The text bar is implemented so poorly I have to wonder what they were thinking.This has been my experience with the keywords. I was hoping for something like Leisure Suit Larry 1 where it would just make jokes or give details on topics
http://i.imgur.com/yy8Qa96.jpg
Glad to see somebody is working on a mod that helps you find those keywords without randomly stabbing in the dark and getting the same error message each time. Reminds me of how many dialog and options there were in Daggerfall, people worked on a bunch of mods to make Oblivion more fun to talk to people, instead of just getting their one line dialog or just text dumps of information.
You can only get the 'happy' ending in Rail Nomads if you do everything right. My first time through the area I actually managed to luck into doing everything right, but the area is designed in such a way that it nearly requires savescumming. It's not a matter of 'choice' because you don't actually have a lot of choices here, you basically either *can* do a thing because your characters have the right build *and* you do everything in the right order or you don't so you can't. You either have enough points in the skills or you don't, but there's really not even any context for "enough" points in skills.
Good dungeon/module design of this type usually gives the player some sort of introduction to the area where they can test their skills. If they aren't a high enough level they can leave and come back later without ruining anything. But here that's not the case, the very first skill check you get in the area is a do-or-die event that has an arbitrary fail condition even if you do everything right. And if you fail this event the game treats you as though you intended to fail it. This isn't like in Wasteland 1 or the Witcher where your choices have unintended consequences, your actions have COMPLETELY unforeseeable consequences that don't even logically follow from the context.
Like the guy above said, it's not that this particular scene is the worst thing to ever happen, but it's a perfect distillation of all the stuff that's bad in the quest design of this game.
It's not about being babies, I don't savescum when a chest blows up (unless it's the final chest in the dungeon, because good dungeon design dictates that the final reward not be fucking locked) it's about communication between the player and the designer, and they do it wrong. Often. Like, not to be all argument from authority here, but I'm a professional with a good amount of experience working on AAA RPGs and seeing people defend design this bad is like a chef having to listen to someone sing the praises of eating dirt.Yeah this is literally how the game is designed but they didn't take into account that most gamers are giant babies who have to have absolutely everything perfect or there's no way they're going to continue until it is.
OHHHHHHHHHHHHHHHHHH BUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNsome other chucklefuck said:You worked on Alpha Protocol, right? The game that lets you turn invisible in plain sight and clear every room in under a second by chainshotting all the enemies Matrix-style. Yeah, what a marvel of mechanical design that was.
And I was personally responsible for all of it.
Alternately, the shittiness of AP was an excellent learning experience of what not to do.
Either way, go fuck yourself.
Something Awful's behind a paywall a lot, so the game developers who post there get a bit too relaxed thinking they're invisible.So let me get this straight. This Mills who works for CD Projekt publicly tells someone on the internet to go fuck himself?
Does he still have a job after that?
I would say Unity is to blame but they apparently can't stop praising it. Perhaps using a bunch of different externally-developed assets is the cause of the performance issues.
I could and I did.Mills is an idiot. WAAA! Skills allow you or don't you allow you to do certain thing. That is what skills are for. You have a amx of 7 characters (I only go with 4) so boo hoo you can't do everything. FUCK OFF!
OH MY FUCKING GOD
I've made some poor choices and even stupid mistakes (2 characters with toaster repairThen he's a flat out liar. That's even worse. Like I said, I don't play with 7 so I haven't maxed out skills until recently. Don't forgte, 'maxing out at or near end game' is not the same as 'maxing out early either'. It's not impressive to do it at end of game.
About the same size as the classic Fallout boxes AFAIK (I'm a CE backer too so I don't have any boxes yet myself).How big is it?
I don't know of any command line to force the launcher, but there are command lines to launch with specific graphics settings: http://docs.unity3d.com/Manual/CommandLineArguments.htmlHey guys. Really newb question here but how do I get the 'settings/popup screen' to appear before the game actually loads in?
I want to change my video settings before going into the game. This window came up once but now it doesn't come up and I need it. thanks!
So make it 7 man party total
So make it 7 man party total
How do I do that?
Sure, I made the first 4 guys I wanted, started the game, clicked through the Vargas speech, and saved the game as 'Party 1'. Created three more guys and a guy named 'FAKE DUDE' who wouldn't be transfered, clicked through the Vargas speech, and saved the game as 'Party 2'.
Save games are stored under users/YOUR COMPUTER NAME/My documents/My games/Wasteland2/Save Games
Open up the .XML file under 'Party 2'. I used Notepad++, but I imagine any old text editor will do.
As far as I can tell the block of PC data starts with a tag <pcs> and ends with the tag </pcs>
Each individual character starts with <pcdata> and ends with </pcdata>, which is followed by another set of <pcdata> (with your PC defined in here) </pcdata> until all the PCs are defined.
So, I searched <pcdata>
Which showed me some stuff like this:
quote:
<PcData><name><@>Ol' Toby{M}</name><displayName><@>Ol' Toby{M}</displayName><portraitName>wl2_Portrait_Hector</portraitName><gender>Masculine</gender>So I copied everything from the start of the first <pcdata> tag down until the </pcdata> of the third character. I other words, I stopped just before the <pcdata> tag for 'FAKE DUDE'. Then I pasted the data into another instance of Notepad. If you take a few minutes to look at how it's laid out it shouldn't be too hard to get the general idea. You want the text you copy/paste out to start with <pcdata> include all the characters you want, and end with </pcdata>.
Then I opened up the 'Party 1' save game and searched for </pcs>. Remember, that defines the very end of the PC block. This guaranteed that I'd be pasting my characters after the first four I had made for the 'Party 1' save. Then I put the mouse cursor just in front of </pcs> and pressed cntrl-V to paste my data, saved the game and it booted up perfectly.
I'm not sure I've described it clearly enough, but if you keep this in mind:
quote:
As far as I can tell the block of PC data starts with a tag <pcs> and ends with the tag </pcs>And look at what you're doing carefully, it should be really easy.
Each individual character starts with <pcdata> and ends with </pcdata>
No promises that your game won't melt if you try to do 8+ characters or something crazy, though!
EDIT: Almost forgot! When you load the modified games your characters will overlap on the actual map and occupy the same space, but if you click to move the party they'll unbunch and move free. I haven't enountered any obvious bugs or oddities from my 7 player game, butYOUR MILEAGE MAY VARY
. Unsupported hack. Perform at own risk, etc etc.![]()
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Aesthetics. What difference would it make if they would add an arbitrarily impassable fence?Would it have killed them just to put a fence or something in there instead