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Wasteland Wasteland 2 Thread - Director's Cut

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
So.

I got the rad suits from Rick, although he seemed to be bugged. We went to the RV, had to break into the safe because he didn't say shit. Kept trying to talk to him but nothing, he just followed me around. So I took him back to the jailer and left him. Shrug.
So anyway, I'm supposed to go to Damonta and also to get rid of Danforth at the prison. Don't want to go to Damonta yet because Angela leaves and prison I can't do shit at because I saw the robot, went to radio tower and got jumped by robots but none of them dropped treads just junk. How am I supposed to get treads? Vargas said more rawbawts should jump me or something but nope.

Also, since Angela leaves at Titan, any other groupmates you can pick up? I got Vulture's Cry, haven't bothered with Takayuki or whatever even though he's got good stats. Keeping it strictly girly. Any females before Damonta, or at all? I see there's a bunch of recruitables in Rail Camp whatever but they're all dudes.
That robot part you need drops from Damonta :) There should be a chick in Rail camp I didn't see her while I was there, probably easy to miss.

Edit: Actually that robot part seems to be a random loot since I got more from same knid of robots. But there is one encounter in Damonta where its a %100 drop.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
I would post bugs on the official board but it loads slower than a 28.8 in 1997.

That robot part you need drops from Damonta :) There should be a chick in Rail camp I didn't see her while I was there, probably easy to miss.

In the beta it would drop in other places too. Don't know if that's still the case.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
I feel that with further tweaks and any necessary bugfixing, some post-release additional features (traits would be nice, even if implemented three or six months from now), possibly an expansion that integrates new features, and mods and fan tweaks if the modding scene really gets going, WL2 could rate a 9/10 on the same scale the 8/10 folks are using.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
In my playthrough I found a bug wherein a camera that is fully zoomed out would not respond suddenly with foreground graphics layer seemingly separate from the shadows layer. The camera cease to move and characters slide on an unseen plane.

I finally got to see to the end of 'Rail Nomads' section and found the ending solutions quite a departure from what I believed to be simple (skill) check for dialogue options
In the end negotiation/confrontation, one gets to talk to Casey first to deliver the Topekan terms. He readily disagrees and frets about not having to share the heritage of the golden spike, to which there is no option to continue via button choices. However, the important term in all this, 'both', is italicized and not coloured which would correspond to the options below that you can click to progress further into another branch (and outcome). I think this was a design decision that wavered to and from having it more streamlined so the solution is more obvious, but here it is not, and if you miss it, the outcome for this area will always be bad. I hope someone can confirm whether the choice was supposed to be typed into the dialogue box or it was supposed to be highlighted in colour that one could easily follow.

So what to do, I typed in 'both' as suggested elsewhere and voila the conversation naturally reached a point with the nomads striking an accord. The text dialogue input section is bugged where typing with text cursor in the input line doesn't always show. Sometimes one has to press space before typing to make the word appear. After the Rail Nomads conclusion I was interested in whether typing in dialogue box works as well as clicking choices as they are highlighted in conversation. So far, aside from that particular quest, the dialogue box seems largely vestigial.

I am not sure whether it is a bug but some glitch appeared when Chisel, now out of security job for Atchinsons after peaceful conclusion offered to join an already full group of 7. After agreeing to 'arrest' him, a screen comes up to show three recruits with 'dismiss' dialogue prompt. Before I could make a decision, the screen automatically reverts to game screen with Chisel running away mocking us 'coppers'. Naturally I believed that he would be around Citadel, but I wasn't able to find him nor was I able to get credit for offering him to join. So is Chisel lost forever? Is this a bug?

As part of Ag Center aftermath, I expected mutant pigeons dropping infestations throughout but it was a branch to three locations where the pod people had to be wiped out, the serum in the reservoirs. Rinse and repeat. It ain't too bad and yielded the mount amount of ammo on the way to Prison so no complaints.

Speaking of Ag Center infestation bug, the infestation time counters resets to 14,000 seconds if your group loads into different map. Not that it really mattered in the end.
 
