Maybe I'm just forgetting something obvious but of the Black Isle games that I played to completion (Both BGs and IWDs), I didn't see any deep or long-reaching consequences to practically anything. It is true that occasionally you got to flex a stat that wasn't persuade, rarely you had class-specific quests, but ultimately whatever it was resolved on the spot just the same. KotOR had a few instances where some of your choices changed certain things in the game. Certain NPCs would show up on other planets if you elected to save/spare them, but they were admittedly dick-deep into the game and few people ever see that content. I do wish it had some more class reactivity though, and that would be an area that a hypothetical remake could improve greatly upon, especially on Taris which is the portion of the game that actually has the most obvious differences in playstyle for the classes.KOTOR doesn't follow this philosophy. What's the impact of choosing to give the rakghoul serum to Davik instead of the clinic? What's the impact of having high intelligence or wisdom when talking to somebody? Beyond just picking a reward for quests and what role you play in combat, KOTORs C&C may as well be non-existant because the world is inflexible, static.
BioWare was making good games, once
I was referring more to Fallout/Planescape: Torment and less to Baldur's Gate/Icewind Dale, though they're all Black Isle games. Sorry for the confusion! Perphaps Black Isle/Troika would be a bit more accurate.Maybe I'm just forgetting something obvious but of the Black Isle games that I played to completion (Both BGs and IWDs), I didn't see any deep or long-reaching consequences to practically anything.
I don't recall seeing this in my playthrough. What would be the instances in which this happens?KotOR had a few instances where some of your choices changed certain things in the game. Certain NPCs would show up on other planets if you elected to save/spare them, but they were admittedly dick-deep into the game and few people ever see that content.
Agreed.I do wish it had some more class reactivity though, and that would be an area that a hypothetical remake could improve greatly upon, especially on Taris which is the portion of the game that actually has the most obvious differences in playstyle for the classes.
Yuthura Ban for one goes to Dantooine and rejoins the Jedi, typically most players will never see this because they don't do Korriban early enough before... well, you know.I don't recall seeing this in my playthrough. What would be the instances in which this happens?
It's pure adolescent pretention thinking it's clever for deconstructing something. Rian Johnson probably loves KotOR 2.Actually, second one is worse because story is pretentious stupidity. There is no actual depth in Kotor 2 story, it's just like when edgy teen discovers philosophy and thinks he has all the answers, even more cringe than original.
Been a while since I played KOTOR II, but if memory serves me, Kreia wanted to sever the Force from the universe because she felt it enslaved people and was a constant source of misery. She believed that no one could be truly free so long as the Will of the Force guided the actions of individuals. That is hardly juvenile stuff. Nowhere in any of the other Star Wars media that I have been exposed to has this ever been explored, but it's right there in the first movie when Ben Kenobi tells Luke that the Force "controls your actions".I don't even think about that part but in short, story of Kotor II is, Revan teacher turned evil to train you to fight evil LEL
And it's all dressed in fancy edgy wording that sounds cool if you are under 20
Teen Star Wars is far worse than kids Star Wars.
I fucking hate Bioware games, Reddit in the extreme.
BG was published, not developed by Black Isle.I was referring more to Fallout/Planescape: Torment and less to Baldur's Gate/Icewind Dale, though they're all Black Isle games. Sorry for the confusion! Perphaps Black Isle/Troika would be a bit more accurate.Maybe I'm just forgetting something obvious but of the Black Isle games that I played to completion (Both BGs and IWDs), I didn't see any deep or long-reaching consequences to practically anything.
Been a while since I played KOTOR II, but if memory serves me, Kreia wanted to sever the Force from the universe because she felt it enslaved people and was a constant source of misery. She believed that no one could be truly free so long as the Will of the Force guided the actions of individuals. That is hardly juvenile stuff. Nowhere in any of the other Star Wars media that I have been exposed to has this ever been explored, but it's right there in the first movie when Ben Kenobi tells Luke that the Force "controls your actions".I don't even think about that part but in short, story of Kotor II is, Revan teacher turned evil to train you to fight evil LEL
And it's all dressed in fancy edgy wording that sounds cool if you are under 20
Teen Star Wars is far worse than kids Star Wars.
KOTOR is a good once you get off Taris. That opening is a slog. The overall story is pretty good. The game mechanics regarding the force, light side/dark side, and lightsaber configurations were solid. There is no lack of character interaction. The NPCs were memorable. HK-47 had some gut-busting lines, easily my favorite character of the series. And the way the game crescendos feels appropriately like a Star Wars epic. The end boss fight was satisfying. KOTOR II is a better game in some ways, but the boss fights felt like a letdown compared to the first.
It's like you gave up on the rhyming scheme halfway through.Remember when the world was young,
Before it all had turned to dung
Two doctors made a pretty game
And role playing Renaissance then came
And on an island devoid of light
Three men and their apprentice bright
Churned out three games to rule the lists
Oh how fate's irony sublimely twists
A mere two score years from then
Their descendants on corpses stand
For though the legends sowed the seeds
The present harvest is Honey, I shrunk the Kids
And Outer Turds, and Inner Ass (Effect),
It's best to leave the past in the past.
No, Taris best planet. That is the correct opinion.KOTOR is a good once you get off Taris. That opening is a slog. The overall story is pretty good. The game mechanics regarding the force, light side/dark side, and lightsaber configurations were solid. There is no lack of character interaction. The NPCs were memorable. HK-47 had some gut-busting lines, easily my favorite character of the series. And the way the game crescendos feels appropriately like a Star Wars epic. The end boss fight was satisfying. KOTOR II is a better game in some ways, but the boss fights felt like a letdown compared to the first.
This is the correct opinion.
I like Tattooine for the sake of tradition, it is an important planet in Star Wars, after all.No, Taris best planet. That is the correct opinion.KOTOR is a good once you get off Taris. That opening is a slog. The overall story is pretty good. The game mechanics regarding the force, light side/dark side, and lightsaber configurations were solid. There is no lack of character interaction. The NPCs were memorable. HK-47 had some gut-busting lines, easily my favorite character of the series. And the way the game crescendos feels appropriately like a Star Wars epic. The end boss fight was satisfying. KOTOR II is a better game in some ways, but the boss fights felt like a letdown compared to the first.
This is the correct opinion.
I enjoyed all of the planets in KOTOR but with Taris being the longest out of all, it worked. I actually felt like I was getting settled in there, while the others felt more like "in and out". I would've loved to stay longer on Tattooine or Manaan.I like Tattooine for the sake of tradition, it is an important planet in Star Wars, after all.
Korriban is especially difficult if it is your first planet.
Manaan is also pretty cool.
Dragons age Origins is better than NWN by quite a high margin but the toolset is nowhere near as powerful.BioWare was making good games, once
NWN and KotOR were their last good games in my opinion.