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Wasteland Wasteland 2 Thread - Director's Cut

Owlish

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His statement is still valid. There have been RTS for consoles, I remember playing C&C on Sega Saturn, but they don't design RTS with console in mind.

you're sure that any game was not designed with consoles in mind, how
How are you going to play a game like Starcraft II with a controller?
 

CthuluIsSpy

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.
The analogue sticks are not precise, and you don't get hotkeys.
Trying to play a RTS with a controller is like trying to play a Japanese character action game with a mouse and keyboard. Yeah sure, its possible, but you are going to have a harder time than just using the proper peripheral.
 

CthuluIsSpy

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

?

Turn-Based games have always been a part of console gaming (More so than they ever were on PC even). So, not a surprise, nor anything to sully there.

Whilst still a little clunky, it works better than RTS, as you don't have to worry so much about quickly getting the right unit to the right place. Its still inefficient, but it won't impact your game all that much. It will just take some time.
 

Duraframe300

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Turn-Based games have always been a part of console gaming (More so than they ever were on PC even).

:nocountryforshitposters:

Not even lying. There are overall probably more turn-based rpgs (and more popular ones like Ogre Battle, FF Tactics, Fire Emblem, Langrisser, Disgea and all those games, Shining Force, Vandal Hearts, Valkyria Chorincles, Growlanser..................................................) on console than on PC.

https://en.wikipedia.org/wiki/Tactical_role-playing_game
 

cvv

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I'm sure there are some turn-based games on consoles. But saying TB games are a part of console gaming even more than PC gaming is fucking bananas.
 

Roguey

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Turn based RPGs died in the early 90s (Fallout being one last gasp), whereas they continued to thrive on consoles through the 00s.
 

cvv

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Turn based RPGs died in the early 90s (Fallout being one last gasp), whereas they continued to thrive on consoles through the 00s.

Jesus fucking christ, outside of the jRPG ghetto there were next to none turn based RPGs on consoles. Plus the statement I reacted to was "TB gaming was a bigger part of consoles than it EVER was on PC". TB gaming in general, mind you. Now let's stop please, this is getting really retarded now.
 

Roguey

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Jesus fucking christ, outside of the jRPG ghetto there were next to none turn based RPGs on consoles. Plus the statement I reacted to was "TB gaming was a bigger part of consoles than it EVER was on PC". TB gaming in general, mind you. Now let's stop please, this is getting really retarded now.
Pokemon, Final Fantasy, and Dragon Quest make up a hell of a ghetto. :M
 
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Sacred82

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.

"inherent inaccuracies of a controller" :lol:

what limited experience do you have with "inaccurate console controls"?

The analogue sticks are not precise, and you don't get hotkeys.

Analog sticks are precisely doing what analog sticks are supposed to do. A well designed console game isn't going to require absolue precision movement with an analog stick... in fact console controls tend to be way more intelligent because they allow you to latch onto things and navigate without turning the game into a precision clicking contest for autists. If that's what you like your games' difficulty to depend upon, that's retarded.
 

CthuluIsSpy

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.

"inherent inaccuracies of a controller" :lol:

what limited experience do you have with "inaccurate console controls"?

Try not using auto-aim, or sniping in Dark Souls.
 
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Sacred82

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.

"inherent inaccuracies of a controller" :lol:

what limited experience do you have with "inaccurate console controls"?

Try not using auto-aim, or sniping in Dark Souls.

nice moving the goal posts here, from RTS to Dark Souls :lol:, but I'll humour you, you're saying Dark Souls is a clear case of games being superior (to control) because developed with PC in mind first?

:nocountryforshitposters:
 

CthuluIsSpy

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.

"inherent inaccuracies of a controller" :lol:

what limited experience do you have with "inaccurate console controls"?

Try not using auto-aim, or sniping in Dark Souls.

nice moving the goal posts here, from RTS to Dark Souls :lol:, but I'll humour you, you're saying Dark Souls is a clear case of games being superior (to control) because developed with PC in mind first?

:nocountryforshitposters:

What are you on about? Dark Souls wasn't made for PC first, and in most cases using a controller would be preferable. Free aiming is harder with the analogue stick than a mouse though due to the lack of precision, just like how clicking on a moving unit on a RTS, micro-ing or grouping would be difficult on a controller too. Explain how you can micro with a controller, because that's a big part of RTS games.
 

Zombra

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It's OK for controllers to be awkward and sketchy because console games are designed to accommodate these weaknesses. In fact that makes them superior somehow!
kisspng-student-education-test-school-employability-jovenes-5b18349f70e8c7.6608568315283129914625.jpg
 
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Sacred82

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.

"inherent inaccuracies of a controller" :lol:

what limited experience do you have with "inaccurate console controls"?

Try not using auto-aim, or sniping in Dark Souls.

nice moving the goal posts here, from RTS to Dark Souls :lol:, but I'll humour you, you're saying Dark Souls is a clear case of games being superior (to control) because developed with PC in mind first?

