I can agree that W2 has more combat which cannot be avoided in comparison to Fallout, but that by itself does not make W2 a combat focused game, nor does it turn it into a tactical combat simulator like Jagged Alliance. JA2 is a game that focuses almost completely on tactical combat, strategy and management of resources. In this department it delivers an experience that is almost perfect. While it does have some roleplaying elements, it clearly falls short in that department. W2 on the other hand has a much wider scope. For example in comparison to W2, JA2 has very simplistic dialogues, huge lack of skills that all focused on combat, very limited interactivity with the world, almost no choices and consequences, no classical quest structure, etc. These two games focus on completely different things and are therefore from two completely different genres. More combat does not translate into combat focused game and your conclusion just does not logically follow from the premises you raise.This constant effort to disassociate Wasteland 2 from anything is just ridiculous. You can beat the Fallouts by going through the game essentially not fighting anyone. This leads me, at least, to believe neither game is about the combat, no more than Planescape: Torment would be about combat just by the way of its inclusion. Hence why nobody compares its take on combat to, say, Icewind Dale's. Because they understand the two games are driving to be about two very different things, even if they otherwise look and play almost identically. Wasteland 2 is about combat whether you like it or not. What other games are about combat whether you like it or not? JA2. Silent Storm. etc. So that's what it should be compared to.
And what you stated is nothing more than an attempt at cheap rationalization. I am sorry, but there is no strategy in Fallout's combat. Basically you just stand there and shoot at each other. While you may try to rationalize this fact as some type of western shootout, not taking cover is just stupid. PERIOD.And personally, even if you were to compare the two games' combat I would still prefer Fallout for reasons I've already stated.
Running 200 yards across the map was a bug, which was admitted and fixed with the new patch. I don't know what you mean with bloated HP. Most enemies I manage to kill within 2 turns (exactly like in Fallout). And again, I find it very ironic that people like you complain about W2 having no tactics, and then they hail Fallout combat by trying to rationalize away lack of any tactics as some kind of western shootout.I don't see how people see Wasteland 2's combat in any positive light. There are no tactics. Enemies are HP bloated. HP bloat leads to longer engagements. Longer engagements, ordinarily, should compel a developer to fill that extended time with things to do. Wasteland 2 does not. Every single combat scenario feels wasteful to me. Just a waste of my time. Whether it's standing still and exchanging mindless fire with a boss, or kiting HP bloated enemies half way across the map over and over, it's all just shit. The fact people were hailing the combat as the AI retardedly ran two-hundred yards across the map and right by your allies makes me think some people here wouldn't know a good game if it hit them upside the head. That or the "Wasteland" moniker blinds them, because that shit is awful and really should not be excusable.
Ticked the second option. WL2 does combat better (I also liked the overall story, characters, factions etc. a bit more). Fallouts do the character development better (also dialogue system). All three games are equally fantastic though, despite the annoying nostalgiafaggotry criticism towards WL2.
My only two real beefs with WL2, too fundamental for the patches or mods to fix, are the random loot system, which fucks with your natural effort-reward intuition, and the percentage skill checks, which is just bad design always and everywhere since it encourages save scumming. Everything else - the broken armor design, the missing perks, broken quests etc. - can be added or repaired.
Btw the second option should be:
All three games are great, nostalgiafaggots of all countries go fuck yourselves.
Fallout isn't about combat. Wasteland 2 is about combat.
Nothing is "about" anything.
Simple facts are simple - there's more combat in WL2 than in Fallouts and WL2 does combat better. Fullstop.
Why are you trying to spin and twist it and compare it to JA2 and other weirdness is beyond me. If you need a rationalization for your dislike of WL2 you'll have to come up with something else I'm afraid.
I can agree that W2 has more combat which cannot be avoided in comparison to Fallout, but that by itself does not make W2 a combat focused game, nor does it turn it into a tactical combat simulator like Jagged Alliance. JA2 is a game that focuses almost completely on tactical combat, strategy and management of resources. In this department it delivers an experience that is almost perfect. While it does have some roleplaying elements, it clearly falls short in that department. W2 on the other hand has a much wider scope. For example in comparison to W2, JA2 has very simplistic dialogues, huge lack of skills that all focused on combat, very limited interactivity with the world, almost no choices and consequences, no classical quest structure, etc. These two games focus on completely different things and are therefore from two completely different genres. More combat does not translate into combat focused game and your conclusion just does not logically follow from the premises you raise.
And what you stated is nothing more than an attempt at cheap rationalization. I am sorry, but there is no strategy in Fallout's combat. Basically you just stand there and shoot at each other. While you may try to rationalize this fact as some type of western shootout, not taking cover is just stupid. PERIOD.
