Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Was Dark Souls 2 the greatest game that From Software ever made?

Was Dark Souls 2 better than everything?

  • Yes

    Votes: 33 53.2%
  • Yes

    Votes: 7 11.3%
  • It was better than everything

    Votes: 6 9.7%
  • No. There has never been a better game than Dark Souls 2

    Votes: 16 25.8%

  • Total voters
    62

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
Personally I started with King's Field
It is nothing like Demon's Souls. King's Field died.
You have no idea how many things from Souls were introduced in King's Field
There is nothing in Demon's Souls that can be connected to KF beyond the most superficial loose bullshit like "dark" "fantasy" "dungeon" and such. Obviously there's a connection because of the company but the games are nothing a like. Demon's Souls invented a ton of incredible shit that people are now bitching about every day. KF didn't invent anything.
Illusory walls, protostamina system, the need to actually read enemy moves in order to attack in time instead of flailing your weapon like in Daggerfall/Ultime Underworld, proto estus flask system where you could manually feel your flasks (which you first have to find in the world or craft, and you can feel it with different magical liquids, can even fill it with poison in KF4, so Estus system is a stripped down version of that), teleportation between checkpoints (again, Demon's Souls starting level teleportation and Dark Souls's bonfire teleportation feels like a very streamlined and stripped down version of King's Field fast travel), respawning enemies, random enemy drops that can change the way you play, durability system (and katanas, although powerful, are very brittle and need to be repaired frequently, thank god we don't have to wait realtime minutes in order to repair equipment in Souls games, a streamlined system that I actually like, along with upgrading weapons that also needs a material, like in Souls, but also takes place in realtime), player respawn, which lets you to die but the world doesn't reset to the state of the previous save (but it's limited and you must to have a special item in the inventory, another steamlining that I like in Souls), fucking item descriptions that tell more about the world (along with enemy and location description you could get in King's Field 3). Granted, none of it was invented in King's Field first, but it was first made in King's Field by FromSoftware and these games affected the creation of Demon's Souls and still affects them. And yes, I'm not even talking about same imagery about dungeons, same looking enemies, names, tropes and stuff, only focus on mechanics and game design here.
This is a pretty big stretch but I guess I can tell you spent alot of time thinking about it so good job!
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918

My favorite DS2 OST (and DLC), for sure. Sounds like something from the next game, and is on par with best ones from DS3.

The base game has imperfections but it is wonderful. The DLCs are thee best content FS has ever made, and when combined with the base game you have an absolute monster that shits in the mouth of every ARPG ever madelp. Whine cryin pants pissin pieces o shit will say its not that great and the our douchbages. Fuck those FAGS.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
So many great god damned songs forgotten because of main stream faggotlords who moved in and saturated our perfect run.



The one is underrated because niggas runnin around too uncomfortable lol. Way it out be
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
Nobody ever remembers the graverobbrt, varge, cerah ost becuz they gettin ganked but not me bro, I always remembered it. Amazin theme
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
The only optional DLC boss worth remembering is Alonne, maybe blue Smelter Demon too because it's a repeat of a good fight from base game. They fumbled the bag with "co-op" bosses in general.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,918
I googled "Souls games ranked" and the results were pretty interesting. DkS2 is often times ranked either first or last, very rarely inbetween. It is the true definition of polarizing.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
I like all three of them, none of them have "actual RPG stuff" beyond leveling up stats, though. DS2 is very obviously least polished release, and SotFS didn't fix bad first impression overall. I still prefer it over the snoozefest that is Elden Ring.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,799
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I never understood the complaints about ADP.
So you have to invest stat points to improve your rolling? And? It's an RPG, that's how it's supposed to be!

And it's not like leveling ADP is absolutely necessary and characters without it suck, because ranged and mage builds have less need for it. Or even shield builds.
Which is cool, because it's an RPG, where build diversity is the whole point.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,542
I never understood the complaints about ADP.
So you have to invest stat points to improve your rolling? And? It's an RPG, that's how it's supposed to be!

