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Wasteland Wasteland 2 Thread - Director's Cut

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
The second visit to the Prison
after you return from Damonta and the Red Skorpion militia went apeshit
feels kinda weak.

Why are half the civilians dead? Like, they were pissed off at the rangers so they decided to kill all their own citizens (and their only apparent source of income)?

Plus, the meeting with Bobby. It's cool that there's a diplomatic option (even if it's limited to only one dialogue skill) but the game doesn't seem to acknowledge if you kill him immediately after getting him to agree to a peace treaty. Quest log still thinks he's alive, farmer guy still calls me a faggot for making peace etc. The RSM soldiers on the way out remain friendly as well even though I slaughtered all their leaders.

Moving on to California anyway, game is still impressing me for the most part.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,919
Combat constantly leaves me scratching my head as to why it is the way it is. Someone explain to me the point of a grid system when enemies can cross the entire map - out of the distant fog of war - and close rank on your soldiers, all on one turn? What's the point of a grid if there's literally zero ways to manipulate the interplay between you and enemies? Smoke grenades, no. Knockbacks, no. Slows, no. Morale? Nope. Though there's a random "ally charges into enemy ranks because fuck everything" effect. I have a 4-leadership person in the squad and they still do this way too often. Aside from random effects like bleeding, there's no intentional crippling system. Dunno why my guy's pistol jams three time in a row. It'd be cool if it were an AOE effect of too many enemies being around, so the guy gets nervous, that'd be an interesting gameplay mechanic, ya know, something the player could pay attention to. Instead it's just redundant gun jams for the sake of fuck you, that's why. (I wasn't even in 'battle' when this happened, just popping the explodey pods.) What's the point of ambush if your grunts will shoot their own team members in the face? Particularly when the infinite stamina enemies sprint around your formations all willy nilly? What's the point of melee ambush if there's no diagonal zone of control? Why is there even a 'diagonal' weapon preference for blunt weapons over sharp?

I got a good laugh out of how terribly designed the Ag Center ending turned out to be:

So there's the Doctor surrounded by dead bodies. My perception was high enough to recognize he was the one who had killed them. Cool, so I can call him out on it and get the upper hand, right? Apparently not. No, he still gets the first initiative. What was the fucking point of the perception check if it serves to actually do nothing? And why does a guy who is covered in blood, admittedly torn to shreds by the bugs, have 100HP and enough initiative to - and I counted here - fire TEN SHOTS TO START THE BATTLE. Why does he fire so many shots, reloads, and fires more shots, while my people just fucking sit there? And he does this with a revovler. Is this Doctor a fat, bloodied piece of shit or Neo breaking the Matrix while my guys just stand around being wowed? BTW, the battle consists of shooting him while he just stands there. I hope somebody, somebody else out there also saw how retarded and shit banal that was.
 

Jezal_k23

Guest
So there's the Doctor surrounded by dead bodies. My perception was high enough to recognize he was the one who had killed them. Cool, so I can call him out on it and get the upper hand, right? Apparently not. No, he still gets the first initiative. What was the fucking point of the perception check if it serves to actually do nothing? And why does a guy who is covered in blood, admittedly torn to shreds by the bugs, have 100HP and enough initiative to - and I counted here - fire TEN SHOTS TO START THE BATTLE. Why does he fire so many shots, reloads, and fires more shots, while my people just fucking sit there? And he does this with a revovler. Is this Doctor a fat, bloodied piece of shit or Neo breaking the Matrix while my guys just stand around being wowed? BTW, the battle consists of shooting him while he just stands there. I hope somebody, somebody else out there also saw how retarded and shit banal that was.

Exact same thing happened to me. I was really shocked by it too. How the fuck did it happen? That guy scared me.
 

Morkar Left

Guest
It has only 9 reviews on metacritic, a user score of 7 and a critics score of 79 (and we know the standard gaming crowd would look at those as bad scores). More reviews need to come out. So far from I've seen it's doing reasonably well, but it's not making the impression that DOS did. I think the thing about DOS was that the players made enough of a fuss about it that a lot of reviewers caught on to it, making it the representative of the old school CRPG resurgence or some shit like that. I actually heavily disagree with that as I find DOS a lot simpler, a lot more newbie friendly, and a lot easier than, let's say Wasteland 2 itself and if I were looking for a real representative of old school CRPGs, I'd choose this rather than DOS.

EDIT: not that games have to be unfriendly and hard to get into in order to be considered old school, but choosing DOS as a prime representative of old school games is just something I find extremely bizarre. The fact that most reviewers managed to get into it just fine and didn't complain about any difficulty issues or anything like that speaks for itself.

Looking at the fan-critics it's really splitted. It's either 10/10 or some guys who give it 0/10 because it's not Fallout 3 or not Fallout enough for the grognards.
 