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Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
Unity sucks dicks.

Just downloaded Unity free version the other-day...
Took my pants off and waited for approximately 2 hours.

:codexisforindividualswithgenderidentityissues:

NO DICKS WERE SUCKED!!! (probably Unity A.I. not good enough)

On the other hand - after lots of hours, sitting in front of my computer, playing Wasteland 2, shit started to grow on my balls (great colors but smells like a dead corpse).

So, standing for 2 hours, naked, was one of my best ideas that day...

Happy days.
 
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Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I fixed their irrigation and demolished the wrecker's 'fortress', but the Highpool people are still not happy :rage:
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
Game got an 81 in the latest issue of the German GameStar magazine.

More reviews here: http://www.gamebanshee.com/news/114443-wasteland-2-reviews.html

Fuck Joystiq!

This Earnest dude is a fucking idiot...
Playing for 2 hours without saving his progress?!?!? WTF - THIS IS NOT MARIO KART!!!
So the game have some bugs (at least from what i've heard. played the game for about 20+ hours so far - free of bugs as for now).

I'm sorry, but this is NOT a good reason to give 60!!!
Minus 40 points for smoking too much weed and forgetting to save your progress is NOT an excuse!

I'll be the first to admit (OK, maybe second to admit - I'm a little slow after smoking weed),
That Wasteland 2 is not the best looking game.
And it takes a little time to get used to the camera...

But the atmosphere, the dialog, the characters, the combat... EVERY important aspect of this game is near perfection!!!
This is what old-school Crpg suppose to be...

It's not a fucking shooter!!!!
 
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Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I fixed their irrigation and demolished the wrecker's 'fortress', but the Highpool people are still not happy :rage:

They are a buch of ungrateful motherfuckers, just go and help AG center next time, at least they become extremely happy if you really help them...
AG center has a better group member too.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
I fixed their irrigation and demolished the wrecker's 'fortress', but the Highpool people are still not happy :rage:

I had this problem with these ingrates until my designated quack of a doctor/sniper performed multiple miraculous surgeries on the poor people laid out in the infirmary.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
Unity sucks dicks.

Just downloaded Unity free version the other-day...
Took my pants off and waited for approximately 2 hours.

:codexisforindividualswithgenderidentityissues:

NO DICKS WERE SUCKED!!! (probably Unity A.I. not good enough)

On the other hand - after lots of hours, sitting in front of my computer, playing Wasteland 2, shit started to grow on my balls (great colors but smell like a dead corpse).

So, standing for 2 hours, naked, was one of my best ideas that day...

Happy days.

:lol:
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Aight, i guess i've played enough to judge it properly. This game feels hollow, and contrary to popular opinion, later on it becomes even more apparent.

So many game mechanics seem to be either forced or pointless. Skill usage is neither meaningful nor fast, you just have to sit and wait for a progress bar to fill, and considering that every second crate is boobytrapped/locked, shit gets tedious really fast. Water supply on world map provides zero gameplay value too, it's just another time wasting thing added for god knows what reason (its not a sub-based MMO after all, there's no point to purposely prolong basic activities).

Combat is too simplistic and wonky, and since most of it is unskippable, it severely cripples your ability to enjoy whatever scraps of decent writing you might find. Also extremely limited ammo supply and endless AP of certain enemies (one-shots too) feel like a very artificial means of increasing combat difficulty without touching its mechanics, which is just a fucking cheap and lame way to go about it.

Areas feel empty, aside from a couple of lootable objects (and faceless NPCs, if we are inlcuding 'hubs' in this), there's not much going on. Loot is just dull though, for the reasons mentioned above (you have to loot every stupid dirt pile and trapped/locked crate because ammo is so sparse) AND because there's nothing (besides ammo and occasional shit-tier weapon) but a bunch of vendor trash that has no value or flavor to it.

This game has no business running like it does, considering how it looks. Especially when world and npcs in it are static, there's no underlying mechanisms that might hinder performance.

