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Wasteland Wasteland 2 Thread - Director's Cut

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Is it just me or do non-combat options almost always seem to yield less XP than combat? There's no incentive to bypass enemies or use skills to disable/calm them when you get a fraction of the XP.
 

Cazzeris

Guest
FINALLY home and begun playing. I like everything I see and can forgive a lot of the stuff that is lacking (like no traits/perks), but combat is really weird with the complete lack of options. I will probably just toy around with it for now and put together my final(tm) party after the first patch.

combat is really weird with the complete lack of options

Can you specify? Which options are you missing from WL2's combat?
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Is it just me or do non-combat options almost always seem to yield less XP than combat? There's no incentive to bypass enemies or use skills to disable/calm them when you get a fraction of the XP.
You're supposed to go back and slaughter them for the kill xp like the degenerate you are.
 

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
Has anybody discovered any heavier armor cosmetics? I'm pretty annoyed at the inability to make my guys look like their wearing professional combat armor. There was no need to entirely decouple it, they could of had clothing be a override over whatever armour your wearing, like in Terraria. I really hope i'm not going to end up getting power armor and not be able to look like im wearing power armor because that's half the fun of it.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Can you specify? Which options are you missing from WL2's combat?

Anything, really. Combat maneuvers, hit locations, special abilities. I don't have anything specific in mind, just anything offering tactical variety beyond move/shoot. SRR is more involved than this.

Disclaimer: I'm not that far in, I'm taking BroNone's word that it improves. The combat is just incredibly basic and it didn't look like any tactical mechanics would be introduced.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Can you specify? Which options are you missing from WL2's combat?

Anything, really. Combat maneuvers, hit locations, special abilities. Anything offering tactical variety beyond move/shoot. SRR is more involved than this.

The tactical options usually lie in the placement of your rangers, like getting the sniper on a rooftop and having melee people wait in ambush etc. Although only like two areas in the whole game that I've seen so far really offer such options and it usually devolves into melee pretty quickly.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
The Hardcorps

COhXH3k.jpg


This shit is in the bag!

Where is that picture of Popamole from? It's hilarious.

I stole the pic from 4chan. I dont know about its origin.

fOv0Fru.jpg
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
The tactical options usually lie in the placement of your rangers.

True of every game that has tactical movement. However I do agree from the stuff I've seen that WL2 seems to be far more involved in terms of environment and combat than e.g. SRR. Like I said, I've barely even played any of this yet.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,150
Has anyone else got the bug where the Asian dude you can recruit refuses to join your party after you dismiss him because you "killed some miners"? :/
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"Anything, really. Combat maneuvers, hit locations, special abilities. I don't have anything specific in mind, just anything offering tactical variety beyond move/shoot. SRR is more involved than this."

What a toolbag. You have head shots. What kind of 'special abilities' do you want that doesn't involve fantasy /sci fi magic? What kind of 'combat maneuvres' should be added? How is SRR 'more involved' outside of the fact that it has 'fantasy magic'?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Do you think AoD combat options, GURPS attack maneuvers or Fallout location targeting are fantasy magic Volourn? I don't really care what kind of tactical options they'd add, like I said, there's plenty of ways to go about doing something like that. What tiny bits I've played through felt lacking in tactical choice and hence I said combat felt weirdly simple.

I'm not really asking for insane levels of complexity. It's not like the systems I mentioned are incredibly involved.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Is it just me or do non-combat options almost always seem to yield less XP than combat? There's no incentive to bypass enemies or use skills to disable/calm them when you get a fraction of the XP.
Well in my case using animal whisperer to avoid combat with animals is a good way to conserve ammo, and medkits which are kinda scarce in the beginning. Even if I get less XP whan for fighting, I prefer it over combat.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,157
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Ok, QA time. Dat damn turtle.

I helped it out and out of curiosity start following it. But I got distracted and lost it. And now my bud is telling me she leads me to a secret spot. Was running around the whole Nomad map but can't find it. So where's it?
 
Joined
Jul 27, 2013
Messages
1,567
This game is the perfect proof that unbalanced party mixes, trash skills and dump stats are the real fun in CRPGs.