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
So there's the Doctor surrounded by dead bodies. My perception was high enough to recognize he was the one who had killed them. Cool, so I can call him out on it and get the upper hand, right? Apparently not. No, he still gets the first initiative. What was the fucking point of the perception check if it serves to actually do nothing? And why does a guy who is covered in blood, admittedly torn to shreds by the bugs, have 100HP and enough initiative to - and I counted here - fire TEN SHOTS TO START THE BATTLE. Why does he fire so many shots, reloads, and fires more shots, while my people just fucking sit there? And he does this with a revovler. Is this Doctor a fat, bloodied piece of shit or Neo breaking the Matrix while my guys just stand around being wowed? BTW, the battle consists of shooting him while he just stands there. I hope somebody, somebody else out there also saw how retarded and shit banal that was.

If I had to guess, that guy is probably a cyborg akin to T-100. You find those torn and shot androids in other major locations, but none in the Ag Center. Why? Must be because that doctor was one. The explosion after his death seems to confirm it. Still that doesn't excuse him going first with no reaction from the characters, even fucking Hard Ass check doesn't help. It'd be better if there was at least some cover available so that at least only the talker would get faceful of lead, but noooo, entire party gets fucked up.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
So there's the Doctor surrounded by dead bodies. My perception was high enough to recognize he was the one who had killed them. Cool, so I can call him out on it and get the upper hand, right? Apparently not. No, he still gets the first initiative. What was the fucking point of the perception check if it serves to actually do nothing? And why does a guy who is covered in blood, admittedly torn to shreds by the bugs, have 100HP and enough initiative to - and I counted here - fire TEN SHOTS TO START THE BATTLE. Why does he fire so many shots, reloads, and fires more shots, while my people just fucking sit there? And he does this with a revovler. Is this Doctor a fat, bloodied piece of shit or Neo breaking the Matrix while my guys just stand around being wowed? BTW, the battle consists of shooting him while he just stands there. I hope somebody, somebody else out there also saw how retarded and shit banal that was.

Exact same thing happened to me. I was really shocked by it too. How the fuck did it happen? That guy scared me.

My assumption was he was some kind of highly trained super ninja shooter dude and it was reflecting how he was diving in and out of cover popamoling it up as if he was James Bond on steroids... then, of course, you realise that he's supposed to have fatal bleeding wounds, and... yeah. Boss Power?
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,363
Shadorwun: Hong Kong
It'd be cool if it were an AOE effect of too many enemies being around, so the guy gets nervous, that'd be an interesting gameplay mechanic, ya know, something the player could pay attention to.

But that effect does exist, when your guys get nervous because of too many enemies close by and their aim turns from super-shit to ultra-shit. Haven't you noticed the little red "nervous" icons?
 

Ovplain

Arcane
Patron
Joined
Jul 23, 2009
Messages
1,890
Location
Down by the riverside
RPG Wokedex
Only just finished Highpool, heading to the AG Center now. My only major gripe with the game so far is that it crashes about once every hour or so.:/ Otherwise I'm having a ton of fun!<3
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I got a good laugh out of how terribly designed the Ag Center ending turned out to be:

So there's the Doctor surrounded by dead bodies. My perception was high enough to recognize he was the one who had killed them. Cool, so I can call him out on it and get the upper hand, right? Apparently not. No, he still gets the first initiative. What was the fucking point of the perception check if it serves to actually do nothing? And why does a guy who is covered in blood, admittedly torn to shreds by the bugs, have 100HP and enough initiative to - and I counted here - fire TEN SHOTS TO START THE BATTLE. Why does he fire so many shots, reloads, and fires more shots, while my people just fucking sit there? And he does this with a revovler. Is this Doctor a fat, bloodied piece of shit or Neo breaking the Matrix while my guys just stand around being wowed? BTW, the battle consists of shooting him while he just stands there. I hope somebody, somebody else out there also saw how retarded and shit banal that was.


He is a fucking cyborg, you can reveal it with 2 smartass checks. You can attack him directly if you want the first shot, but Angela not likes that kind of stuff.
 

J_C

One Bit Studio
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Developer
Joined
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Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Combat constantly leaves me scratching my head as to why it is the way it is. Someone explain to me the point of a grid system when enemies can cross the entire map - out of the distant fog of war - and close rank on your soldiers, all on one turn?
Please, don't argue against grid system. NEVER EVER. I'm still having nightmares about DOS gridless system, where it was a nightmare to line up backstab, and constantly missing the positioning.

Smoke grenades, no.
True.

Knockbacks, no.
There are knockdowns if that's what you are missing. My guys got knocked down on several occasions, although I didn't pay attention that they losed AP with that or just was a graphical effect.

Slows, no. Morale? Nope.
Unfortunately true.

Though there's a random "ally charges into enemy ranks because fuck everything" effect. I have a 4-leadership person in the squad and they still do this way too often.
Well the random charges based on a percentage, although I admit it happens too often, even for an NPC how has 15% for going rogue (in my case). Maybe there are some modifing factors, like the strength or proximity of the enemies. The game should make this clear if there are.

Aside from random effects like bleeding,
Why do you call everything random? The propability of doing a bleeding is on the weapon documentation.

there's no intentional crippling system.
But there are several status effects you can cause with the different weapons.