I wasn't expecting much, but i'm still disappointed.
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
957
3tvE69R.jpg
Standing on top of the ladder makes you immune to any melee combatants. I'm not enjoying this combat at all.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
Aight, i guess i've played enough to judge it properly. This game feels hollow, and contrary to popular opinion, later on it becomes even more apparent.

So many game mechanics seem to be either forced or pointless. Skill usage is neither meaningful nor fast, you just have to sit and wait for a progress bar to fill, and considering that every second crate is boobytrapped/locked, shit gets tedious really fast. Water supply on world map provides zero gameplay value too, it's just another time wasting thing added for god knows what reason (its not a sub-based MMO after all, there's no point to purposely prolong basic activities).

Combat is too simplistic and wonky, and since most of it is unskippable, it severely cripples your ability to enjoy whatever scraps of decent writing you might find. Also extremely limited ammo supply and endless AP of certain enemies (one-shots too) feel like a very artificial means of increasing combat difficulty without touching its mechanics, which is just a fucking cheap and lame way to go about it.

Areas feel empty, aside from a couple of lootable objects (and faceless NPCs, if we are inlcuding 'hubs' in this), there's not much going on. Loot is just dull though, for the reasons mentioned above (you have to loot every stupid dirt pile and trapped/locked crate because ammo is so sparse) AND because there's nothing (besides ammo and occasional shit-tier weapon) but a bunch of vendor trash that has no value or flavor to it.

This game has no business running like it does, considering how it looks. Especially when world and npcs in it are static, there's no underlying mechanisms that might hinder performance.

I wasn't expecting much, but i'm still disappointed.

I think i understand what you're saying...

So, i decided to help you...

I found the perfect game for you...

Enjoy!
http://www.shooter-bubble.com/
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Graphically it looks to me as if I was playing an Anno series game. (The Highpool crane did it; that's when I managed to put the name to the feeling.) It's also similarly sluggish on a high-end PC. And unreadable; I keep missing stuff because I have no idea one of the dozens of bottles in a heap was actually clickable etc. I don't see the point of 3D if all it does is make the game less transparent.

(I like the game so far; lots of hidden side stuff...)
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
After Playing with two groups, two Times the AG Center I decided to reroll again, this time for the last time and make a proper Party. Some things I would like to know, Since Charisma is pooled, is there someone who knows how much one would need across the party to get everything storywise? Are the smart ass choices coupled with perception or charisma, I thought the latter. Also for people have played far more then me I thought about giving my rangers backup weapon skills later and start out with pistol/smg/shotgun/assault which would give me 4 people (rose included) who use handgun ammo. I think her starting weapon counts as handgun but uses shotgun ammo and behaves like one but her skill is in handguns. But maybe later I will need energy weapons against armored targets or something other with enough boom. So the question is If I have only one or two points in any weapon skill is that sufficent to fall back on?

I also have read that most armor has strength requirements, do I have to invest or Is there normal armor available for low strength rangers, like leather stuff or something like that.
 

bonescraper

Guest
I had a gut feeling i'll enjoy this game a lot more than D:OS. And that's true. I stopped playing D:OS somwhere in the middle of the second area. But i can't fucking stop playing Wasteland. With that being said, i have to list out some issues i have with this game. I hope most of it can be corrected with patches or mods.

- Portrait inconsistency. Jesus, that researcher woman in AG Center changes her portrait from a white ranger-like person (actually, it's Captain Mercaptain's portrait) to a black sciencist woman when she goes back to her lab. Other portraits are completely randomly attatched to people with completely different descriptions. Like that role model farm owner from the prison area. Most of the Atchinson NPCs have palceholder "shadow person" portraits, WTF?
- Stuff sold in the Ranger Citadel. You can buy a M16 for and a Berretta (FFS Benetto?) for ~500 scrap very early in the game. And since vendor items restock every time you reenter the area, you can outfit your party with some of the best weapons available in the Arizona area pretty fast.

