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Wasteland Wasteland 2 Thread - Director's Cut

agris

Arcane
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Joined
Apr 16, 2004
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6,955
It's shaped / constructed like a box that a boardgame would come in.
 

mindx2

Codex Roaming East Coast Reporter
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How big is it? It's impossible to tell from those pictures so it could be just as small as the boxes for D:OS and Shadowrun Returns . Also, that's just the regular edition right? So... eh... tag me when we see the Collector's boxes...
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
37,356
More Mills:

This has been my experience with the keywords. I was hoping for something like Leisure Suit Larry 1 where it would just make jokes or give details on topics
http://i.imgur.com/yy8Qa96.jpg

Glad to see somebody is working on a mod that helps you find those keywords without randomly stabbing in the dark and getting the same error message each time. Reminds me of how many dialog and options there were in Daggerfall, people worked on a bunch of mods to make Oblivion more fun to talk to people, instead of just getting their one line dialog or just text dumps of information.
The text bar is implemented so poorly I have to wonder what they were thinking.

You can only get the 'happy' ending in Rail Nomads if you do everything right. My first time through the area I actually managed to luck into doing everything right, but the area is designed in such a way that it nearly requires savescumming. It's not a matter of 'choice' because you don't actually have a lot of choices here, you basically either *can* do a thing because your characters have the right build *and* you do everything in the right order or you don't so you can't. You either have enough points in the skills or you don't, but there's really not even any context for "enough" points in skills.

Good dungeon/module design of this type usually gives the player some sort of introduction to the area where they can test their skills. If they aren't a high enough level they can leave and come back later without ruining anything. But here that's not the case, the very first skill check you get in the area is a do-or-die event that has an arbitrary fail condition even if you do everything right. And if you fail this event the game treats you as though you intended to fail it. This isn't like in Wasteland 1 or the Witcher where your choices have unintended consequences, your actions have COMPLETELY unforeseeable consequences that don't even logically follow from the context.

Like the guy above said, it's not that this particular scene is the worst thing to ever happen, but it's a perfect distillation of all the stuff that's bad in the quest design of this game.

I know of a certain other grog-game Mills would definitely hate. :D

Yeah this is literally how the game is designed but they didn't take into account that most gamers are giant babies who have to have absolutely everything perfect or there's no way they're going to continue until it is.
It's not about being babies, I don't savescum when a chest blows up (unless it's the final chest in the dungeon, because good dungeon design dictates that the final reward not be fucking locked) it's about communication between the player and the designer, and they do it wrong. Often. Like, not to be all argument from authority here, but I'm a professional with a good amount of experience working on AAA RPGs and seeing people defend design this bad is like a chef having to listen to someone sing the praises of eating dirt.

some other chucklefuck said:
You worked on Alpha Protocol, right? The game that lets you turn invisible in plain sight and clear every room in under a second by chainshotting all the enemies Matrix-style. Yeah, what a marvel of mechanical design that was.
OHHHHHHHHHHHHHHHHHH BUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

And his response:
And I was personally responsible for all of it.

Alternately, the shittiness of AP was an excellent learning experience of what not to do.

Either way, go fuck yourself.

Touched a nerve. :lol:

We all know you-know-who wouldn't react like that to such a slammin' slam.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
So let me get this straight. This Mills who works for CD Projekt publicly tells someone on the internet to go fuck himself?
Does he still have a job after that?
 

Roguey

Codex Staff
Staff Member
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Messages
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So let me get this straight. This Mills who works for CD Projekt publicly tells someone on the internet to go fuck himself?
Does he still have a job after that?
Something Awful's behind a paywall a lot, so the game developers who post there get a bit too relaxed thinking they're invisible.

I'm sure he'll be fine, he's not representing his company in that thread and I doubt there's a policy that demands you have to be on your best behavior 24/7 like some sort of children's teacher. Now if he behaved badly in a Witcher 3 thread or a future Cyberpunk thread, there could be a problem, but that hasn't happened.
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
I would say Unity is to blame but they apparently can't stop praising it. Perhaps using a bunch of different externally-developed assets is the cause of the performance issues.

They have more than a little vested interest in praising it. Yeah, it could be the quality/polygon count of the purchased assets. Do they post poly count on stuff like that? Surely they do. And thing is, from what I remember messin' with map and model-making, typical environment models are far less expensive than world geometry; and it's common to turn some pieces of complex world geometry into models because it reduces the overall budget. And one of the things that usually looks awful while at the same time being a performance hog is character shadows. For some reason, that doesn't seem to me to be the case for WL2. Maybe I'm wrong but it seems like that to me. The particle system-- i.e. radiation fog-- is a fucking beast, though; on the world map the cost of that visual is insane.

And then in some maps you can just feel how the game is putting out tons more FPS than in the map you just left. When it's running clean, Unity actually feels pretty good-- like in a "Mysterious Shrine" map. Who knows what the difference is other than map size.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
Messages
24,995
Mills is an idiot. WAAA! Skills allow you or don't you allow you to do certain thing. That is what skills are for. You have a amx of 7 characters (I only go with 4) so boo hoo you can't do everything. FUCK OFF!
 

bozia2012

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Amigara Fault
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Mills is an idiot. WAAA! Skills allow you or don't you allow you to do certain thing. That is what skills are for. You have a amx of 7 characters (I only go with 4) so boo hoo you can't do everything. FUCK OFF!
I could and I did.

