Grunker
RPG Codex Ghost
It seems there has been some sort of misunderstanding.
The blowjob was quite messy indeed.
So...
How did it taste?
The cock, I mean.
I am talking about when you both went down on your knees and announced proudly "Mr. Fargo. Sir, on the behalf of the RPG Codex, we'd now like to offer you a complimentary blow-job!"
"..."
"A no mess blowjob, if I may add."
quitters never win*snip*
I just love JarFrank pose in that photo: Hey, Nigga, what is you problem, nigga?JarlFrank, are you an adept of Viking Gangsta Rap?
Got to admit that they did a good job on the UI, I'm impressed.
I agree with you, but I would do the AP meter with a flip display, like this:There are two things I think they should change, though:
The white colors on the printed paper and the lightbulb AP counter. I have problems reading dotted stuff like that.
the numbers could be a little worn out/chipped
I just love JarFrank pose in that photo: Hey, Nigga, what is you problem, nigga?JarlFrank, are you an adept of Viking Gangsta Rap?
Last I checked, it does.Would be good if hovering the mouse over a potrait in the queue would highlight the character model or something.It is neat but with these small but detailed portraits it might be rather difficult to notice who moves when at a first glance. But at least it is clear which small squares are your guys and which are enemies, thanks to the the red framing of the latter.
What's the difference that was great enough to make you not just say 'three idiots'?two idiots a moron
I always wondered why do you use a slash to separate the last sentence in your posts, @hiver, care to explain?
Game Informer -
Exploring And Reshaping inXile’s Open World:
http://www.gameinformer.com/games/w...13/08/23/reshaping-wastelands-open-world.aspx
Wasteland 2’s world is persistent and evolving. ... If we killed Fred instead of helping him, for example, we’d never see him again.
He expected that he would fall into his knees than get up as if nothing happened, duh. Everybody knows that Skyrim is a hardcore RPG, so wasteland 2 should be too but he didn't expected that InExile would go that far in the hardcore.Game Informer -
Exploring And Reshaping inXile’s Open World:
http://www.gameinformer.com/games/w...13/08/23/reshaping-wastelands-open-world.aspx
Wasteland 2’s world is persistent and evolving. ... If we killed Fred instead of helping him, for example, we’d never see him again.
That's some example.
Game Informer -
Exploring And Reshaping inXile’s Open World:
http://www.gameinformer.com/games/w...13/08/23/reshaping-wastelands-open-world.aspx
Wasteland 2’s world is persistent and evolving. ... If we killed Fred instead of helping him, for example, we’d never see him again.
That's some example.
Looks great!Got to admit that they did a good job on the UI, I'm impressed.
I agree with you, but I would do the AP meter with a flip display, like this:There are two things I think they should change, though:
The white colors on the printed paper and the lightbulb AP counter. I have problems reading dotted stuff like that.
There's a few elements of the UI that might still be tweaked, it's not "final", and while I can't make any promise I think the AP counter is definitely one we're going to look into and redo to some extent.Bottom line...they need to change it.
There's a few elements of the UI that might still be tweaked, it's not "final", and while I can't make any promise I think the AP counter is definitely one we're going to look into and redo to some extent.Bottom line...they need to change it.