DosBuster
Arcane
Oh, also, if you guys haven't seen, if you find a bug post it here, the developers are looking at this thread: http://www.rpgcodex.net/forums/index.php?threads/post-bugs-here.94290/
So.
I got the rad suits from Rick, although he seemed to be bugged. We went to the RV, had to break into the safe because he didn't say shit. Kept trying to talk to him but nothing, he just followed me around. So I took him back to the jailer and left him. Shrug.
So anyway, I'm supposed to go to Damonta and also to get rid of Danforth at the prison. Don't want to go to Damonta yet because Angela leaves and prison I can't do shit at because I saw the robot, went to radio tower and got jumped by robots but none of them dropped treads just junk. How am I supposed to get treads? Vargas said more rawbawts should jump me or something but nope.
Also, since Angela leaves at Titan, any other groupmates you can pick up? I got Vulture's Cry, haven't bothered with Takayuki or whatever even though he's got good stats. Keeping it strictly girly. Any females before Damonta, or at all? I see there's a bunch of recruitables in Rail Camp whatever but they're all dudes.
That robot part you need drops from Damonta There should be a chick in Rail camp I didn't see her while I was there, probably easy to miss.
Unity sucks dicks.
Game got an 81 in the latest issue of the German GameStar magazine.
More reviews here: http://www.gamebanshee.com/news/114443-wasteland-2-reviews.html
I fixed their irrigation and demolished the wrecker's 'fortress', but the Highpool people are still not happy
I fixed their irrigation and demolished the wrecker's 'fortress', but the Highpool people are still not happy
Unity sucks dicks.
Just downloaded Unity free version the other-day...
Took my pants off and waited for approximately 2 hours.
NO DICKS WERE SUCKED!!! (probably Unity A.I. not good enough)
On the other hand - after lots of hours, sitting in front of my computer, playing Wasteland 2, shit started to grow on my balls (great colors but smell like a dead corpse).
So, standing for 2 hours, naked, was one of my best ideas that day...
Happy days.
Aight, i guess i've played enough to judge it properly. This game feels hollow, and contrary to popular opinion, later on it becomes even more apparent.
So many game mechanics seem to be either forced or pointless. Skill usage is neither meaningful nor fast, you just have to sit and wait for a progress bar to fill, and considering that every second crate is boobytrapped/locked, shit gets tedious really fast. Water supply on world map provides zero gameplay value too, it's just another time wasting thing added for god knows what reason (its not a sub-based MMO after all, there's no point to purposely prolong basic activities).
Combat is too simplistic and wonky, and since most of it is unskippable, it severely cripples your ability to enjoy whatever scraps of decent writing you might find. Also extremely limited ammo supply and endless AP of certain enemies (one-shots too) feel like a very artificial means of increasing combat difficulty without touching its mechanics, which is just a fucking cheap and lame way to go about it.
Areas feel empty, aside from a couple of lootable objects (and faceless NPCs, if we are inlcuding 'hubs' in this), there's not much going on. Loot is just dull though, for the reasons mentioned above (you have to loot every stupid dirt pile and trapped/locked crate because ammo is so sparse) AND because there's nothing (besides ammo and occasional shit-tier weapon) but a bunch of vendor trash that has no value or flavor to it.
This game has no business running like it does, considering how it looks. Especially when world and npcs in it are static, there's no underlying mechanisms that might hinder performance.
I wasn't expecting much, but i'm still disappointed.
I think I've found one of the people who gave the game a 0 user score on Metacritic: http://www.reddit.com/r/IAmA/commen...wasteland_2_currently_the_1/ckn36oe?context=3
I think i understand what you're saying...
I think i understand what you're saying...
So, i decided to help you...
I found the perfect game for you...
Enjoy!
http://www.shooter-bubble.com/
I think i understand what you're saying...
Then why the snarky, fanboy reply? He's not wrong, unfortunately...about anything.
And unreadable; I keep missing stuff because I have no idea one of the dozens of bottles in a heap was actually clickable etc. I don't see the point of 3D if all it does is make the game less transparent.
(I like the game so far; lots of hidden side stuff...)
In the end negotiation/confrontation, one gets to talk to Casey first to deliver the Topekan terms. He readily disagrees and frets about not having to share the heritage of the golden spike, to which there is no option to continue via button choices. However, the important term in all this, 'both', is italicized and not coloured which would correspond to the options below that you can click to progress further into another branch (and outcome). I think this was a design decision that wavered to and from having it more streamlined so the solution is more obvious, but here it is not, and if you miss it, the outcome for this area will always be bad. I hope someone can confirm whether the choice was supposed to be typed into the dialogue box or it was supposed to be highlighted in colour that one could easily follow.
thanks!And unreadable; I keep missing stuff because I have no idea one of the dozens of bottles in a heap was actually clickable etc. I don't see the point of 3D if all it does is make the game less transparent.
(I like the game so far; lots of hidden side stuff...)
You can press Z to highlight stuff.