Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Star Wars Was KOTOR even worth a play?

Gahbreeil

Scholar
Joined
Feb 9, 2021
Messages
1,027
Location
Asarlaíocht
Boiling down the Black Isle style of RPGs to "extensive dialogue trees" is very, very wrong.
Well, I do prefer RTwP but KotOR really is the best I've seen since NWN as of the date of release. And I didn't mean boiling down, rather the most BI thing in KotOR. Improved, as well.

In other words, is DA:I Black Isle at all? That's what I mean. BioWare was making good games, once.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
I tried playing KotoR for the first time about 10+ years after it was released. I couldn't get into it. I didn't enjoy the combat, and playing a Sith was like being a schoolyard bully robbing lunch money and torturing insects. I didn't make it off of the first planet.
 

Eirinjas

Arcane
Patron
Joined
Dec 8, 2014
Messages
2,521
Location
The Moon
RPG Wokedex
KOTOR is a good once you get off Taris. That opening is a slog. The overall story is pretty good. The game mechanics regarding the force, light side/dark side, and lightsaber configurations were solid. There is no lack of character interaction. The NPCs were memorable. HK-47 had some gut-busting lines, easily my favorite character of the series. And the way the game crescendos feels appropriately like a Star Wars epic. The end boss fight was satisfying. KOTOR II is a better game in some ways, but the boss fights felt like a letdown compared to the first.
 
Joined
Dec 17, 2013
Messages
5,397
KotOR was one of those average RPGs that you play and totally forget about, released during the start of the decline, so it was in good company. Not completely horrible, definitely playable, but absolutely nothing to stick with you as good games do.

Stripped down DnD combat from BG/NWN to make it more cinematic and purdy but nearly braindead, hubs with small maps, functional by the book writing, companion bs. Yawn.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
796
Let me think. It could have been better, but still it had some cool things in it and I still remember the aesthetics of it. Yeah, it was worth it.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,455
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I only remember playing KotOR one time and finishing it. Never was interested in playing it again. Then KotOR II came out. I was like holy fucking shit YES! This was the Star Wars RPG I have been wanting to play. I think I've replayed it 2 or 3 times. And perhaps someday I'll probably play KotOR II again. No interest what so ever in playing KotOR again.
 

__scribbles__

Educated
Joined
Jul 5, 2022
Messages
363
Location
The Void
In other words, is DA:I Black Isle at all? That's what I mean. BioWare was making good games, once.
I haven't played Inqusition.

But the Black Isle style of RPG isn't a text-heavy isometric turn-based RPG, but rather a RPG with a focus above all on crafting a believable and dynamic world. It's essentially an evolution of the Ultima format.
C&C in the Black Isle sense derives from immersing the player into a believable world, where choices the player makes is followed up with a logical consequence. For example, high perception characters notice things characters don't, intelligent characters think of questions and arguments dumb characters don't.
It's not just a character build thing however, choosing which faction is in control or whether or not to save a settlement is going to have an impact on the world around you.

KOTOR doesn't follow this philosophy. What's the impact of choosing to give the rakghoul serum to Davik instead of the clinic? What's the impact of having high intelligence or wisdom when talking to somebody? Beyond just picking a reward for quests and what role you play in combat, KOTORs C&C may as well be non-existant because the world is inflexible, static.

That's why I disagreed with the statement that KOTOR is "essentially a Black Isle RPG" because it had extensive dialogue, because Black Isle RPGs are about so much more than just having long dialogue trees. It's about simulating a world that feels alive and reactive in a way that KOTOR just doesn't really commit to.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,879
the usual chucklefucks will now try to retroactively rewrite history and pretend KotOR wasn't fun back in year 2003
there are limits to tryhardism
It was always console decline.
so was morrowind, you utter transsexual
Morrowind was a PC game that was ported to xbox. With kotor it was the other way around. Most obvious with things like user interface. Oblivion was the one with the console interface.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
11,006
Location
Free City of Warsaw
KOTOR was an ok game from early 'middle Bioware', when they were searching for identity after biding farewell to Forgotten Realms. It is carried by fun setting mostly.

KOTOR2 was the real deal, but it had solid foundations to build on.
 

AndyS

Augur
Joined
Sep 11, 2013
Messages
600
If you like classic Star Wars, KOTOR is worth playing. If you don't like Star Wars, you can probably skip it. It's one of those examples of a licensed game that honors its source material quite well even if it isn't a remarkably good and gracefully aged game.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,071
Location
Nottingham
Worth playing? Yes. Amazing game? Nah. I enjoyed it a decent amount on my first playthrough back in t' day, but I tried replaying it a few years back and it didn't hold my interest for long.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,787
Location
Danzig, Potato-Hitman Commonwealth
KOTOR is a good once you get off Taris. That opening is a slog.

I like Taris, first time I played that game I remember enjoying walking around this seemingly open Star Wars megacity, breaking into apartments and "exploring". Of course a few years later when I replayed it I noticed it is just corridors with some token branching (better than Mass Effect 1 in this regard I guess), so the exploration is not that good in hindsight. Also while not starting as a Jedi has its mechanical/power gaming disadvantages, it was kind of fresh to be "supposedly" just some republic soldier stuck on an enemy occupied planet-sized city, looking for allies and resources under sith noses and using shit like vibroblades or blasters.

As for KOTOR as a whole, the RtwP is obvious decline especially clunky regarding positioning due to the third person camera view, and the character system is streamlined D&D3E/D20 (or how the hell it was called) where they only limited feats/powers by classes without any other stat requirements not to confuse casuals/consoletards, but some of the "boss" encounters are quite good. By that I mean you can't just powergame a jedi munchkin build that can just auto-attack through them while AFK, you actually have to use consumables, buffs, crowd control powers, need to think about resistances, force powers like the anti-droid one are actually very useful. Hell, I think there are some cases where it is good to swap weapons for something better for a given enemy (ex. blasters with extra shield shields, belts with +resistances to enemy powers/debuffs). Shame those encounters are inside a RtwP framework with extremely poor control over positioning and camera, they do the right things but this gets overshadowed and goes to waste by the decline that is the RtwP combat.

Hell the game gives you decent haxx options for maybe not a fully non-combat route but to really make combat easier (shame there is none for the final boss IIRC) and some dialog options (crude by the standards of Black Isle), although the stealth itself does suck.

The story/writing is good as a star wars story, it hits the right heroic space opera pulp adventure notes without being a creatively bankrupt derivative of the movies the way the Shitney SW Trilogy was.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom