel worlds and / or timelines are overlapping and separating again seemingly at random
This is all complete nonsense. It doesn't excuse the parade of completely unrelated locations being right next to each other in DS3 (although, some effort is put into actually visualizing this concept, i.e. the end of the game where Lothric Castle is one giant Dreg Heap, and then the 2nd expansion that takes place in this Dreg Heap), and it certainly doesn't excuse an elevator going upwards from the top of a tower that has nothing above it. Taking you to a lava-covered castle that's surrounded by different mountains than the mountains around the base of the elevator.
honkhonk.png
honkhonk.png
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,630
Location
Yessex
It's one stupid line dropped to justify multiplayer features, that don't need to be justified at all because it's a video game. Get your head out of your asshole, dweeb.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,800
The DS2 elevator is just the most egregious and obvious example of how rushed and unimmersive the DS2 levels really are. People use it because you can easily put up a 60 second video and the point makes itself. It simply demonstrates a problem that almost all levels have to a lesser or greater degree. The problem being that they are for the most part beta or alpha levels with no connecting tissues between them.

There are plenty of abrupt jumps from one level to another that make little to no sense considering the distance right from the start. The Huntsman's Copse is physically a short walk from Majula but has a completely different time of day and the one vista available from which you should easily see it has no implication of it. Heide's Tower of Flame is under the sea level and specially in the completely wrong spot when looking from Majula. Ignoring even that No-man's Wharf should absolutely be under the sea level.
Quite a few levels are blatantly unfinished. Drangleic castle is literary a collection of barren test rooms with 0 furniture or even a hint that a human being lived in there or should have ever been able to live there. Aldia's Keep is just a smooth hallway with a few test rooms on the sides and nothing else. Iron keep is... well to put it diplomatically a botched castlevanie level.

Point being there is plenty to pick and choose from. Iron keep elevator is just the most obvious and easiest example to make the point, not the singular like so many DS2 knights like to pretend.
 
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Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
710
2024-08-28-20-20-08-SURREAL-English-meaning-Cambridge-Dictionary-Brave.png

2024-08-28-20-19-44-ONEIRIC-English-meaning-Cambridge-Dictionary-Brave.png


Jesus fucking Christ, stop embarassing yourselves. You are intellectual maggots, we already know that. You can't read a work of culture on a level other than literal. You are unironically mental niggers unable to understand basic concepts. What you're doing is akin to reading Alice in Wonderland and being butthurt that the world she found down the rabbit hole does not make logical sense. It would be funny if you were just ironically pretending to be stupid, but I'm inclined to believe you're actually retarded.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,230
Yes, the oneiric qualities of DS2 are totally based on deliberate artistic and design choices. Not the fact it went trough a troubled development, switched directors halfway through, and had to downgrade it's lightning engine. Atleast the story didn't suffer, heh.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
710
troubled development,
And Mozart fucking died while composing his Requiem, your point peasant? Your anecdotal tidbits about the work's development do have nothing in relation with the inherent qualities of the work in itself, as I said, you display moronic ineptitude at even the most basic reading of a text of culture, you look at a mythopoetic narrative and what you see is the most retarded-nigger literal interpretation piled with some trivia about its development. You are like a nigger looking at Michelangelo's Pieta and seeing only a piece of rock.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
798
Comparing DS2 to actual masterpieces is beyond retarded, I give your efforts 2/10, consistency is there, quality and substance need work.
 

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