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Game News Wasteland 2 Kickstarter Now Live!

zeitgeist

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Fargo interview said:
He was quick to note, however, that InXile can't put complete faith in this fan feedback. Fargo said that while the backers have effectively taken the place of a traditional publisher, InXile isn't willing to give up any creative control.

"When I get feedback from the users, I know a good idea when I hear it, and I know a consensus when I hear it. I'll make that decision myself. Now, if I'm working with a publisher, they can tell me what to do, I can disagree, and they'll say, 'we don't care.' There's a huge difference," he said.

While he chose not to delve into specifics, Fargo said he's had some rough experiences working with publishers, and he's glad to be moving away from that model.
So he's already starting to specifically point out in interviews that people who funded the project really have no say in anything, and that he's glad to have all of the funding with none of the accountability. This has the potential to turn pretty ugly.
 

Oesophagus

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So he's already starting to specifically point out in interviews that people who funded the project really have no say in anything, and that he's glad to have all of the funding with none of the accountability. This has the potential to turn pretty ugly.

Looking at the W2 boards, this is a very good thing. I expect that Fargo knows what he's doing, and I'm very happy that romance and real time combat people won't have influence over the game
 

likaq

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So he's already starting to specifically point out in interviews that people who funded the project really have no say in anything, and that he's glad to have all of the funding with none of the accountability. This has the potential to turn pretty ugly.

Looking at the W2 boards, this is a very good thing. I expect that Fargo knows what he's doing, and I'm very happy that romance and real time combat people won't have influence over the game

Fucking THIS!

:bro:
 

TwinkieGorilla

does a good job.
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So he's already starting to specifically point out in interviews that people who funded the project really have no say in anything, and that he's glad to have all of the funding with none of the accountability. This has the potential to turn pretty ugly.

Comprehension, motherfucker. Let's do a baby-food version just for you:

"We're not closed off to feedback, in fact some of it has been really helpful but we're not going to let the fans write the core of the game."
 

Aeschylus

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So he's already starting to specifically point out in interviews that people who funded the project really have no say in anything, and that he's glad to have all of the funding with none of the accountability. This has the potential to turn pretty ugly.
He has stated over and over that he has *tons* of accountability and responsibility to make a great game. He just doesn't have to listen to opinions he feels contradict his vision. And previous in the interview, he gave a direct example of how people who backed the game *did* have influence on the project -- resources going towards an expanded narrative rather than voice work.

And yeah, as people have pointed out, considering some of the ridiculousness that is spewed on the W2 forums, it is a good thing that he has the discretion to ignore bad ideas from backers.
 

zeitgeist

Magister
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Looking at the W2 boards, this is a very good thing. I expect that Fargo knows what he's doing, and I'm very happy that romance and real time combat people won't have influence over the game
And neither will anyone else. This Kickstarter thing was mostly marketed (in Codex threads) as people who want a certain style of game funding it and receiving something reasonably close to it. But it's not.

Even from your post it's clear that you can only hope that Fargo wants to make the exact same game you want to play, because he quite literally said he'll only "listen" to feedback which doesn't clash with his vision. Which isn't really listening to feedback. MMO developers have been doing this exact type of spin on their fan forums for more than a decade. And they even have official channels for fan input, which don't exist here.
Aeschylus said:
And previous in the interview, he gave a direct example of how people who backed the game *did* have influence on the project -- resources going towards an expanded narrative rather than voice work.
But this didn't happen. All that actually happened is that he saw results of a poll (that isn't even closed to non-backers) supporting his vision, and said "ok, cool, that's what I wanted to do in the first place". The moment he doesn't like the feedback, the fantasy is ruined, and you have to justify his actions with all sorts of "but he did it for my camp, not the other camp, we're way better than the other camp" excuses and such.
 

Oesophagus

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Even from your post it's clear that you can only hope that Fargo wants to make the exact same game you want to play, because he quite literally said he'll only "listen" to feedback which doesn't clash with his vision. Which isn't really listening to feedback.

That's exactly the way it looks. I didn't have to tell Fargo how to make Wasteland 1, I didn't have to tell him how to make F1/2, and that's why I'm confident I don't have to tell him how to make Wasteland 2. Personally, I was never big on the whole fan feedback thing. I think the only good that's done, is reassure inXile that there are till a lot of people who want an old school cRPG.
 

Stinger

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His 'vision' also consisted of a social/multiplayer element and it was quickly shot down.

He's made it clear that if he agrees with the idea or there's a strong consensus towards or against an idea then he will listen to it. That's still more than you can expect from most, if not all, devs these days.
 

Malakal

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No one should ever listen to fan feedback. EVER. Just look at Bioware forums. Seriously, some of those people seem to dumb to breathe properly.

Besides implementing a lot of feedback turns games into chaotic mess without a serious spine.
 

Crooked Bee

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Brian Fargo and Chris Avellone will be doing an "Ask me anything" on Reddit this Friday morning:

fargoamareddit.png


For an example on what exactly an AMA on Reddit is, see here.
 

hiver

Guest
No one should ever listen to fan feedback. EVER. Just look at Bioware forums. Seriously, some of those people seem to dumb to breathe properly.

Besides implementing a lot of feedback turns games into chaotic mess without a serious spine.
Stfu...

FFS... arent you a christopher columbus.
It doesnt matter whether you listen to or dont in extremes. both are bad!

