KörangarTheMighty
Scholar
Maybe I'm just forgetting something obvious but of the Black Isle games that I played to completion (Both BGs and IWDs), I didn't see any deep or long-reaching consequences to practically anything. It is true that occasionally you got to flex a stat that wasn't persuade, rarely you had class-specific quests, but ultimately whatever it was resolved on the spot just the same. KotOR had a few instances where some of your choices changed certain things in the game. Certain NPCs would show up on other planets if you elected to save/spare them, but they were admittedly dick-deep into the game and few people ever see that content. I do wish it had some more class reactivity though, and that would be an area that a hypothetical remake could improve greatly upon, especially on Taris which is the portion of the game that actually has the most obvious differences in playstyle for the classes.KOTOR doesn't follow this philosophy. What's the impact of choosing to give the rakghoul serum to Davik instead of the clinic? What's the impact of having high intelligence or wisdom when talking to somebody? Beyond just picking a reward for quests and what role you play in combat, KOTORs C&C may as well be non-existant because the world is inflexible, static.