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Game News Wasteland 2 to use Unity

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Where can I download a game written for your engine of choice

I don't know about XNA, but you can go here and use Google to find C4 demos you like the look of:

http://www.terathon.com/c4engine/shots.php

A very small part of the 31st can be found in the C4 demo. The simulator type games and bridge construction (I think), are made by small but professional studios. Gremlin Invasion, is a recent indie casual game, made by some up and comers on the C4 forums. English is not their first language, so they are doing very well. Wingball is unfinished and made by a guy on the forum learning and having some fun in his spare time. The rest are out of date.
I don't have a favorite engine in this discussion, but everything on that page "sucks shit". It's so bad, I would rather leave that section blank. That "shooter game" is laughable. I didn't see a "top-down" RPG game listed. I didn't see a game with complex UI listed. It's all amateurish garbage.

From my perspective both Unity and C4 are unproven engines. At least artists like Unity (asset handling). The argument that number of titles is irrelevant is also suspect. If nothing, it gives you a large base of people who spent time learning Unity and need less (or no) time to train to recruit for your project.

Performance is largely irrelevant for turn-based, top down game, that is scheduled for release in 2 years and isn't targeting phones, IMO. You have to really try to fuck that up.
 

koyima

Educated
Joined
May 13, 2012
Messages
94
Where can I download a game written for your engine of choice

I don't know about XNA, but you can go here and use Google to find C4 demos you like the look of:

http://www.terathon.com/c4engine/shots.php

A very small part of the 31st can be found in the C4 demo. The simulator type games and bridge construction (I think), are made by small but professional studios. Gremlin Invasion, is a recent indie casual game, made by some up and comers on the C4 forums. English is not their first language, so they are doing very well. Wingball is unfinished and made by a guy on the forum learning and having some fun in his spare time. The rest are out of date.
I don't have a favorite engine in this discussion, but everything on that page "sucks shit". It's so bad, I would rather leave that section blank. That "shooter game" is laughable. I didn't see a "top-down" RPG game listed. I didn't see a game with complex UI listed. It's all amateurish garbage.

From my perspective both Unity and C4 are unproven engines. At least artists like Unity (asset handling). The argument that number of titles is irrelevant is also suspect. If nothing, it gives you a large base of people who spent time learning Unity and need less (or no) time to train to recruit for your project.

Performance is largely irrelevant for turn-based, top down game, that is scheduled for release in 2 years and isn't targeting phones, IMO. You have to really try to fuck that up.

Finally someone said it: those screenshots and videos are LAME!!!!

Programmer art you will say. No excuse, as you told me.
 

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA
Whoa whoa whoa, hai gais, this is important, somebody needs to get ahold of of the devs making Wasteland 2 and notify them that there is this engine called C4, and I hear it's fast at drawing GUI's and shit, I mean obviously they don't know about it if they're choosing Unity.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
Don't forget Unity has only been out for PC for the past 3 years.

Excuses. Excuses.

And I see you have said 3DMax is better, yet it has less users. Oh well... Why is Max better than Daz3D?

Daz3D is easier to use and has more users... Daz3D has heavy VC backing.... These are your arguments, not mine.


This is why you don't talk to artists about 'serious' programming...

This is why you don't talk to programmers about 'serious' art....

Damn you for making me want to try out C4!
:rpgcodex:


At $250 its a bargain. The big engines don't open source and Eric used to work at Naughty Dog, in their advanced research department. This is a learning opportunity you won't get anywhere else.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
koyima
I'm done replying to you, because you clearly have too much time on your hands.

You said you don't have enough time to make good looking art for your games, and I can see why you don't have that time.
 

koyima

Educated
Joined
May 13, 2012
Messages
94
koyima
I'm done replying to you, because you clearly have too much time on your hands.

You said you don't have enough time to make good looking art for your games, and I can see why you don't have that time.

At least I have something to show for my time.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,629

"Besides generous support available from Unity staff, the Unity Asset Store is a treasure trove of assets (3D models and code) provided by the large and growing community of Unity users. A recent Unity newsletter announced that the Asset Store customer base has topped 100,000, and the catalog has reached over 3,000 packages! We’ve been able to find all kinds of useful 3D assets and code in the Asset Store ranging in price from cheap to free! "

Same with these fuckfaces: http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan I mean why even raise a budget I mean that money could be used to make a C4 game!

"We estimate that République will cost north of $1 million to complete. After months of meetings and due diligence, we believe that we can raise the necessary additional funds to complete République from potential outside investors, but there is some risk that our efforts will be unsuccessful."
 

tiagocc0

Arcane
Joined
Jun 29, 2007
Messages
2,056
Location
Brazil
I was told to evacuate the building the next time you posted links!
those are actually very easygoing links, you might even find that last one to be avatar-worthy I think

were we in BTE you would get the big boys treatment :hug:

anyway guys heads up
http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=2131
If you have a passion for post-apocalytic goodness, experience working with Unity and amazing programming skills, please send your resume to jobs[at]inxile.net. We thought we’d put this out on our blog and forums first, before opening up the search further. Feel free to spread the word if you know of the perfect person.

