hiver
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When there is no space limit - there is no Tetris.When there is no space limit, different sizes are cluttersome. Nobody wants to play inventory Tetris.
When there is no space limit - there is no Tetris.When there is no space limit, different sizes are cluttersome. Nobody wants to play inventory Tetris.
Novella completed.All right, now I have something to examine for sexism and racism over the weekend.
so this story ends up feeling like something that would have been written/published in the 80s/early 90s.
Self-parody?
Novella completed.All right, now I have something to examine for sexism and racism over the weekend.
It's HHR-bait. It's an anti-televangelist/organized religion story written by a smug atheist (was completely unsurprised by the author's picture in the back), which is odd considering how televangelists rose and fell in the 80s and the one in this story made it big until the mid-late 90s somehow. It's an aspect that isn't relevant today, so this story ends up feeling like something that would have been written/published in the 80s/early 90s.
Lesi would hate it too considering its depiction of women, one Asian woman in particular (why is this gross person the only one whose non-whiteness is explicitly defined..?) , and its particularly absurd handling of mental illness (though tbh every person in this book is awful). It's also obviously written from a (fauxgressive) white heterosexual male perspective.
The climax/ending is ham-handed and keeps stretching credibility again and again and again. He had a particular ending in mind and damn anything that would stop it from happening.
I can't believe inXile is charging $10 for this. I wouldn't pay anything for it, even though technically I already did.
Ranger Center, rewards, coupon code with link to the site at the bottom.How'd you get the novella, Roguey?
When there is no space limit - there is no Tetris.
I wonder how much there will be of a new reactivity. Reactivity strangely become smaller and less optimistic part of this update than it was in the previous one...
"With your help, we’ve killed over 200 bugs in this update and implemented some great reactivity and conversation suggestions that we received from the community."
It was the exact sentence that made me think the way I think. In previous update and on the steam, reactivity improvements were quite strongly emphasized, now when much of it should be already implemented in internal beta, they are becoming less enthusiastic about it, instead of more. It's what worries me.
Re-creating levels is significantly more costly than UI changes. It's likely completely unfeasible at this point.Instead of spending time and money improving the UI and above all implementing the apparently very costly grid inventory, i would rather like they fix the corridor maps and enhance the exploration part of the game.
When there is no space limit - there is no Tetris.
Negates the entire point of going with a limitless grid.
There's a link and coupon code in rangercenter to some online book store you can get it from.BTW I was wrong, the novella hadn't downloaded yet. W2 seems to have some issues with its Steam updates.
Instead of spending time and money improving the UI and above all implementing the apparently very costly grid inventory, i would rather like they fix the corridor maps and enhance the exploration part of the game.
If the 3D characters are supposed to be symbolic, keep them so, don't shove them in player's face like in some sandbox dress up game.
Good point.Definitely looks a whole lot better, but it still doesn't feel right. Maybe there's a bit more they can do to improve it - CSS gradients or whatever, just to make it feel more smooth and less harsh on the eyes.
When you suck at GUI design like InXile, I guess that's true.Yeah, like when you implement a list that doesn't suck.There is something special about getting to see all the items you own in one spot.
Grid Inventory>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>List Inventory. Period.
But-- and I know this sucks--
But I gotta tell you, the screenshot on the left especially- it all just looks so... so cheap. So iPhone-y. I've seen indie games that seem less... sterile. It's so... soulless. Pour some soul into it. Give some guy with vision creative control and try to infuse some heart, some grit, some spirit into the menus, interfaces, screens. You must know what I mean. If you don't, I doubt I could explain it.
It just lacks... love. It seems like a rush-job, designed by many people at once. I don't know.
Sorry.