His rant about pillars is just...
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
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Then he's a flat out liar. That's even worse. Like I said, I don't play with 7 so I haven't maxed out skills until recently. Don't forgte, 'maxing out at or near end game' is not the same as 'maxing out early either'. It's not impressive to do it at end of game.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
OH MY FUCKING GOD

Huh, looks pretty cool and sturdy.
I think I would have preferred the collector's edition to be cardboard as well instead of what I suspect will be that sandwich box tin that feels crappy.

And why isn't the art centered on the front of the box?
:rpgcodex:
 

bozia2012

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Then he's a flat out liar. That's even worse. Like I said, I don't play with 7 so I haven't maxed out skills until recently. Don't forgte, 'maxing out at or near end game' is not the same as 'maxing out early either'. It's not impressive to do it at end of game.
I've made some poor choices and even stupid mistakes (2 characters with toaster repair ), but I've only missed some x-ass checks in RNC area (only because I went there before AgC/HP) and the rubble near MatthiasTV in LA (I was kinda speeding at that point).

Otherwise my party was able to do all checks it stumbled upon. I used recruits only as mules/dps, save for Ralphy's toaster skills.

Experienced player can make a perfect party and not use recruits at all.
 

Brother None

inXile Entertainment
Developer
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Jul 11, 2004
Messages
5,673
How big is it?
About the same size as the classic Fallout boxes AFAIK (I'm a CE backer too so I don't have any boxes yet myself).

Hey guys. Really newb question here but how do I get the 'settings/popup screen' to appear before the game actually loads in?

I want to change my video settings before going into the game. This window came up once but now it doesn't come up and I need it. thanks!
I don't know of any command line to force the launcher, but there are command lines to launch with specific graphics settings: http://docs.unity3d.com/Manual/CommandLineArguments.html

Or you can edit them by opening up regedit and going to HKEY_CURRENT_USER/inXile/Wasteland2 and just editing it there. Depends on what you need to change?
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Is there any way (mod, editing the files, whatever) to create a 6- instead of a 4-person party? I don't care for NPCs much so I'd like to only leave 1 NPC slot open.
 

Black

Arcane
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May 8, 2007
Messages
1,873,256
I dunno, I meant if someone makes a mod or something they should go for enabling 7 peeps right from the start, not 6.
 

Xeon

Augur
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Apr 9, 2013
Messages
1,858
I read that the 3 recruits near the exit with the goat are replacements I think for when one of the four created NPCs gets killed so they probably don't lose control or behave like the companion NPCs.

You can recruit them maybe and remove their stats and skills with a save editor and take the points to re-spec them as you want. I think?
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So make it 7 man party total

How do I do that?

Somebody on SA replied to you: http://forums.somethingawful.com/sh...erid=0&perpage=40&pagenumber=77#post435498780

Sure, I made the first 4 guys I wanted, started the game, clicked through the Vargas speech, and saved the game as 'Party 1'. Created three more guys and a guy named 'FAKE DUDE' who wouldn't be transfered, clicked through the Vargas speech, and saved the game as 'Party 2'.

Save games are stored under users/YOUR COMPUTER NAME/My documents/My games/Wasteland2/Save Games

Open up the .XML file under 'Party 2'. I used Notepad++, but I imagine any old text editor will do.

As far as I can tell the block of PC data starts with a tag <pcs> and ends with the tag </pcs>

Each individual character starts with <pcdata> and ends with </pcdata>, which is followed by another set of <pcdata> (with your PC defined in here) </pcdata> until all the PCs are defined.

So, I searched <pcdata>

Which showed me some stuff like this:

quote:
<PcData><name>&lt;@&gt;Ol' Toby{M}</name><displayName>&lt;@&gt;Ol' Toby{M}</displayName><portraitName>wl2_Portrait_Hector</portraitName><gender>Masculine</gender>
So I copied everything from the start of the first <pcdata> tag down until the </pcdata> of the third character. I other words, I stopped just before the <pcdata> tag for 'FAKE DUDE'. Then I pasted the data into another instance of Notepad. If you take a few minutes to look at how it's laid out it shouldn't be too hard to get the general idea. You want the text you copy/paste out to start with <pcdata> include all the characters you want, and end with </pcdata>.

Then I opened up the 'Party 1' save game and searched for </pcs>. Remember, that defines the very end of the PC block. This guaranteed that I'd be pasting my characters after the first four I had made for the 'Party 1' save. Then I put the mouse cursor just in front of </pcs> and pressed cntrl-V to paste my data, saved the game and it booted up perfectly.

I'm not sure I've described it clearly enough, but if you keep this in mind:

quote:
As far as I can tell the block of PC data starts with a tag <pcs> and ends with the tag </pcs>

Each individual character starts with <pcdata> and ends with </pcdata>
And look at what you're doing carefully, it should be really easy.

No promises that your game won't melt if you try to do 8+ characters or something crazy, though!

EDIT: Almost forgot! When you load the modified games your characters will overlap on the actual map and occupy the same space, but if you click to move the party they'll unbunch and move free. I haven't enountered any obvious bugs or oddities from my 7 player game, but
emot-siren.gif
YOUR MILEAGE MAY VARY
emot-siren.gif
. Unsupported hack. Perform at own risk, etc etc.
wink.gif
 

MrBuzzKill

Arcane
Developer
Joined
Aug 31, 2013
Messages
712
Game tends to annoy me with seemingly traversible terrain actually blocking the way
Like this (this little hill is impassable)
YqnMsHL.png


Would it have killed them just to put a fence or something in there instead
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Goddamn, looks good. And that map.

:lol: at "Do not make illegal copies of this disc". Moar like do not make useless copies of this disc, amirite?
 

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