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Preview Wasteland 2 Gamescom Preview at Wasteland 2 Guru

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Don't forget stances - standing, squatting, spinning, etc.
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
If you are in the 'middle of firefight' there's really nothing to manage, you just go in your pants if you really can't hold it and focus on staying alive.

A constipation trait might give one interesting combat bonuses though. And what about various types of shit, creating different combat situations? Diarrhea would have a lesser impact on your character's mobility than solids, and a smelly shit might reveal your position while in stealth.

GOTY 2014!
 

GarfunkeL

Racism Expert
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15,463
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Insert clever insult here
Apparently it is because they are physically unable to fire their sniper rifles when an enemy is too close, not because firing said sniper rifles would be ineffective.
Verily, it is so. Sniper rifles are heavy and cumbersome - even if you're not dragging a .50cal monster around. It's better to drop the rifle and draw a pistol if an enemy is nearer than 10 yards/meters or so. I'm unsure if they revealed the distance that it's impossible to use a sniper rifle - if it's low enough, I really have no complaints. I find it stupid that JA2 allows you to use long arms against an opponent that is literally standing next to you.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,693
I'm unsure if they revealed the distance that it's impossible to use a sniper rifle - if it's low enough, I really have no complaints.
BN said you can't use a sniper rifle at all against any foe in an adjacent square. Anything farther than that is fine, though there's still an accuracy penalty; in the recent video the sniper had a 10% chance to hit an enemy from a few spaces away and it jumped up to 80% after the character put a bit more distance between them.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
I guess I'm the only one here who came away utterly unimpressed with that demo. Sure, it is a demo of an unfinished game but it seemed amateurish at best. Stilted and rather juvinile dialogue, levels consisting of convenient corridors and the quests shown seem childish at best. Combine with that an ugly dialogue UI, combat that seems awkward, ugly enemy design that really doesn't capture the feel of the excellent portraits and once again that horrid infinity engine fog that permeates everything. I'm genuinly underwhelmed here.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Yeah man. YOU'RE THE ONLY ONE. There's not 6 pages of complaining right behind your post.
 

Trash

Pointing and laughing.
Joined
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Messages
29,683
Location
About 8 meters beneath sea level.
Mostly filled with silly banter about wether or not the size of a sniper rifle is too big or not. Fuck that. The demo shown really has got a shitload of problems that I don't see them fixing very soon.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Mostly filled with silly banter about wether or not the size of a sniper rifle is too big or not. Fuck that. The demo shown really has got a shitload of problems that I don't see them fixing very soon.

In that case, look at the other thread: http://www.rpgcodex.net/forums/inde...om-demo-video-first-dev-diary-released.85950/

Stilted and rather juvinile dialogue...quests shown seem childish at best...combat that seems awkward

So it's like the games it's inspired by? :smug:
 
Self-Ejected

Excidium

P. banal
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Stilted and rather juvinile dialogue...quests shown seem childish at best...combat that seems awkward

So it's like the games it's inspired by? :smug:
Yes they should get one of those shiny paper stars kindergaten teachers give kids for good efforts. "You made something with the same level of quality as games from decades ago! Wow! Nice job!"
 

Infinitron

I post news
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Joined
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Messages
99,602
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yes they should get one of those shiny paper stars kindergaten teachers give kids for good efforts. "You made something with the same level of quality as games from decades ago! Wow! Nice job!"

This is what many/most Codexers (including myself to an extent) think unironically. :M
 

Grunker

RPG Codex Ghost
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Excidium wants oldschool games to return except he doesn't want them to be oldschool.

I get what you mean bro, but asking for perfection at every turn is asking for bitterness and disappointment.

Wait, I see what you're doing here. Carry on.
 

tuluse

Arcane
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Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Yes, you people always do an excellent job of crushing my hopes for the genre.
Here's how I think of it. These companies (or teams in a company) need to learn how to make CRPGs as good as they once were before they can actually move forward and improve on them.

Even so, Wasteland 2 looks like it's improving on Fallout1/2 in a few ways. It just looks like it might be much worse in a few others.
 
Self-Ejected

Excidium

P. banal
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There's enough design inspirations and improved technology to make better things right now. It's just that there's no reason to do better when people just want more of the same. Though I guess there's some examples of improvements, like AoD's reactivity or the importance Sawyer gives to the mechanics (even though I dislike his design philosophy with passion).
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Yes they should get one of those shiny paper stars kindergaten teachers give kids for good efforts. "You made something with the same level of quality as games from decades ago! Wow! Nice job!"

