Sitra Achara
Arcane
- Joined
- Sep 1, 2003
- Messages
- 1,860
Don't forget stances - standing, squatting, spinning, etc.
If you are in the 'middle of firefight' there's really nothing to manage, you just go in your pants if you really can't hold it and focus on staying alive.
A constipation trait might give one interesting combat bonuses though. And what about various types of shit, creating different combat situations? Diarrhea would have a lesser impact on your character's mobility than solids, and a smelly shit might reveal your position while in stealth.
GOTY 2014!
Verily, it is so. Sniper rifles are heavy and cumbersome - even if you're not dragging a .50cal monster around. It's better to drop the rifle and draw a pistol if an enemy is nearer than 10 yards/meters or so. I'm unsure if they revealed the distance that it's impossible to use a sniper rifle - if it's low enough, I really have no complaints. I find it stupid that JA2 allows you to use long arms against an opponent that is literally standing next to you.Apparently it is because they are physically unable to fire their sniper rifles when an enemy is too close, not because firing said sniper rifles would be ineffective.
BN said you can't use a sniper rifle at all against any foe in an adjacent square. Anything farther than that is fine, though there's still an accuracy penalty; in the recent video the sniper had a 10% chance to hit an enemy from a few spaces away and it jumped up to 80% after the character put a bit more distance between them.I'm unsure if they revealed the distance that it's impossible to use a sniper rifle - if it's low enough, I really have no complaints.
Mostly filled with silly banter about wether or not the size of a sniper rifle is too big or not. Fuck that. The demo shown really has got a shitload of problems that I don't see them fixing very soon.
Stilted and rather juvinile dialogue...quests shown seem childish at best...combat that seems awkward
Yes they should get one of those shiny paper stars kindergaten teachers give kids for good efforts. "You made something with the same level of quality as games from decades ago! Wow! Nice job!"Stilted and rather juvinile dialogue...quests shown seem childish at best...combat that seems awkward
So it's like the games it's inspired by?
Yes they should get one of those shiny paper stars kindergaten teachers give kids for good efforts. "You made something with the same level of quality as games from decades ago! Wow! Nice job!"
Here's how I think of it. These companies (or teams in a company) need to learn how to make CRPGs as good as they once were before they can actually move forward and improve on them.Yes, you people always do an excellent job of crushing my hopes for the genre.
Yes they should get one of those shiny paper stars kindergaten teachers give kids for good efforts. "You made something with the same level of quality as games from decades ago! Wow! Nice job!"
This is what many/most Codexers (including myself to an extent) think unironically.
But it's not "just like Wasteland!", is it? Once you start making changes to the 'formula', is there a valid reason to keep some elements just because "hey, it's Wasteland!" when the rest of the game (most of the game?) is inspired by other notable games?So it's like the games it's inspired by?Stilted and rather juvinile dialogue...quests shown seem childish at best...combat that seems awkward
But it's not "just like Wasteland!", is it? Once you start making changes to the 'formula', is there a valid reason to keep some elements just because "hey, it's Wasteland!" when the rest of the game (most of the game?) is inspired by other notable games?
If you show the video to someone who doesn't know what this game is, but played all the other RPGs, do you think anyone would say "hey, it's a Wasteland sequel!"?
Hard to recognize the effort of those that never really tried before kickstarter made it easy for them.
Wait, you're one of those that think Fargo is passionate about RPGs or something?Hard to recognize the effort of those that never really tried before kickstarter made it easy for them.
Are you honestly this stupid or just completely oblivious?
I don't think TwinkieGorilla is talking about Fargo as it's not Fargo who's actually creating the game.
Wait, you're one of those that think Fargo is passionate about RPGs or something?
Why didn't he fund an RPG out of his own fucking money then, like a lot of people have done or are doing? He certainly could do that comfortably considering how rich he is.I don't think TwinkieGorilla is talking about Fargo as it's not Fargo who's actually creating the game.
Well, I'm talking about inXile and developers in general.
Wait, you're one of those that think Fargo is passionate about RPGs or something?
I think he would like to make money, and in doing so, working with something he enjoys rather than something he does not care much about, yes. Most of us would probably say the same. But that's not the point. Let's grab your sentence: "Hard to recognize the effort of those that never really tried before kickstartermade it easy for them."
Yeah. No. "Before Kickstarter made it possible." Period. One thing Fargo isn't lying about is that he was trying to get WL2 made and nobody was interested. Unless you think Jason Anderson being hired years ago to storyboard the game was just for lolz.