Alex
Arcane
Yeah, I guess I understand why swim and climb disappeared. They won't put swimming and climbing in the game. Joking aside, they probably won't as perhaps it would have been too much of a bother to make all the animations and shit required for an 3D iso game with rotatable camera for climbing and swimming. It was easy in W1 as it was a top down "symbolic" perspective with text descriptions. But then again, hasn't Fargo mentioned as a C&C example salvation of boy from drowning?
(...snip)
Hopefully, there will be swimming and climbing, but I think this is so ass backwards to be ridiculous. Plenty of games have the option of either allowing a wide range of movement skills r having detailed 3D graphics, and time and time again, they always choose the graphics! It is like you went to buy a new car and choose the one with a good paint job but a guzzling engine that doesn't go very fast and requires you to be alone if you are going uphill.
How do any of the travel/survival skills work in RoA3? Do you just randomly encounter herbs when walking around outside? (Only have played BoD + Star Trail)
Too early to say with toaster repair, but since it's such a meme now apparently maybe Fargo will completely overexploit the skill and have WL2's plot be about an uprising of evil toaster and other appliance-themed robots.
No need to license, necessarily. Plenty of open systems. Though GURPS definetely would not be bad for this type of game. Going to Sean Punch with a "we would like this, these are our terms" and on a no just pick an open system you can control yourself.
I dunno if GURPS is such a good match for Ken St. Andre and Mr. Stackpole would be such a good fit. They seem to like having more fast and loose resolution to different situations that may be unique to the situation at hand. This might go against the more standarizd approach Gurps takes, where exceptions are really exceptions. I mean, of course they could get some benefit from GURPS sourcebooks, but truth is that they still can (those books frequently discuss stuff outside mere systems concerns).
About all this talk of skills. I think it is nice the game will have skills with different degrees of usefulness. Exploring and seeing how these different skills can be sed, as opposed to expecting to always being able to make do with what you have, is an improvement, in my opinion. I do agree, however, that each skill should play a somewhat unique role in the game, so that if I choose outdoorsman instead of taster repair, the game will play significantly differently.
About the backer skill, I hope it is Combat Shooting.