This is what many/most Codexers (including myself to an extent) think unironically.

Yeah, I was just going to say...

I mean, "Hey, at least we TRIED, right?!?!" isn't going to mean a damn thing if the game sucks, but boy is it hard to be mad at dudes for actually trying. And damn if they aren't genuinely trying. That said, this is what makes them failing so goddamn heartbreaking. I keep seeing these updates and wondering to myself "Well, this can't be the way it'll be in the end...hehe, of course..." but now so much time has gone by and I'm wondering "Fuck, do they not have anybody talented at anything working for them?!" And I really, really hope BN is right and I'm wrong. That we're just seeing this tiny, arbitrary glimpse and gee whiz the rest of the game must be better! But my hopes are...well...not crushed, exactly...but they are currently on strike. :(
 
Self-Ejected

Excidium

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Hard to recognize the effort of those that never really tried before kickstarter made it easy for them.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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28,044
Stilted and rather juvinile dialogue...quests shown seem childish at best...combat that seems awkward
So it's like the games it's inspired by? :smug:
But it's not "just like Wasteland!", is it? Once you start making changes to the 'formula', is there a valid reason to keep some elements just because "hey, it's Wasteland!" when the rest of the game (most of the game?) is inspired by other notable games?

If you show the video to someone who doesn't know what this game is, but played all the other RPGs, do you think anyone would say "hey, it's a Wasteland sequel!"?
 

Infinitron

I post news
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Staff Member
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Messages
99,602
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But it's not "just like Wasteland!", is it? Once you start making changes to the 'formula', is there a valid reason to keep some elements just because "hey, it's Wasteland!" when the rest of the game (most of the game?) is inspired by other notable games?

If you show the video to someone who doesn't know what this game is, but played all the other RPGs, do you think anyone would say "hey, it's a Wasteland sequel!"?

I wasn't referring to just Wasteland. I meant Wasteland, Fallout 1 and Fallout 2.

Anyway, obviously more people are going to become upset as it sinks in that in the end, this is a shovelware-budget 3D game about post-apocalyptic cops kicking ass in the wasteland. It's not exactly high concept stuff.
 
Last edited:

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I don't think TwinkieGorilla is talking about Fargo as it's not Fargo who's actually creating the game.
 

TwinkieGorilla

does a good job.
Patron
Joined
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Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I don't think TwinkieGorilla is talking about Fargo as it's not Fargo who's actually creating the game.

Well, I'm talking about inXile and developers in general.

Wait, you're one of those that think Fargo is passionate about RPGs or something?

I think he would like to make money, and in doing so, working with something he enjoys rather than something he does not care much about, yes. Most of us would probably say the same. But that's not the point. Let's grab your sentence: "Hard to recognize the effort of those that never really tried before kickstarter made it easy for them."

Yeah. No. "Before Kickstarter made it possible." Period. One thing Fargo isn't lying about is that he was trying to get WL2 made and nobody was interested. Unless you think Jason Anderson being hired years ago to storyboard the game was just for lolz.

P.S. Surf Solar I honestly want to punch your petulant little grandma face every time you brofist somebody being negative (and usually simultaneously unintelligent). Including myself. Jesus, dude. Lighten up for a second. :roll:
 
Self-Ejected

Excidium

P. banal
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Third World
I don't think TwinkieGorilla is talking about Fargo as it's not Fargo who's actually creating the game.

Well, I'm talking about inXile and developers in general.

Wait, you're one of those that think Fargo is passionate about RPGs or something?

I think he would like to make money, and in doing so, working with something he enjoys rather than something he does not care much about, yes. Most of us would probably say the same. But that's not the point. Let's grab your sentence: "Hard to recognize the effort of those that never really tried before kickstarter made it easy for them."

Yeah. No. "Before Kickstarter made it possible." Period. One thing Fargo isn't lying about is that he was trying to get WL2 made and nobody was interested. Unless you think Jason Anderson being hired years ago to storyboard the game was just for lolz.
Why didn't he fund an RPG out of his own fucking money then, like a lot of people have done or are doing? He certainly could do that comfortably considering how rich he is.
 

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