And it's not like leveling ADP is absolutely necessary and characters without it suck, because ranged and mage builds have less need for it. Or even shield builds.
Which is cool, because it's an RPG, where build diversity is the whole point.
And this right here encapsulates why Dark Souls II is top-tier in the series, and my personal favorite. Elden Ring follows suit in that regard.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,799
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I still don't know what omnidirectional rolling means (I play with mouse and keyboard) and honestly don't care. It has similar dodge roll mechanics as any other Souls game, but the whole obsession with dodge rolling is misunderstanding the genre.

Whenever there's arguments about DS2, inevitably people will get to the rolls.
Are the rolls better than DS1 and 3? Are they worse? Is it about the roll directions? Is it about ADP? Is it about iframes?
Who gives a shit, rolling is just ONE of MANY mechanics, and many enemy attacks can simply be dodged by WALKING AWAY, simple circlestrafing to get behind them.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,166
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I still don't know what omnidirectional rolling means (I play with mouse and keyboard) and honestly don't care. It has similar dodge roll mechanics as any other Souls game, but the whole obsession with dodge rolling is misunderstanding the genre.

Whenever there's arguments about DS2, inevitably people will get to the rolls.
Are the rolls better than DS1 and 3? Are they worse? Is it about the roll directions? Is it about ADP? Is it about iframes?
Who gives a shit, rolling is just ONE of MANY mechanics, and many enemy attacks can simply be dodged by WALKING AWAY, simple circlestrafing to get behind them.
Unlike the other Souls games, DS1 only has 4 way rolling. No one cares except people who think this is a shutdown argument with regard to DS2. i.e. retards.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
mediocrepoet games that don't have ruleset/gameplay mechanics which create layer of separation between player input and player character output to sufficient degree aren't RPGs, so Wizardry qualifies, but something like Dark Souls, Killing Floor, or Torchlight games - don't. Action games with upgrade systems aren't necessarily RPGs, to put it another way.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,678
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Galaxy brain: Dungeons&Dragons is not an RPG because it doesn't create a layer of separation between player input and player character output to a sufficient degree during dialogues and social interactions (if the player is mentally disabled, obviously)
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
697
mediocrepoet games that don't have ruleset/gameplay mechanics which create layer of separation between player input and player character output to sufficient degree aren't RPGs, so Wizardry qualifies, but something like Dark Souls, Killing Floor, or Torchlight games - don't. Action games with upgrade systems aren't necessarily RPGs, to put it another way.
I wouldn't mind dropping "rpg" when mentioning Souls, but how do I distinct them from other action games? Sekiro is a FS game, but not a Souls game, because it lacks customisation (it has upgrade systems, but it's not an RPG system). So, customisable action game? Sounds mouthful and lame. But when adding RPG to the action, it is immediately clear that there will be stats, you will have to upgrade and customise your characters and equipment
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
At this point there have been enough Souls and Souls-inspired games to define their own genre of "soulslikes", just like Rogue was distinct package that spawned whole genre of roguelikes. Problem with branding every game that has stat/weapon/perk upgrades as RPG is that nowadays it's easier to name games that DON'T feature those, even new Doom and other FPS games have that. When everything is RPG, nothing is.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,799
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The type and amount of character upgrades is what makes a game's systems RPG or not.
Dark Souls clearly has RPG-like systems. Several attributes raised by investing XP gained from killing enemies, which directly influence character abilities such as which equipment you can effectively wield, spells you can use, damage you deal out and resist, etc. How is this any less of an RPG system than, say, Wizardry, or Might & Magic, or Elder Scrolls, or D&D itself? Is it less of an RPG because you control your character directly? Preposterous, nobody would claim Daggerfall and Morrowind aren't RPGs because of that. Now you might say "But those have dice roll combat, it's not the same!" but I'd say the attribute system is more important in determining an RPG than whether there's dice rolls or not, else turn based RPGs with deterministic systems (no random rolls) would disqualify too.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
697
Preposterous, nobody would claim Daggerfall and Morrowind aren't RPGs because of that
One of the most notable features of Morrowind for new players is the dice roll combat, which feel very weird and oldschool RPG–ish. It is real time, but there's an RPG system beneath that computes, based on various states, if the hit is succesful or not, separate from the physical world of the game. I guess that's what Max Damage means
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom