Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
Fallout had a great art direction and still looks very good, same with Baldur's Gate, Temple of Elemental Evil, Planescape: Torment and a lot of other games, and I was nothing but honest about my disappointment about them going full 3D from the beginning and praise for Project: Eternity taking the other path:Stupid graphic whores. One of the reasons I can't have nice things. Looks great, I don't need better graphics (even if I know they will improve, because this is just a pre alpha) to enjoy a tactical combat, open world, exploration crpg with a great setting and atmosphere.
Good thing preferences are already voted, and graphics wasn't a top priority. Seems to me now, people want a "Bethesda" (i.e. high production values and a lot of money put into presentation (voices, cool talking PCs, graphics etc.) not quality) version of Wasteland. Not that their graphics don't look shitty.
And IMAGINATION people, imagination. Wasteland, Fallout and hundreds of great crpgs have had only rudimentary graphics, and text descriptions and you HAD TO fill the rest with your imagination. And they weren't LARP-y. And they were great. But now this graphical trend where everything must be "served on the platter" to the next get to be enjoyable is shit, because it takes away that imagination factor. Look at Skyrim for example, everything is made to the smallest detail, and you can interact with almost anything, yet game is a LARP fest, and shit in gameplay department.
http://www.rpgcodex.net/forums/inde...asteland-2-revealed.74331/page-7#post-2193575
http://www.rpgcodex.net/forums/inde...-but-not-planescape.78474/page-6#post-2394823
http://www.rpgcodex.net/forums/inde...metric-engine-again.76197/page-2#post-2274902
http://www.rpgcodex.net/forums/inde...t-eternity-thread.75947/page-250#post-2311230
For that matter, Shadowrun Returns and what we've seen so far from Project: Eternity is a lot better.
I'll see that opinion vindicated if this comes out looking like this, while Obsidian do a much better job with a similar budget, using the same engine and doing a very similar type of game
The STASIS guy cooked up some impressive looking Wasteland "concepts" back in the day: http://www.stasisgame.com/wasteland-ideas/ and later some more stuff alone in his free time that beat this easily:
Their last screen looked better, although there might be some post processing involved there, maybe it was just that certain area and them still partially missing shadows/lighting and some of the finer stuff that put me off:
I don't know where you took Bethesda from, cause Skyrim looked like shit too unmodded and they didn't pay attention to much detail at all, they usually just plaster the same objects all around the landscape.
It kinda just has that "low budget 3D" feel to it right now similar to games that usually get low ratings and mostly end up ignored as some people said from Russia or Eastern Europe, and I'm hoping that is just cause of it still being in Alpha
Reminded me of Jagged Alliance Back In Action
Anyway, the goose is cooked with this one, no matter how it'll end up. As I said, I just hope they don't do the same with Numenera: Torment, since that presumably also relies a lot more on the "world" it plays in as a character and would rather benefit from painterly looking environments I take it.