This is how the natural progression should look like for assault rifles: M1 > M14 > Rust Bucket > FAMAS > HK 33 > M4 Carbine > *HUGE GAP* > M16

And you pretty much can upgrade from M14/Rust Bucket to M16 straigt away. 485 scrap is nothing. Check the difference in stats:

Rust Bucket
Dmg: 10-14
Chance to jam: 5%
Range: 18m
Armor penetration: 2
AP cost: 5

M16
Dmg: 37-48
Chance to jam: 3%
Range: 24m
Armor penetration: 4
AP cost: 5

And they still use the same common as fuck 5,56 ammo.

Such weapons shouldn't be available this early or they should cost a fortune. Nothing less than at least 3000 scrap.

- Actually, vendors should restock/upgrade their inventory after certain key events only (i'd prefer a time based solution, but there's no day and night cycle).
- As previously noted, i don't like the fact that your armor isn't represented visually. I'd like to see my bunch of hobos slowly turning into professional Ranger team.
- Atchinsons chief cuts his arm off at the end of the Rail Nomads main quest. But when you go back to his shack, he magically regrows it! I mean come on, you have that one armed character model, use it ffs.
- When Angela Deth leaves your party and returns to the Ranger Citadel she can be found in the museum. She just stands there and you can't even speak to her anymore. Add a fucking line where she makes it clear that she left forerver (or not). It would really help to clear out the confusion, since she's the best companion so far, and her loss can be a huge blow.
- This is something that can't be helped about. But fuck, why didn't they put a little effort into making the maps feel fucking real. Let's take the Rail Nomads Camp map for example. The only running train is standing on rails which... have a dead end on both sides. Weak.
 
Joined
Jul 31, 2013
Messages
207
Location
Inside your mind
I think i understand what you're saying...

Then why the snarky, fanboy reply? He's not wrong, unfortunately...about anything.

First of all, My apologies.
I didn't meant to hurt anybody - especially someone who related to Bilbo Baggins.
But i don't agree with any of you...

Like any game, Wasteland 2 suffers from various of problems.
But the bottom line is: Wasteland 2 is a great Crpg game (for me at least).

Now, i can't argue with someone who don't like the game...
there's a wise old saying: "Sitting on a banana, doesn't makes you a faggot".
But it's not related to the issue...

I really understand what Frodo is trying to say, but i don't agree (and i don't have the fucking ring).
I think the skill mechanics are great - and most of them very useful through out the game.
Combat is far from simple - it's very challenging (depends on your difficulty settings)
and so on...
 
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Quatlo

Arcane
Joined
Nov 15, 2013
Messages
957
And unreadable; I keep missing stuff because I have no idea one of the dozens of bottles in a heap was actually clickable etc. I don't see the point of 3D if all it does is make the game less transparent.

(I like the game so far; lots of hidden side stuff...)

You can press Z to highlight stuff.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,147
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
In the end negotiation/confrontation, one gets to talk to Casey first to deliver the Topekan terms. He readily disagrees and frets about not having to share the heritage of the golden spike, to which there is no option to continue via button choices. However, the important term in all this, 'both', is italicized and not coloured which would correspond to the options below that you can click to progress further into another branch (and outcome). I think this was a design decision that wavered to and from having it more streamlined so the solution is more obvious, but here it is not, and if you miss it, the outcome for this area will always be bad. I hope someone can confirm whether the choice was supposed to be typed into the dialogue box or it was supposed to be highlighted in colour that one could easily follow.

I just did that and there's an alternative, more obvious way -
at a certain point in the conversation with either chief (can't remember) you get to use a relatively high "Ass" check (I think it's 6-level Kiss Ass)
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
And unreadable; I keep missing stuff because I have no idea one of the dozens of bottles in a heap was actually clickable etc. I don't see the point of 3D if all it does is make the game less transparent.

(I like the game so far; lots of hidden side stuff...)

You can press Z to highlight stuff.
:rage:thanks!
 

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