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Wasteland Wasteland 2 Thread - Director's Cut

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
Are the rest of Ulminati's advices good though?

Download is finished. Took a while, 1,5MB/sec over LTE cause not only Eastern Germany is a third world country regarding fast internet coverage, the West isn't much better, Surf Solar.
Fucking LTE and it's volume restrictions. :argh:

It's too late to start playing today but I still wanted to have a peek.
...
Would you like to install the Razer Surround Driver?
:what:

Is this stuff useful?
And does it bite?
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
sea, please tell me how to permanently delete snapshotted character portraits. The game keeps forcing them back into the directory... or is it Steam cloud doing that or something? I'll check it.
 

mbpopolano24

Arbiter
Joined
Feb 26, 2012
Messages
183
Yes, it is very good indeed.

I am just emerging from a marathon 27 hrs play (9 / day) and I am so very pleased. I am still at the very beginning, I found a single area I did not already explore in the beta, and I am having so much fun. I opted for only 3 PCs so I could hire 4 NPCs, and I die all the times (Supreme Jerk difficulty)... many encounters are fantastic (the honey badgers, the rail thieves, several random encounters....). So much variety, so many different tactics to try before getting it 'right'... For example, the only way I could kill 6 honey badgers in a single battle was going for a shoot and run tactic... those monsters have a ton of hit points but are quite slow.

I love it, 10/10.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
Ouch, Wasteland 2 already lost its 1st place to the latest Flavor of the Month Early Access You Can do Anything Hobo Simulator.
 

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
Okei, wtf is going on with that Prison gate. SPOLIERS AHOI

What was otherwise a nice nostalgic ride into the games of ye olden days came to a screeching halt when I discovered, that the turrets of doom from beta have made a triumphant comeback. Where we had about 200 damage now we get 200-300 damage*5. Per round... Where we had 999 life we now have 4096. 4096. FOUR THOUSAND AND NINETY FUCKING SIX.

When I saw those stats immediately any sense of continuity and coercion of the in-game world narrative collapsed. Like why does a former high-security prison have ultra-turrets when the Citadel, which before the war was a high-tech top of the line military facility has their cheap chinese cousins. Jesus, those prison things could probably chew through a Scorpitron like wet paper. While in the beta the same artifical wall situation made me cringe I was able to overpower them before Damonta by literally scraping together every AT rocket I could get my hands on in whole of Arizona. Even then it was rather tight and only possible with hit and run tactics. Of course that time I discovered, that even if you manage to disable the turrets there were killer mines planted that dealt 1500 dps per pop and there were like 20 of them. Oh and they required a perception and demolition of seven or higher to detect and disarm.... Although now I cant get past the turrets without Damonta I am pretty fucking sure the mines are still planted there. Hell, considering the power creep of the turrets lets raise the perception and demolition requirement to 10 minimum. Oh and damage per mine to 3000 because why not.

Seriously though this literal brick wall just baffles me- for what? So that you are forced into a "twist" that literally happened because it was impossible to get past that wall in that particular stage? And yes, I hate with every fiber in my body that forced Damonta connection. Specially now because I have slaughtered all the "Scorpion" gangbangers outside the prison which I did because I thought that the mega-turrets were some weird leftover from the very first beta version and were not final design. Boy was I wrong. Anyway this now means that when I return most of the villagers will be slaughtered because of the events of the "twist". All the while my party will be blamed for their deaths because I did not wipe out the militia when I first came through there. And no I will not pay their fees or hide from them when I see women forced into dog kennels and then raped on a regular basis, also farmers enslaved and hung on electrical poles because they could not pay the flavour of the day taxes. I rather will gut the gangbangers, scavenge there equipment and after a difficult but possible fight overpower the prisons defences, get in there and break that little turds neck. For that it would be reasonable to balance the prison turrets and mines to be stronger then their regular counterparts but most certainly weaker then for example the citadels counterparts. Not to mention it would fall in a more logical line in the general game narrative.

