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Game News Wasteland 2 Gamescom Screenshots

Cowboy Moment

Arcane
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Feb 8, 2011
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Grunker seems kind of fatter than in those Logic Artists photos. Needs to take Andhaira's advice to Dicksmoker and hit the gym, sultry bitches will come soon afterwards.
Fargo is sexy as usual.
Jarlfrank is not an exemplary member of the superior Aryan race.
Brother None's just a total nerd.
UI looks allright.

Will update this post as the prestigious magazine provides more material.
 

kazgar

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Hope the wasteland demo showed off the fact the UI elements are movable and customisable.

Don't think there's a way that feature could happen with the IE style panel UI being pined for by many.

Otherwise the theme and look has improved a great lot, will have to see how it plays later.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
There's really not a lot of detail in that particular screenshot. Other than the OMG KWA FLAG we're looking at a rather washed-out, muddy scene. Look at the textures for the buildings. Look at the car. All very low-res, I agree rather amateurish-looking.

It's unfinished, though. I'm hoping for at least some more polish before release.

It looked way better in motion than on the screenshots, actually.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Grunker seems kind of fatter than in those Logic Artists photos. Needs to take Andhaira's advice to Dicksmoker and hit the gym, sultry bitches will come soon afterwards.
Fargo is sexy as usual.
Jarlfrank is not an exemplary member of the superior Aryan race.
Brother None's just a total nerd.
UI looks allright.

Will update this post as the prestigious magazine provides more material.

"A Dane, a German, a Dutchman and an American walk into a bar..."
 
Last edited:

Zed

Codex Staff
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Codex USB, 2014
ITT insecure nerds are commenting other people's appearance as soon as they see a photo.
 

gromit

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Gentrification Station
I don't understand this new way of making UIs with so many elements sticking off instead of doing just a "block" like Phantasmal did. Guess I need to go with the times etc. :roll:
Discrete elements play nicely with multiple resolutions, densities, and aspect ratios, "for free."

edit: whoa, also this, which I didn't know, and is awesome:
Hope the wasteland demo showed off the fact the UI elements are movable and customisable.
 

ColCol

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Jul 12, 2012
Messages
1,731
Jarl, PLEASE tell me you brought along a copy of your book to share with Fargo...

The game version will be Fargo's next project, all art and graphics done by Jarl.


On topic, game looks nice, can't wait.
 

A user named cat

Guest
0JNEItM.png
 

drae

Augur
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Aug 9, 2013
Messages
179
Can someone explain to me why I find the look a little jarring? It doesn't feel... polished.

It gives me the impression they've attempted a look that they don't have the resources to pull off correctly.

Wouldn't a polished UI seem out of place in this post-apocalyptic setting?

The UI looks like it's been jury-rigged together. It's clunky, it's low tech, yet at the same time it's got character and a bit of charm to it. I think it perfectly fits the nature of the game.

The one glaring exception is the stupid LCD calulator type display in the bottom left hand corner. That is really terrible!
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
ITT insecure nerds are commenting other people's appearance as soon as they see a photo.

No, no, no. You've got it all wrong. I already am well aware of what BN looks like, Grunker looks normal and has a nice shirt, but JarlFrank is just too small. It simply won't do.
 

Lady_Error

█▓▒░ ░▒▓█
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10114.jpg


It looks pretty awesome now. The only two things that don't quite fit are the red numbers and the experience font.

I especially like the ToEE-style lining up of characters and enemy portraits in their order of action.
 

MicoSelva

backlog digger
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I especially like the ToEE-style lining up of characters and enemy portraits in their order of action.
It is neat but with these small but detailed portraits it might be rather difficult to notice who moves when at a first glance. But at least it is clear which small squares are your guys and which are enemies, thanks to the the red framing of the latter.

Aside from this and the red dotted AP counter, I like the UI a lot.
 
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Inside your mind
Got to admit that they did a good job on the UI, I'm impressed.

There are two things I think they should change, though:
The white colors on the printed paper and the lightbulb AP counter. I have problems reading dotted stuff like that.
I agree with you, but I would do the AP meter with a flip display, like this:

drTU6hM.jpg

This is awesome!!!!
Great idea :bravo:
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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That does nothing for me, sorry. I don't understand this new way of making UIs with so many elements sticking off instead of doing just a "block" like Phantasmal did. Guess I need to go with the times etc. :roll:

The only explanation I have is that they render in full screen with the UI as overlay. Whereas the old games would render into fixed areas of the screen.

That also explains why it is so relatively easy to move panels around. I always thought that was kind of a gimmick, not something they really had to do.
 

Gakkone

pretty cool guy eh
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It is neat but with these small but detailed portraits it might be rather difficult to notice who moves when at a first glance. But at least it is clear which small squares are your guys and which are enemies, thanks to the the red framing of the latter.

Would be good if hovering the mouse over a potrait in the queue would highlight the character model or something.
 

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