The fucking point is not going into any of those two stupid extremes but knowing what to listen.
And the point fucking IS that there are people who are capable of that and those that are not.

Brian Fargo and Chris Avellone will be doing an "Ask me anything" on Reddit this Friday morning:
And there is a new video coming up where there will be more talk about what wasteland will look like gameplay wise.

+ just to let you know, there wont be any Vision document before kickstarter deadline.
I got it kind of confirmed.

But they plan strongly to hold to their basic core concepts for all of the game - at all times.
 

sgc_meltdown

Arcane
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Brian Fargo and Chris Avellone will be doing an "Ask me anything" on Reddit

oh my god the questions are going to be terrible I can see it already r/gaming is the worst thing since BSN because it doesn't even have the entertainment factor

fun example:
http://www.reddit.com/r/Games/comme...nd_chris_avellone_are_planning_an_ama/c4ar7k9
The last time i heard about Brian Fargo it involved him bankrupting Interplay with a series of poor decisions such as the copious amounts of over-spending on games like SimCity CD and Stonekeep.

It'll be good for someone to address that as it's been mostly overlooked this whole time during the Wasteland 2 Kickstarter.

aww yeeaahh bankrupting interplay with sim motherfuckin citaayyyyyyy
 

TwinkieGorilla

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Chris Avellone tweet:

1st visit to inXile today and 1st design talks. Felt great talking to the crew and getting the "welcome aboard" handshake from @BrianFargo.

:bro:
 

Jasede

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I don't see the problem in that. The toughest part is getting all the groundwork laid out. If your design documents are good and comprehensive, implementing the vision will be a cinch.
 

commie

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Fargo interview said:
He was quick to note, however, that InXile can't put complete faith in this fan feedback. Fargo said that while the backers have effectively taken the place of a traditional publisher, InXile isn't willing to give up any creative control.

"When I get feedback from the users, I know a good idea when I hear it, and I know a consensus when I hear it. I'll make that decision myself. Now, if I'm working with a publisher, they can tell me what to do, I can disagree, and they'll say, 'we don't care.' There's a huge difference," he said.

While he chose not to delve into specifics, Fargo said he's had some rough experiences working with publishers, and he's glad to be moving away from that model.
So he's already starting to specifically point out in interviews that people who funded the project really have no say in anything, and that he's glad to have all of the funding with none of the accountability. This has the potential to turn pretty ugly.


Yeah cause he should really pay attention to every single desire out there, make sure to listen to every single person and implement everything. After all why ignore the guy that wants gay romances? He paid his money right? Why ignore the ones that want a more Fallout 3 style of experience?

Where on the project does it say that he is contractually obligated to listen to those that are funding the project? He'll take things under advisement, see what people want and decide from there. It's HIS project after all.

The only thing he needs to do is make a turn based party based game in the Wasteland universe. That is what he's specifically asking the money for.
 

Brother None

inXile Entertainment
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If they don't even have an engine at this point how can they realistically release the game by October '13?

They don't have an engine at this point. What would they do with an engine? There's nothing design-wise to do with an engine yet. We're in very early pre-production, working on art direction, story, deciding on character system and combat. And that's how Fargo planned it. I'm not saying delays are unthinkable, but as long as they're on track we shouldn't expect delays, and not having an engine now is not being off track.
 
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Strap Yourselves In Codex+ Now Streaming!
Fargo interview said:
He was quick to note, however, that InXile can't put complete faith in this fan feedback. Fargo said that while the backers have effectively taken the place of a traditional publisher, InXile isn't willing to give up any creative control.

"When I get feedback from the users, I know a good idea when I hear it, and I know a consensus when I hear it. I'll make that decision myself. Now, if I'm working with a publisher, they can tell me what to do, I can disagree, and they'll say, 'we don't care.' There's a huge difference," he said.

While he chose not to delve into specifics, Fargo said he's had some rough experiences working with publishers, and he's glad to be moving away from that model.
So he's already starting to specifically point out in interviews that people who funded the project really have no say in anything, and that he's glad to have all of the funding with none of the accountability. This has the potential to turn pretty ugly.


Yeah cause he should really pay attention to every single desire out there, make sure to listen to every single person and implement everything. After all why ignore the guy that wants gay romances? He paid his money right? Why ignore the ones that want a more Fallout 3 style of experience?

Where on the project does it say that he is contractually obligated to listen to those that are funding the project? He'll take things under advisement, see what people want and decide from there. It's HIS project after all.

The only thing he needs to do is make a turn based party based game in the Wasteland universe. That is what he's specifically asking the money for.

This. Reading those words was actually a relieve for me after Fargo's previous "The fans are my new bosses!" talk. Fargo and his team need to make their own thing and have their own creative vision. Paying too much attention to fan input could turn this project into a horrible clusterfuck pretty fast. I'm glad Fargo seems to be intelligent enough to avoid that kind of mistake.
 

DwarvenFood

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If they don't even have an engine at this point how can they realistically release the game by October '13?

They don't have an engine at this point. What would they do with an engine? There's nothing design-wise to do with an engine yet. We're in very early pre-production, working on art direction, story, deciding on character system and combat. And that's how Fargo planned it. I'm not saying delays are unthinkable, but as long as they're on track we shouldn't expect delays, and not having an engine now is not being off track.

I think that Brayko was giving an example of how the reddit questions will look like TBH. I hope.
 

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