Yes, I fail to see how this is analogous, because:You fail to see how a ranger wearing power armor showing up in g-strings is pretty much the same as a handgun shooting rockets?
1. You don't have to create a character that wears g-strings. You can create a more universal looking character at the start of the game.
2. The game allows you to pick up various types of outfits as you play the game, thus making further customization still very much possible.
3. It is not the same as a handgun shooting rockets. Most armors are designed in such a way that they could fit under clothes. Sure it would make you look a bit more bulky, but that is why you should not create a g-string character at the beginning of the game.
Oh come on... Dustman robes which you wear only for like 5 minutes in a whole game? You are grasping at straws now. And no... there is no difference in character design when Annah and Fall-From-Grace equip new armor. There was a good reason for this, due to characters appearing in cut-scenes. Also, don't tell me that you are actually arguing that having no to very few armors is somehow a feature, just so you can preserve some graphical fidelity?And to get back to JA2 and Torment the games you so conveniently chosen for comparison:
Torment: They have pretty much avoided the issue because there are barely any "armors" in the game. In fact only Annah and Fall-From-Grace can change their armor. I don't remember if there are any visual differences, but it doesn't matter because the items look similar so the abstraction is fine.
Also, The Nameless One can wear the Dustman robes, and the change is obvious.
Again, you don't have to create a character that wears fishnets and cowboy hats. And if you do that and then complain how stupid they look, I seriously don't know what to tell you. When it comes to Jagged Alliance 2 its actually much worse, because you can't customize AT ALL how the characters look beyond applying camouflage painting. Perhaps you have forgotten, but I sure as hell haven't. In JA2 characters you make wear permanently jeans and t-shirts, for crying out loud. You can't even see the helmet.JA2: Again, I don't remember if there are any visual changes when changing armor. Maybe just color because I certainly remember using stuff like camo does change your appearance? And here too the abstraction is fine because most armors have the same overall shape anyway, and you don't have mercs wearing cowboy hats and fishnet stockings.
While I agree that it would be awesome to have this feature you talk about, I still think it does not justify low scores the game is receiving.
Neither has the jarring visual issues that W2 has.
![denial.jpg](http://www.geneticanomaly.com/RPG-Motivational/slides/denial.jpg)
Here I actually agree with you. They could have just made it so that already existing variations are just applied to various armors in the game. It still wouldn't be perfect, but it would be better then what it is now. Still nitpicking in my opinion.So hey, in their great care to offer pointless appearance customization options they just dug a grave for themselves because any inconsistencies will look that much more dumb.
And if they could add all of these options then why not also make it so the armor is visible? Wasting time on useless shit, perhaps?
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