FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Oh yeah, and I still don't believe there is that market. Not as big as Kickstarter would suggest, at least.
I don't believe that. The market has always been there and everyone knew it, but it's just not as large & rewarding as others. People prefer to try to be the next Call of Duty and sell gazzilions than to be a "professional Jeff Vogel", making a small but steady living out of a niche market. That's how suits work, no one remembers/promotes the guy that kept steady profits for a decade, just the guy that sold 10 million copies while driving a franchise to the ground in 2 years.But one doesn't know. Two years ago, as far as anybody knew, the "hardcore CRPG fanbase" consisted of maybe a thousand pissed off RPGCodex members and not much else.knows that there is a unattended market full of eager consumers
He was in a extremely saturated market, trying to compete with the big guys doing AAA shit console games, much more expensive and risky than Wasteland 2. Remaking "End of Interplay", you could say.Personally, if I had just had to downsize my company and fire 45 people, I wouldn't have gone there alone.
Is that why Fargo apparently put all his eggs in the Kickstarter basket? Without knowing, or at least having a solid idea? I don't think one as experienced as Fargo would do that.knows that there is a unattended market full of eager consumers
But one doesn't know. Two years ago, as far as anybody knew, the "hardcore CRPG fanbase" consisted of maybe a thousand pissed off RPGCodex members and not much else.
Personally, if I had just had to downsize my company and fire 45 people, I wouldn't have gone there alone.
Is that why Fargo apparently put all his eggs in the Kickstarter basket? Without knowing, or at least having a solid idea? I don't think one as experienced as Fargo would do that.
No.Privilege check http://wikimapia.org/16992912/Brian-Fargo-s-HouseLast year, somebody on Twitter accused Fargo of not needing money because of this. He replied that being a descendant of that family hadn't helped him much in life other than the bank tellers in Wells Fargo banks being polite to him.
Yup. However, you don't become a millionaire by throwing away large sums of money on products without a proven market. Self-funding Wasteland 2 would have made it essentially a vanity project, like those billionaires who bankroll non-profitable soccer teams. Fargo is rich, but he's not that decadent.
In other words, Kickstarter isn't just about getting money, it's also about proving that a market is there. After years of people saying that PC gaming is dead and traditional RPGs are dead, that was not at all obvious.
What did Kickstarter really prove? That there are 60-70,000 people who want to play "old-school" games? We knew that already. ToEE was Atari's best selling game for a while.
Can't help but wonder what would have happened if Feargus asked not for 20-25 mil, but for 4-5? Would Atari have still said no in the end? To what degree developers themselves are to blame for pushing budgets higher, which automatically pushed the expectations higher and forced the developers to "compete with Skyrim"?
I agree, if the distance is low enough.I'm unsure if they revealed the distance that it's impossible to use a sniper rifle - if it's low enough, I really have no complaints.
BN said you can't use a sniper rifle at all against any foe in an adjacent square. Anything farther than that is fine, though there's still an accuracy penalty
And tens of thousands of fans is less than nothing when you're eying Skyrim- or Diablo-like sales.Were they wrong? Probably. The point is, like it or not, the viability of CRPG projects of this caliber needed to be proved (or rather, re-proved). It was proved by tens of thousands of fans putting their money up front on Kickstarter. Not before.
And tens of thousands of fans is less than nothing when you're eying Skyrim- or Diablo-like sales.
Tens of thousands? It's not news. It's not something that needed to be proved or re-proved. It's the mindset of some developers that changed, not the situation.
He lives in a mansion and comes from the family that co-founded Wells Fargo. American Express too.
Now I feel bad for criticizing Lord British for going to Kickstarter to fund his single player MMO thing.Yup. However, you don't become a millionaire by throwing away large sums of money on products without a proven market. Self-funding Wasteland 2 would have made it essentially a vanity project, like those billionaires who bankroll non-profitable soccer teams. Fargo is rich, but he's not that decadent.
Based on what? You can't just say that like it's a fact when there were numerous examples showing non-mainstream RPGs selling a few hundred thousand copies. You can't disregard it just because it doesn't fit your beliefs.I don't think you understand what I'm saying. The developers did not believe they could even get sales from "tens of thousands of fans". They believed they either had to aim high or get nothing at all.
Kickstarter has proven that there are 70 000 people willing to pay $50 (on average) for a chance of a game for them being made. It's not a huge fanbase, but it is a rock solid one. Confirms once more that while cRPG fans are rare, they can be really (for a lack of a better word) passionate about cRPGs (and are very susceptible to nostalgia trips, but I guess this is connected with an average age of such an RPG player).What did Kickstarter really prove? That there are 60-70,000 people who want to play "old-school" games? We knew that already.
Based on what? You can't just say that like it's a fact when there were numerous examples showing non-mainstream RPGs selling a few hundred thousand copies. You can't disregard it just because it doesn't fit your beliefs.I don't think you understand what I'm saying. The developers did not believe they could even get sales from "tens of thousands of fans". They believed they either had to aim high or get nothing at all.
Again, ToEE. Atari offered it to Troika for a reason. They had reasons to believe that it would sell at least a few hundred thousand copies and it did.
So then you're expecting AoD to sell 400-500k copies? It's not just a matter of the market existing, but also being able to make a product the market wants.Eventually, the quest for games that would sell 5-10 mil copies has ruined the industry and left a few players able to deliver, leaving others with no choice but to look at games that will never sell two-three million copies (nowadays break-even point) but can sell 400-500k, much like they used to in the olden days. KS merely made that possible by paying cash upfront.
For me the real question is: would we currently have that many turn-based games being made today - especially counting the ones being done without the use of kickstarter - if not for the successful funding of games like Wasteland 2 and Torment? If "everyone knew that the market existed", then, why now? Why jump on the bandwagon only now when the market was already there, waiting?
Well, the point being made is that Fargo already had a means to make the product: his own money. It would definitely have been risky but not as risky as some suggest, because the market is there for it.So then you're expecting AoD to sell 400-500k copies? It's not just a matter of the market existing, but also being able to make a product the market wants.Eventually, the quest for games that would sell 5-10 mil copies has ruined the industry and left a few players able to deliver, leaving others with no choice but to look at games that will never sell two-three million copies (nowadays break-even point) but can sell 400-500k, much like they used to in the olden days. KS merely made that possible by paying cash upfront.
a) different teamsAtari was so satisfied with ToEE's sales numbers they immediately offered Troika another contract. Oh, Troika had to do some FPS hybrid that was really outside their expertise.
You missed the point. Nobody wanted these kind of numbers before. Everyone was eying mega-hits not slow-cookers.Well, I'm sure that Troika could have got a contract to make another RPG since ToEE clearly hit it's numbers. Oh, they went out of business because they couldn't secure another job.
Sure, we can pretend that "RPGs don't sell" literally means "don't sell", but what would be the point?I'm sure Fargo's priorities are something like this: 1) Keep company in business and turn a profit, 2) make great RPGs. So yeah, he wasn't going to bet a million bucks on something he didn't know would work. I don't really see how that changes anything.
No, because it's an indie game (I made a disclaimer earlier) and because it's an experiment, but I can guarantee you that Project Eternity will sell 500k easily.So then you're expecting AoD to sell 400-500k copies? It's not just a matter of the market existing, but also being able to make a product the market wants.Eventually, the quest for games that would sell 5-10 mil copies has ruined the industry and left a few players able to deliver, leaving others with no choice but to look at games that will never sell two-three million copies (nowadays break-even point) but can sell 400-500k, much like they used to in the olden days. KS merely made that possible by paying cash upfront.