Sensuki
Arcane
I think the old video looked better, graphically speaking.
Agreed. I also feel like there are several things that are a regression rather than a progression. Dialogue screen and UI included.
I think the old video looked better, graphically speaking.
This.Really no liking the square grid - more specifically, having seen how the combat worked on the hex grid.
You're a strange one. It's only thing I liked in that video. I think it has potential, and now that it has a dialog line linked to it everyone can be happy.Not sure if I dig the keyword dialogue.
Fully formed questions appear when you hover over them, so it's basically the same thing as just listing a bunch of responses.Not sure if I dig the keyword dialogue.
Probably. But that whole situation is kinda lame, just there for showing off some C&C. Good for presentation purposes I guessSo would that guy have appeared regardless of whether you killed his wife or not?
We aren't particularly enthusiastic about that particular element either. We'll see if we can't change it in the next pass, we're not at final yet after all.It is almos ridiculous how the devs don't see that.
It did.Didn't it use to have a hex grid? Or am I thinking of something else?
I think the old video looked better, graphically speaking.
Agreed. I also feel like there are several things that are a regression rather than a progression. Dialogue screen and UI included.
We aren't particularly enthusiastic about that particular element either. We'll see if we can't change it in the next pass, we're not at final yet after all.It is almos ridiculous how the devs don't see that.
The ag center was blurry brown and green shit, this is an improvement.This area is a bit graphically dull compared to the Ag Center. Shame about that, now the graphics whores will whine.
Wasteland 2:
Skyrim with SkyUI:
FFS inXile, you couldn't find a better UI to copy?