Really sad over here- there were some minor gripes but overall W2 has been a nice ride. Except the prison gates which stick out like a big boil of puss.
 
Last edited by a moderator:

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,683
Location
San Diego
Codex 2014
This game is pretty great.

Question about NPCs:

Will there come a point where Angela or Rose will leave me? I'm asking because the former seems a little OPd, and the latter is worthless except for her computer science skill (which I already have on another dude).
 

Jezal_k23

Guest
It has only 9 reviews on metacritic, a user score of 7 and a critics score of 79 (and we know the standard gaming crowd would look at those as bad scores). More reviews need to come out. So far from I've seen it's doing reasonably well, but it's not making the impression that DOS did. I think the thing about DOS was that the players made enough of a fuss about it that a lot of reviewers caught on to it, making it the representative of the old school CRPG resurgence or some shit like that. I actually heavily disagree with that as I find DOS a lot simpler, a lot more newbie friendly, and a lot easier than, let's say Wasteland 2 itself and if I were looking for a real representative of old school CRPGs, I'd choose this rather than DOS.

EDIT: not that games have to be unfriendly and hard to get into in order to be considered old school, but choosing DOS as a prime representative of old school games is just something I find extremely bizarre. The fact that most reviewers managed to get into it just fine and didn't complain about any difficulty issues or anything like that speaks for itself.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
I'm really enjoying it.

A couple of bugs and some particular npc frustrated me in ag center, It's going pretty well other than that.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,891
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Scotchmo is my favorite character in the game and has the best dialog line in it for me too
I got an honest-to-god laugh out loud from his story about drinking and driving. That joke is probably as old as the automobile, but I'd never heard it. :)

cvv said:
Ok, QA time. Dat damn turtle

If you've scoured the map and dug up all the shovel spots, you probably already found it. It's in "no man's land" with all the land mines.
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
957
Some asshats are usurping the title of the Brotherhood.
I think we're going to have a disagreement over the name.
2kl12D5.jpg
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,149
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Guys has anyone figured out yet what exactly does the "flashing" effect on some of the items mean? First I thought it's to give me a clue that a junk item is important and can be used for a quest. But I'm carting around more and more of those damn things, like an infected heart and curious pod (even some lore books are flashing) and if it's just some kind of feature that wasn't implemented I'd gladly chuck them overboard.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Bros, is the game good to play now or wait for patch?

The only bugs I've encountered I would qualify as polish issues. I have not hit any show stoppers at all. Obviously your mileage will vary.

I think everyone who loves old school RPGs should get this game. It's unforgiving, atmospheric, well written, and full of neat and interesting areas.



Someone mentioned earlier what Avellone worked on. From my memory (could be mistaken):

He did the first pass on Ag Center and High Pool.
He reviewed a lot of areas.
He did a lot of work on the final areas of the game as well.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Had a couple of ticks I've found so far:

Occasionally the reload icon wouldn't work, fixable by just selecting another companion.

User interface has also just stopped working in the middle of combat at least twice. Only fix was to skip my turn.

Sometimes random tiles will come up as cover, even if the terrain it covers is just flat ground.

Character animations tend to freak out a bit when they're taking cover against a wall and they have to shoot someone directly in front of them, sometimes they do a 180 spin before actually aiming and firing.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,415
Divinity: Original Sin Divinity: Original Sin 2
is there a way to make the area map bigger than currently is? (1/3 of a wide monitor)
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,646
I've managed to slip in a couple of hours of this the last couple of nights and I'm enjoying it immensely (just about finished up at the AG centre I think).

It would be nice to have an option to dismiss NPCs when someone else asks to join up (I think this has happened with me a couple of times).

Felt like I'd travelled back to the mid-late 90s a little way into this - I can see why the mainstream game publishers moved elsewhere but this year has proved there is definitely a market out there for this kind of title. With this, Grimrock II and PoE to keep me busy until the end of the year I'm not sure if I'll have any room for DA: Inquisition in my schedule (not that I'm shedding any tears about that at the moment). Now I just want a Wizardry kickstarter to bring back the really old school...
 

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