Dunno why my guy's pistol jams three time in a row.
Yeah, it happens too often for a pistol of 2% jam. If there are modifiers for it, the game should make it clear.

It'd be cool if it were an AOE effect of too many enemies being around, so the guy gets nervous,
There is one.



I got a good laugh out of how terribly designed the Ag Center ending turned out to be:

So there's the Doctor surrounded by dead bodies. My perception was high enough to recognize he was the one who had killed them. Cool, so I can call him out on it and get the upper hand, right? Apparently not. No, he still gets the first initiative. What was the fucking point of the perception check if it serves to actually do nothing? And why does a guy who is covered in blood, admittedly torn to shreds by the bugs, have 100HP and enough initiative to - and I counted here - fire TEN SHOTS TO START THE BATTLE. Why does he fire so many shots, reloads, and fires more shots, while my people just fucking sit there? And he does this with a revovler. Is this Doctor a fat, bloodied piece of shit or Neo breaking the Matrix while my guys just stand around being wowed? BTW, the battle consists of shooting him while he just stands there. I hope somebody, somebody else out there also saw how retarded and shit banal that was.
Yeah, that is not a good design. That was Matrix style, they could at least say that the doctor was some undercover robot or soldier, to make it more believable.
 

Blaine

Cis-Het Oppressor
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Roanoke, VA
Grab the Codex by the pussy
d3eebcc2d7.jpg


Source: http://www.lionwood-studios.com/weilard/prod.html

Unfortunately, the artist has included a Fallout 3 bottle in the background.
 

Cyberarmy

Love fool
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Feb 7, 2013
Messages
8,705
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Smyrna - Scalanouva
Divinity: Original Sin 2
Yeah, that is not a good design. That was Matrix style, they could at least say that the doctor was some undercover robot or soldier, to make it more believable.

He is an actual cyborg waiting for us to get there, you can uncover that after using smartass 2 times in his dialog, One about "2 birds with 1 stone" the other "too much blood". Also there was a logbook enrty about him having a bionic heart.
 

J_C

One Bit Studio
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Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah, that is not a good design. That was Matrix style, they could at least say that the doctor was some undercover robot or soldier, to make it more believable.

He is an actual cyborg waiting for us to get there, you can uncover that after using smartass 2 times in his dialog, One about "2 birds with 1 stone" the other "too much blood". Also there was a logbook enrty about him having a bionic heart.
Hm, now that you mentioned it, there was a smart ass check I couldn't do, and there was that exploison at the end. Sorry, I stand corrected.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
The combat is tough and ammo is scarce. I'm actually thinking "Not again" when combat starts, just like in Shadowrun Returns.

You thought SRR combat was tough? O_o

I'm not especially proficient at difficult RPGs, but that game is legendarily easy. It's just about the only game I've ever finished on the hardest difficulty setting.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
I'm giving up now. No matter what I do, the custom portraits won't show up in the game. I deleted everything in the steam cloud, I also tried disabling the steam cloud. I actually redownloaded the game ( :roll: ), deleted every folder related to the game on my PC. Yet, they dont show up on character creation, despite the very same files working just fine on a different PC. What the hell?

They are in this folder here. http://abload.de/img/untitled1tqskj.png

It doesnt work.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Frank
There is an option on the Ranger Center website to "convert" your Steam key into a GOG key. You might want to try that, it could fix it... or maybe not.

I have a feeling my backer portraits won't work either, same as yours won't. I'll find out soon.

Grunker
SRR got a wee bit harder on Very Hard in the Dragonfall Director's Cut during certain missions, especially if you're not playing a min-maxed Shooty McShooterson as your main character. By "a wee bit" I mean "Are you fucking seriously kidding me right now?".
 

Grunker

RPG Codex Ghost
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Copenhagen
Surf Solar
There is an option on the Ranger Center to "convert" your Steam key into a GOG key. You might want to try that, it could fix it... or maybe not.

I have a feeling my backer portraits won't work either, same as yours won't. I'll find out soon.

Grunker
SRR got a wee bit harder on Very Hard in the Dragonfall Director's Cut during certain missions, especially if you're not playing a min-maxed Shooty McShooterson as your main character. By "a wee bit" I mean "Are you fucking seriously kidding me right now?".

I don't think Matt was refering to Director's Cut. Happy they bumped the diff, I'm going to play it soon.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Save one of your 3D in game portrait shot while creating a character and try to track it down?

They appear in the correct folder when I take the snapshot, but when I exit/reenter char creation they are gone as well :<

EDIT: lol, I had the game alttabbed in the background and upon re-entering the game, the portraits where there. Changed gender, now ofcourse they are gone again. :lol:
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Surf Solar
My custom portraits, or at least the special backer portraits we got from inXile, are showing up just fine even when I switch back and forth between genders.

The game does seem to automatically take snapshots of the default characters of each gender for some bizarre reason.
 

DosBuster

Arcane
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The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
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God's Dumpster
Codex USB, 2014
Haha, so at certain, rather stressful points, the developers decided to block saving, I'm assuming that's to stop scumming and not a bug, right?
 

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