Running 200 yards across the map was a bug, which was admitted and fixed with the new patch. I don't know what you mean with bloated HP. Most enemies I manage to kill within 2 turns (exactly like in Fallout). And again, I find it very ironic that people like you complain about W2 having no tactics, and then they hail Fallout combat by trying to rationalize away lack of any tactics as some kind of western shootout.
Needless to say, I don't find your arguments very convincing.
A statement is not an argument and adding "You are completely deluding yourself to think otherwise" is not an argument either. If you are going to post a bunch of unsupported opinions without anything backing it up, then son you have come to the wrong forums. This line of reasoning may get you through IGN or Gamespot forums, but this is RPGCodex!Wasteland 2 is a combat-focused game. You are completely deluding yourself to think otherwise. Both these games focus on combat, they just happen to have different ways of shuttling you there.
And so will Arcanum, and Baldur's Gate and Planescape Torment. Having unavoidable combat does not automatically turn an RPG into tacticat simulation in the style of JA2. The conclusion just does not follow from your argument.Hell, Wasteland 2 will throw you into combat whether you like it or not via random encounters.
True, but you have not presented one convincing argument that would prove this is the case with W2. Again, having an opinion and expressing it strongly does not equal to actually making a point.Inserting features into a game just for the sake of having the feature is poor design.
That is your opinion.Cover mechanics really have zero place in Fallout.
All the more reason to take cover when people start shooting at you. You are not Robocop, you are not terminator, you are a fucking human and what do humans do when someone shoots at them? Yes, they take cover.The vast majority of Fallout's combat happens in close-quarters, living spaces, shallow caves, and thin caverns.
Well in W2, I use those "useless" tactical features all the time and there is a huge difference between the amount of damage I take when I am forced into mindless shootout (like in Fallout) and combat where I can hide. This is an observable, measurable, repeatable and testable fact. Anyone who thinks that W2 has no tactical features, can try standing in the open and shoot at enemies who hide behind cover and measure how much damage you will take in comparison when you hide behind cover, flank the enemy, or use any other tactics at your disposal.Combat typically ends within a few turns. You spend most of the game (if not all of it) by yourself, making for less reasons to clutter up the combat with unused tactical features.
Wasteland 2 has a much more dynamic combat. Not only are you forced to take cover, flank enemies, ambush them when they are behind cover, attack them from roof tops, etc, but you are also constantly moving 4-7 people. Highpool assault is just one example of this, where you are basically pushing the attack forward, then being forced to retreat because your cover shattered, medic coming to the rescue in the last second, etc. Compare that to Fallout where you are just standing there, aiming into eyes, rince and repeat. Are you seriously suggesting that quote: "Fallout combat is better"?? LoLCover in Fallout would not have gotten rid of the stationary nature of it, and by and large it did not do it in Wasteland 2.
Yes, if it would affect the game in a meaningful way, like it is the case with W2 where contrary to what you say tactical mechanics have a meaningful, measurable visible, testable and repeatable effect on the game-play. What you are dong here is asserting that tactical features in W2 have no effect on the combat (which is nothing more then unsupported claim) and then you try to prove that claim by a asking a question about Doom in such a way that already presupposes that adding crouch or lean feature would have no effect on the game. So yes, I agree with you that if you just add crouch to a game where you don't even have areas which can be accessed by crouching, crouching is meaningless. If you add lean to a game where there is no cover mechanic, leaning becomes obsolete. The problem with this is that I am answering loaded questions which unjustifiably presuppose things that you are trying to prove. In other words, what you are doing is sophistry.Are you willing to argue for a crouch and lean feature in Doom?
As I said, I have no clue what you mean when you say bloated HP. Most enemies I can kill within 2 turns, just as I could in Fallout. And while it is true that you can aim at different body parts in the boxing match in Fallout, that hardly qualifies for tactics. Basically you just aim at eyes until you blind him, and then you can clobber him for a sure win. Also, you are grasping at straws now. Are you seriously going to argue for Fallout's better combat based on 1 scenario?Fallout 2 had a boxing match wherein you had to target certain body parts to hamper and beat your opponent. There's a 'boxing match' pretty early on in Wasteland 2, it's called the AgCenter boss, and it's the shittiest slate of 'combat' I've seen in a game in years. And guess what? There was no cover. There was no special targeting. It was your appraisal of Fallout's combat, i.e., you just stand and shoot and they shoot back. Except the enemy was HP-bloated and there was nothing remotely interesting going on but click click click.
I hope you understand that you have just shot yourself in the foot here. My whole point is that IF combat is as you say quote: "just like you do in Fallout", then how can you say that quote: "Fallout combat is better"? And no. At this point you are just making stuff up. 90% of combat is not you just standing there and shooting at things "like you do in Fallout". I am 50 hours into the game and so far 70% of encounters require you to use tactics in order to survive. When I am forced to stay in the open and just shoot "like you do in Fallout", I usually take a lot of damage and have to use every turn effectively.P.S., you just stand there and shoot guys in Wasteland 2 just like you do in Fallout. I'm amused you think otherwise when 90% of the encounters have you largely footed to where you started the fight.