We are looking for experienced engineers and engineering interns.

go get your share of the 3 millions


:love:
Isn't it nice? After this long thread madness something good came out of it! Do I look pretty?

koyima Unity has a lot to show, so does a lot of engines, but you picked this one thing about C4 and just keeping pressing the same key again and again..
:deadhorse: let it go! let it goooo...

I don't know if C4 is good but I will try it and I will try Unity too.
 

koyima

Educated
Joined
May 13, 2012
Messages
94
I was told to evacuate the building the next time you posted links!
those are actually very easygoing links, you might even find that last one to be avatar-worthy I think

were we in BTE you would get the big boys treatment :hug:

anyway guys heads up
http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=2131
If you have a passion for post-apocalytic goodness, experience working with Unity and amazing programming skills, please send your resume to jobs[at]inxile.net. We thought we’d put this out on our blog and forums first, before opening up the search further. Feel free to spread the word if you know of the perfect person.

We are looking for experienced engineers and engineering interns.

go get your share of the 3 millions


:love:
Isn't it nice? After this long thread madness something good came out of it! Do I look pretty?

koyima Unity has a lot to show, so does a lot of engines, but you picked this one thing about C4 and just keeping pressing the same key again and again..
:deadhorse: let it go! let it goooo...

I don't know if C4 is good but I will try it and I will try Unity too.

Well it's the alternative Drocon and Davaris offer. No other option has been provided by the "Unity Haters"

(well except from the custom engine solution which I think we can all agree
isn't something a developer with 3 million and 18 months wants to do)
 

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA
This is the world I live in.

Unity Jobs in Seattle: http://seattle.craigslist.org/search/jjj?query=unity 3d&srchType=A

Cryengine 1, 2, 3, 4 any fucking CryEngine jobs: http://seattle.craigslist.org/search/jjj?query=cryengine &srchType=A

Take notes monkeys.

Lets see, how many local meetups we have, Unity has 123 members who meet monthly: http://www.meetup.com/Seattle-Unity3D/

Cryengine: nobody locally here in Seattle, the place where software and shit happens. http://www.meetup.com/find/?keyword...ch&events=&allGroups=true&submitButton=Search
 

tiagocc0

Arcane
Joined
Jun 29, 2007
Messages
2,056
Location
Brazil
This is the world I live in.

Unity Jobs in Seattle: http://seattle.craigslist.org/search/jjj?query=unity 3d&srchType=A

Cryengine 1, 2, 3, 4 any fucking CryEngine jobs: http://seattle.craigslist.org/search/jjj?query=cryengine &srchType=A

Take notes monkeys.

Lets see, how many local meetups we have, Unity has 123 members who meet monthly: http://www.meetup.com/Seattle-Unity3D/

Cryengine: nobody locally here in Seattle, the place where software and shit happens. http://www.meetup.com/find/?keywords=cryengine&mcId=z98102&mcName=&lat=&lon=&userFreeform=Seattle, WA, USA&gcResults=&op=search&events=&allGroups=true&submitButton=Search

Well, one could argue that it resembles the Java situation, if you know Java you won't starve that's for sure, but it doesn't mean it's the best language.
 

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA
This is the world I live in.

Unity Jobs in Seattle: http://seattle.craigslist.org/search/jjj?query=unity 3d&srchType=A

Cryengine 1, 2, 3, 4 any fucking CryEngine jobs: http://seattle.craigslist.org/search/jjj?query=cryengine &srchType=A

Take notes monkeys.

Are those all shitty games with a shitty publisher? Well that would be understandable.

You have qualifications for something better? You sound like a welfare recipient who turns down a hummer cause it doesn't have spinners :dance:
 

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA
This is the world I live in.

Unity Jobs in Seattle: http://seattle.craigslist.org/search/jjj?query=unity 3d&srchType=A

Cryengine 1, 2, 3, 4 any fucking CryEngine jobs: http://seattle.craigslist.org/search/jjj?query=cryengine &srchType=A

Take notes monkeys.

Lets see, how many local meetups we have, Unity has 123 members who meet monthly: http://www.meetup.com/Seattle-Unity3D/

Cryengine: nobody locally here in Seattle, the place where software and shit happens. http://www.meetup.com/find/?keywords=cryengine&mcId=z98102&mcName=&lat=&lon=&userFreeform=Seattle, WA, USA&gcResults=&op=search&events=&allGroups=true&submitButton=Search

http://seattle.craigslist.org/search/jjj?query=visual basic&catAbb=jjj&srchType=A

Take note, monkey. That will be your next job.

Why no jobs in CryEngine 1, 2, 3, or 4?? The best engine out there?
 

