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Game News Wasteland 2 Kickstarter Update #43: New UI, Grid Inventory!

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I actually think this is more appropriate to W2's overall style of UI than the previous full-screen one. And the comparison that immediately comes to mind is not (just) Shadowrun, but (also) NWN2. Customizable hotbar at the bottom plus floating tabbed character screen, all movable. Only this is better than NWN2 because you don't need to open a separate panel for each character.
 

FeelTheRads

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Well, I assume the font, the outlines and everything blue there is temporary. I mean... everyone can see it looks like shit, right? Not to mention the horrible drop shadows under the items.
Then again.. who knows. Those (pointless) attribute icons are more worked and they still look crappy.

Otherwise the UI look decent. The borders I mean. Maybe less bolts and screws, hmm? If this was made by japs it would have been covered in belts.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another thing: It's true that the "stats appear twice" thing looks awkward and they could have found a more elegant way to lay it out, but they DO only appear twice when you have that particular tab open. I guess they wanted to give you a bigger place to improve your stats when you level up, because other than levelling up that tab is pretty much useless.

Well, I assume the font, the outlines and everything blue there is temporary. I mean... everyone can see it looks like shit, right? Not to mention the horrible drop shadows under the items.
Then again.. who knows. Those (pointless) attribute icons are more worked and they still look crappy.

Otherwise the UI look decent. The borders I mean. Maybe less bolts and screws, hmm? If this was made by japs it would have been covered in belts.

I actually don't have a problem with the font color, but they might need to consider changing it solely because of how reminiscent it is of Shadowrun Returns.
 

FeelTheRads

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I didn't mean specifically the color, although I find it kinda jarring and I don't know how much is Shadowrun and how much is simply that using a glowing blue is a cheap quick way of making things look sci-fi.
But everything that's blue in those screenshots looks like a sketch. Like they're trying to figure out the layout before doing the actual graphics. Which is of course what everybody does and how it should be done.
 

Kem0sabe

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I like the general UI outline of the new windows, but the style used is too much of a contrast to the rest of the UI design, its all one bug disjointed mess at the moment.

I cant stress enough the need for a good graphic designer in most content projects these days, and WL2 is a perfect example of this. They have no overall design aesthetic, just ripping off ideas from multiple games and trying to make them fit together.
 

nihil

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It might occur to you that there's a rise of list-based inventories because most games are made to be played with a gamepad and lists are easier to use with that limited form of input than a grid.

I'm not so sure about that. A grid requires fewer inputs to reach the desired item (as you move along two axes), which is why letter input on gaming consoles uses grids (except Bing on Xbox 360, but that's also horrible).
 

Seerix

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Well, changing the colors of basic elements like fonts, bars, etc. is well within the idea of customizing interface InXile promised and it does have pretty strong impact on the atmosphere in the game, you'll be seeing those things all the time. I'm no texture expert but I do know that it's pretty easy to make simple elements of HUD color changeable. Unless of course they have some problem with doing that.
 

BLOBERT

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Codex 2012
BROS LOLLOLOL THIS IS WY I QUIT THE KICKSTARTER SHIT AFTER THIS AND POE

OH WELL AT LEAST WHEN I BUY AOD I KNOW WHAT ILL BE GETTING

I AM NEBER BACKINFG ANOTHER KICKSTARTER UNLESS THEY SEND HOOKERS AND BEER TO MY HOSUSE IN THE REWARD TEIR
 

Apexeon

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BROS LOLLOLOL THIS IS WY I QUIT THE KICKSTARTER SHIT AFTER THIS AND POE

OH WELL AT LEAST WHEN I BUY AOD I KNOW WHAT ILL BE GETTING

I AM NEBER BACKINFG ANOTHER KICKSTARTER UNLESS THEY SEND HOOKERS AND BEER TO MY HOSUSE IN THE REWARD TEIR

mmmm **** I spent all the money on cask wine for that reward tier.
More bang for your buck and the silver things can blow up if ya know what I mean.
 

Monad

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I liked the old inventory screen better, it was much more interesting, these are just generic boxes now.
 

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