:nocountryforshitposters:

What are you on about? Dark Souls wasn't made for PC first, and in most cases using a controller would be preferable. Free aiming is harder with the analogue stick than a mouse though due to the lack of precision, just like how clicking on a moving unit on a RTS, micro-ing or grouping would be difficult on a controller too. Explain how you can micro with a controller, because that's a big part of RTS games.

I played the original Dark Souls on PS3 for a very short time (because there was nothing else worthwhile for it). It did have some kind of lock-on IIRC, I don't know why you'd even turn it off. The whole point of the game was remembering enemy movement patterns, it wasn't very shootery anyways.

Console games tend to have functionality that PC games don't have in the same way, precisely because PC autists love clicking on things precisely with the mouse. Where you can easily latch onto/ browse through unity on consoles, RTS on PC are basically mouse dexterity contests.
 

CthuluIsSpy

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.

"inherent inaccuracies of a controller" :lol:

what limited experience do you have with "inaccurate console controls"?

Try not using auto-aim, or sniping in Dark Souls.

nice moving the goal posts here, from RTS to Dark Souls :lol:, but I'll humour you, you're saying Dark Souls is a clear case of games being superior (to control) because developed with PC in mind first?

:nocountryforshitposters:

What are you on about? Dark Souls wasn't made for PC first, and in most cases using a controller would be preferable. Free aiming is harder with the analogue stick than a mouse though due to the lack of precision, just like how clicking on a moving unit on a RTS, micro-ing or grouping would be difficult on a controller too. Explain how you can micro with a controller, because that's a big part of RTS games.

I played the original Dark Souls on PS3 for a very short time (because there was nothing else worthwhile for it). It did have some kind of lock-on IIRC, I don't know why you'd even turn it off. The whole point of the game was remembering enemy movement patterns, it wasn't very shootery anyways.

Console games tend to have functionality that PC games don't have in the same way, precisely because PC autists love clicking on things precisely with the mouse. Where you can easily latch onto/ browse through unity on consoles, RTS on PC are basically mouse dexterity contests.

If you have a bow you can use strong attack to enter a sort of first person mode. This allows you to shoot enemies out of lock on range, enabling to either pull them closer (so you don't get ambushed by 3 guys or something) or just cheese the AI by sniping at them from a ledge. Its a useful tactic.
 
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Sacred82

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Damn. Seems like the only genre left unspoiled by consoles are RTSs and MOBAs.

muh complecks PC controls vs. effective console controls

:kingcomrade:

I mean, consoles and RTS have only been done as far back as Dune II on the Mega Drive, but fuck reality

:hero:

If you don't mind playing it like shit due to the inherent inaccuracies of a controller, sure.

"inherent inaccuracies of a controller" :lol:

what limited experience do you have with "inaccurate console controls"?

Try not using auto-aim, or sniping in Dark Souls.

nice moving the goal posts here, from RTS to Dark Souls :lol:, but I'll humour you, you're saying Dark Souls is a clear case of games being superior (to control) because developed with PC in mind first?

:nocountryforshitposters:

What are you on about? Dark Souls wasn't made for PC first, and in most cases using a controller would be preferable. Free aiming is harder with the analogue stick than a mouse though due to the lack of precision, just like how clicking on a moving unit on a RTS, micro-ing or grouping would be difficult on a controller too. Explain how you can micro with a controller, because that's a big part of RTS games.

I played the original Dark Souls on PS3 for a very short time (because there was nothing else worthwhile for it). It did have some kind of lock-on IIRC, I don't know why you'd even turn it off. The whole point of the game was remembering enemy movement patterns, it wasn't very shootery anyways.

Console games tend to have functionality that PC games don't have in the same way, precisely because PC autists love clicking on things precisely with the mouse. Where you can easily latch onto/ browse through unity on consoles, RTS on PC are basically mouse dexterity contests.

If you have a bow you can use strong attack to enter a sort of first person mode. This allows you to shoot enemies out of lock on range, enabling to either pull them closer (so you don't get ambushed by 3 guys or something) or just cheese the AI by sniping at them from a ledge. Its a useful tactic.

Hmm. So it's cheese, but not comfortable enough to use?

:hero:

Not saying using a bow wasn't a pain, I never played an archer. Just that you don't make it sound like a problem.
 

Deleted Member 16721

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The tastiest shit still tastes like shit.

Says the guy who has absolutely no experience with the controller. I've used it for hundreds of hours with RPGs such as NWN, PS:T, BG, and more, and yes, it is quite comfortable and certainly playable with the controller. There is a reason Beamdog is making console versions of the Infinity Engine games and it's because the controls via a controller feel great and are easy to use. I know, I've played those games extensively with it.
 

SkiNNyBane

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Grab the Codex by the pussy
The tastiest shit still tastes like shit.

Says the guy who has absolutely no experience with the controller. I've used it for hundreds of hours with RPGs such as NWN, PS:T, BG, and more, and yes, it is quite comfortable and certainly playable with the controller. There is a reason Beamdog is making console versions of the Infinity Engine games and it's because the controls via a controller feel great and are easy to use. I know, I've played those games extensively with it.

But why?
 

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