Most members of my team are nearly dead, I have no money left and only two healing kits - I love every second of the game so far :)

Obsidian should take notice!
Except that this isn't really the case at all, back when the skills were complete trash nobody used them and they were fixed to be more useful. From the beta til now most have become more viable. As the skills have been balanced so have the opinions of the skill system become positive. And this game has had thread upon thread dedicated to charisma being balanced, which led to it being how it is in the final game. :lol:

This game has nice balance and isn't above gamist logic. Charisma = exp, int = ap. You PoE detractors remind me of those very opinionated political types who use pretty much any scenario to bring up your views on this or that, even when the comparisons don't work.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
The new title is false advertisement, unless you're a grog.

I've only been skimming so maybe I missed it but how is Fargo's reactivity? Is it truly one of the most reactive games ever, no two playthroughs the same?

Roguey how do you feel about W2's steam charts now?
Still couldn't match D:OS's record high or even break 20,000, so pretty good.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Very much loving the game, but I'm thinking of starting over again.

I normally don't like to Meta here - but between fighting armies of honey badgers, and the RSM (who all have better weapons and more health than my dudes) I think I need to start over and meta a bit. I like the challenge, and I am using tactics here, but if they take down my medic, I have to reload. On that note, I wish there was a consumable that anyone could use to stabilize someone - even with little or no medical skill. The game encourages specialization, just like the original, but if your doctor gets ko'd - reload.

Without leadership to keep her in check - Dr. Rose is a reload save game button 3 out of 5 times.
The comp sci I pumped up is wasted now that I have Dr. Rose.
The weapon smithing I started with is wasted because of Angela Deth as is brute force.

I don't seem to need any of the speech skills, but I think I will just take one, instead of all three, for flavor and fun.
not having a short range weapon is asking to either waste ammo or die when you get rushed.
sniper's don't seem to be necessary. 6 AP for one heavy shot versus 5 AP for 3 solid hits. True they can start an engagement as long range, but with a mod or two, so can your assault dudes.

Perception is a must have skill.

Thinking of using luck as a dump stat.

I don't know - just thinking about all this is super fun.

I love this game.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,564
Location
Freeside
Codex 2012
Just go back to Citadel and buy some decent weapons. I understood that, when i saw badgers with 225 hp and was still doing 10ish dmg on everyone.
After spending the cash my team could kill any RSM with 2 assault rifle hits or 1 sniper + 1 pistol hits. And.. use a grenade occasionally.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I dunno about you Anthony Davis but personally I kinda like it when an RPG does that. Makes me rethink my characters a good way in and restart. Most of the classic RPGs I did not finish on first playthrough. That might just be me though, but for me it's part of the experience.

That said you could probably make your party work if you want to. Just grind some random encounters, find some lower-level areas, use gunsmithing and scrounging to get some more scrap.

Also nothing wrong with giving someone else surgeon skill as a backup! Certainly once the team reaches 7.

Ok, QA time. Dat damn turtle.

I helped it out and out of curiosity start following it. But I got distracted and lost it. And now my bud is telling me she leads me to a secret spot. Was running around the whole Nomad map but can't find it. So where's it?
It disappears (digs itself into the ground I think?) when it reaches the spot, so you kinda have to follow it, though I believe you can find the spot without him as well
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
the Suture Kit (surgeon 1) is bugged. The log says the chracther uses the kit but no animation and nothing happens
Worked for me.

Is my AG centre bugged, though? I cannot use the computer after I successfully hacked it, so there is no way to turn on/off the fan in the East tunnel, meaning I'm stuck.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
I dunno about you Anthony Davis but personally I kinda like it when an RPG does that. Makes me rethink my characters a good way in and restart. Most of the classic RPGs I did not finish on first playthrough. That might just be me though, but for me it's part of the experience.

That said you could probably make your party work if you want to. Just grind some random encounters, find some lower-level areas, use gunsmithing and scrounging to get some more scrap.

Also nothing wrong with giving someone else surgeon skill as a backup! Certainly once the team reaches 7.

Ok, QA time. Dat damn turtle.

I helped it out and out of curiosity start following it. But I got distracted and lost it. And now my bud is telling me she leads me to a secret spot. Was running around the whole Nomad map but can't find it. So where's it?
It disappears (digs itself into the ground I think?) when it reaches the spot, so you kinda have to follow it, though I believe you can find the spot without him as well

I'm sorry if it sounded like I was complaining - I'm not. In the old days, this was how I played every RPG too.

I was just thinking. I think I could salvage my current party, and I probably will keep going.
 

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