Wasteland 2 has a much more dynamic combat. Not only are you forced to take cover, flank enemies, ambush them when they are behind cover, attack them from roof tops, etc, but you are also constantly moving 4-7 people. Highpool assault is just one example of this, where you are basically pushing the attack forward, then being forced to retreat because your cover shattered, medic coming to the rescue in the last second, etc. Compare that to Fallout where you are just standing there, aiming into eyes, rince and repeat. Are you seriously suggesting that quote: "Fallout combat is better"?? LoL
I mean, I am not saying that W2 has combat that is on par with X-Com, JA2, etc. But to say that its worse than Fallout combat is ridiculous.
I hope you understand that you have just shot yourself in the foot here. My whole point is that IF combat is as you say quote: "just like you do in Fallout", then how can you say that quote: "Fallout combat is better"? And no. At this point you are just making stuff up. 90% of combat is not you just standing there and shooting at things "like you do in Fallout". I am 50 hours into the game and so far 70% of encounters require you to use tactics in order to survive. When I am forced to stay in the open and just shoot "like you do in Fallout", I usually take a lot of damage and have to use every turn effectively.P.S., you just stand there and shoot guys in Wasteland 2 just like you do in Fallout. I'm amused you think otherwise when 90% of the encounters have you largely footed to where you started the fight.
There's almost nothing going on in W2 'tactics' wise. Many battlefields have you stationed very close (if you move at all) to where you started the fight. That's been commented on again and again in the combat thread. W2 implements cover, but that's about as far as it goes. It's like you designed a hunting game and thought putting a scope on the rifle covered the rest of the mechanics just fine. Fallout's combat is simple, and it's also better. Because it fits the design of the game. Just like Doom has good combat, even though it lacks cover, iron-sights, leaning, jumping, or crouching. Because how 'good' a feature's implementation can be is not based solely on what that feature is, but by what is designed around it.
Not only that, but making an all assault rifle team will result in a completely gimped party. You will suffer from a severe lack of bullets and will probably have to waste scrap on bullets instead of affording yourself good armor or some other useful stuff. In combat you will usually get less shots/turn, thus making your team less effective and you will also lack the special benefits one gets with a more diverse party. For example shotgun specialist can target multiple enemies and does a massive amount of damage from up close. Submachine gun is great for cutting an enemy in size when they come too close. A pistol is the best weapon to use when you have to deal with many enemies who have very little HP left, due to small amount of action points required. After all you don't want to do 120 damage to one enemy that has just 2 HP left, and leaving other 2 enemies with the same amount of HP alive. So using a pistol is much more viable. And lets not forget how useful energy weapons are against armored enemies and robots.It's way better than DOS. it's nto even close.
As for FOs, it does some things better and some things worse.
"For 50% of the game the only tactics involve is using Assault rifles to turn everything into blood sausages,"
Hilariously enough, I have never sued an assault rifle in the game. LMAO
Also, assault rfiles were extremely useful in FO series comapred to single shot pistols. IMAGINE THAT.
Not only that, but making an all assault rifle team will result in a completely gimped party. You will suffer from a severe lack of bullets and will probably have to waste scrap on bullets instead of affording yourself good armor or some other useful stuff. In combat you will usually get less shots/turn, thus making your team less effective and you will also lack the special benefits one gets with a more diverse party. For example shotgun specialist can target multiple enemies and does a massive amount of damage from up close. Submachine gun is great for cutting an enemy in size when they come too close. , due to small amount of action points required. After all you don't want to do 120 damage to one enemy that has just 2 HP left, and leaving other 2 enemies with the same amount of HP alive. So using a pistol is much more viable. And lets not forget how useful energy weapons are against armored enemies and robots.It's way better than DOS. it's nto even close.
As for FOs, it does some things better and some things worse.
"For 50% of the game the only tactics involve is using Assault rifles to turn everything into blood sausages,"
Hilariously enough, I have never sued an assault rifle in the game. LMAO
Also, assault rfiles were extremely useful in FO series comapred to single shot pistols. IMAGINE THAT.
Seriously, I don't understand how some people can say the stuff they are saying with a straight face.
I understand that inxile pays you wage, so you have to say the stuff that you do.
Are you confusing him with sea? Same Avatar, happened to me, as well. Or is Mareus part of inXile, too? If so, is bearded IWD guy mandatory when you work at inXile?
I have no idea what you are talking about. My submachine and shotgun specialists have the most kills so far. Have you even tried them out or are you pulling this shit out of your ass?Not only that, but making an all assault rifle team will result in a completely gimped party. You will suffer from a severe lack of bullets and will probably have to waste scrap on bullets instead of affording yourself good armor or some other useful stuff. In combat you will usually get less shots/turn, thus making your team less effective and you will also lack the special benefits one gets with a more diverse party. For example shotgun specialist can target multiple enemies and does a massive amount of damage from up close. Submachine gun is great for cutting an enemy in size when they come too close. , due to small amount of action points required. After all you don't want to do 120 damage to one enemy that has just 2 HP left, and leaving other 2 enemies with the same amount of HP alive. So using a pistol is much more viable. And lets not forget how useful energy weapons are against armored enemies and robots.It's way better than DOS. it's nto even close.
As for FOs, it does some things better and some things worse.
"For 50% of the game the only tactics involve is using Assault rifles to turn everything into blood sausages,"
Hilariously enough, I have never sued an assault rifle in the game. LMAO
Also, assault rfiles were extremely useful in FO series comapred to single shot pistols. IMAGINE THAT.
Seriously, I don't understand how some people can say the stuff they are saying with a straight face.
There is no such thing as resource management beyond weight issues when it comes to bullets, the amount of cash you get from scrap and selling all the stuff you loot more than makes having 5.56 ammo for assault rifles, or any other type of ammo trivial.
I rolled through arizona without a single fight becoming little more than an annoyance, Modded assault rifles have amazing range/damage, more than the heavy machine guns (assault rifles without mods), pistols, shotguns (lol).
The game is poorly balanced and easy for most people with basic concept of how to play a turned based game, trying to make up tactics like "Submachine gun is great for cutting an enemy in size when they come too close" or "For example shotgun specialist can target multiple enemies and does a massive amount of damage from up close." is ridiculous when you just shoot them in the face with a rifle because why bother putting points into weapon types that are obviously gimped for most of the game like SMG's or shotguns.
Man... awful choice. What did you do to yourself?!There, done.
I have no idea what you are talking about. My submachine and shotgun specialists have the most kills so far. Have you even tried them out or are you pulling this shit out of your ass?Not only that, but making an all assault rifle team will result in a completely gimped party. You will suffer from a severe lack of bullets and will probably have to waste scrap on bullets instead of affording yourself good armor or some other useful stuff. In combat you will usually get less shots/turn, thus making your team less effective and you will also lack the special benefits one gets with a more diverse party. For example shotgun specialist can target multiple enemies and does a massive amount of damage from up close. Submachine gun is great for cutting an enemy in size when they come too close. , due to small amount of action points required. After all you don't want to do 120 damage to one enemy that has just 2 HP left, and leaving other 2 enemies with the same amount of HP alive. So using a pistol is much more viable. And lets not forget how useful energy weapons are against armored enemies and robots.It's way better than DOS. it's nto even close.
As for FOs, it does some things better and some things worse.
"For 50% of the game the only tactics involve is using Assault rifles to turn everything into blood sausages,"
Hilariously enough, I have never sued an assault rifle in the game. LMAO
Also, assault rfiles were extremely useful in FO series comapred to single shot pistols. IMAGINE THAT.
Seriously, I don't understand how some people can say the stuff they are saying with a straight face.
There is no such thing as resource management beyond weight issues when it comes to bullets, the amount of cash you get from scrap and selling all the stuff you loot more than makes having 5.56 ammo for assault rifles, or any other type of ammo trivial.
I rolled through arizona without a single fight becoming little more than an annoyance, Modded assault rifles have amazing range/damage, more than the heavy machine guns (assault rifles without mods), pistols, shotguns (lol).
The game is poorly balanced and easy for most people with basic concept of how to play a turned based game, trying to make up tactics like "Submachine gun is great for cutting an enemy in size when they come too close" or "For example shotgun specialist can target multiple enemies and does a massive amount of damage from up close." is ridiculous when you just shoot them in the face with a rifle because why bother putting points into weapon types that are obviously gimped for most of the game like SMG's or shotguns.
Again, I submit to you that you are pulling this information out of your ass. A quick look at weapon tables proves that the same tier weapons do similar base damage, and then you have shotguns like SPAZ 12 or Jackhammer that do well over 50 base damage with a single shot, while also having the ability to burst fire x3.Shotgun? really? Maybe you are playing some magic inxile build that makes shotguns not to be crap.
I can do upwards of 150 dmg with a 6 AP 3xshot attack with an assault rifle on a single mob with arizona assault rifles, i can get 2 of those off on an assault rifle build character, 300 damage or more depending on mobs. then comes along my shotgun character, that needs to be up close to mobs, have them wonderfully lined up in such a way as to do damage to more than one to be worth the AP cost, that has limited ammo capacity, that forces me to maneuvers my squad around as to not be hit by friendly fire, and maybe does a magical number of 50 damage per hit.
Yeah, shotguns are awesome.