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA
Because they already have 100 retards email them a resume every day. 500, probbaly. Even at some of my jobs it was nearly 500 a day at times.

Plus cryengine is really FPS engine not a general engine and not based in seattle, so what's it got to do with any of this?
Where's unity based out of again?

You haven't posted shit for qualifications to say shit about anything. Hard ass.

Looking at Devartis there isn't any WIP posted, wtf are you talking about. Post a link
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,550
Ok, why are these Unity guys all retarded. "Lots of ppl use it lololol".

lololo dere r no brian serguns jobbies on CraigsList dat coz brian suugerns not needed! ololo

Valve is hiring if you know javascript.....your point?
Same as your point. IE: What did you want us to take note of? That there are lots of iPhones and people are making lots of games for it with an engine that works well on it? That lots of small developers use a small, cost-effective engine to make their plentitude of casual games?

There you go, there are 3 CryEngine jobs on GamaSutra - all from CryTek incidentally. Chances are they pay a lot more than a Unity job too. And the note on one of those jobs "Have you thought about making state-of-the-art pipelines and tools that will be used by Hollywood studios and upcoming films?". I doubt Unity can do that.

Once again, the issue is NOT how many stupid people use it for their stupid one-man projects. The issue is: Does it do what we want?

And once again, if Unity is so good, how come no AAA developers use it? Just why is everyone using the Unreal Engine instead? Or developing their own? Why did RockStar develop the RAGE Engine and continue to use that? Why aren't they switching to Unity?

Because once again, it's about what the engine can do and how well it can do it.
 

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA
Ok, why are these Unity guys all retarded. "Lots of ppl use it lololol".

lololo dere r no brian serguns jobbies on CraigsList dat coz brian suugerns not needed! ololo

Valve is hiring if you know javascript.....your point?
Same as your point. IE: What did you want us to take note of? That there are lots of iPhones and people are making lots of games for it with an engine that works well on it? That lots of small developers use a small, cost-effective engine to make their plentitude of casual games?

There you go, there are 3 CryEngine jobs on GamaSutra - all from CryTek incidentally. Chances are they pay a lot more than a Unity job too. And the note on one of those jobs "Have you thought about making state-of-the-art pipelines and tools that will be used by Hollywood studios and upcoming films?". I doubt Unity can do that.

Once again, the issue is NOT how many stupid people use it for their stupid one-man projects. The issue is: Does it do what we want?

And once again, if Unity is so good, how come no AAA developers use it? Just why is everyone using the Unreal Engine instead? Or developing their own? Why did RockStar develop the RAGE Engine and continue to use that? Why aren't they switching to Unity?

Because once again, it's about what the engine can do and how well it can do it.

I guess my point was that where I live you're more employable if you use Unity, flash, javascript, or pretty much anything other than Cryengine to make games.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026

Kaese

Novice
Joined
May 14, 2012
Messages
4
The 'C4 vs. Unity' stuff aside, Unity still sucks ass when it comes to larger scale games. That is a matter of fact. And that is one of the reasons why it is hardly used for triple A games. Even occlusion culling doesn't work right after two years. Did you read that? Over two fucking years of fail
Without source code you won't get far. But for a little shovelware game with one simple indoor environment, a few lights and a placeholder model from Unity's tech demos like the stuff Koyima presents on his IndieGoGo page, it may be fine..

There are a couple of good engines which would be right for W2. Just fire up devmaster to see that there is more than just Unity. But I guess you guys are not really interested to think outside the box, because you are too busy to justify your decision to use Unity here.

And yeah, Koyima has apparently too much time. Eventually you shouldn't care that much what people think about Unity, or what people do with other engines. All what matters is what you've done and that is not much, apart from all the fanboyish blah here and over at the Unity forums.

You arguing here for what? To convince people that Fargo did the right choice? To convince people to try Unity. That is completely waste of time. I fear you will never have a single game completed with your uber-engine.

And allow me to make a last note.
Guys like you are always jumping on the most popular bandwagon. But the really successful people will create their own one...

Cheers,
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,550
I guess my point was that where I live you're more employable if you use Unity, flash, javascript, or pretty much anything other than Cryengine to make games.
"Make games"? Heh. You didn't actually look at those jobs you linked to, did you?

"We've been building best-in-class flight planning products for nearly ten years and now we're hiring a new team to build-out our fledgling line of iOS and Android apps."

"Unity 3D developer that can provide consulting services on issues related to streaming and loading dynamic content in our next generation of educational products."

"Perfection Learning needs an experienced Unity 3D artist that can provide art assets that have a small footprint while maintaining high quality in our next generation of educational products."

"We are in search of a gifted Unity 3D Developer to help develop a brand experience for our clients."

"Amazon Kindle is a revolutionary reading device, the #1 best-selling product on all of Amazon, and one of the most innovative and fast growing businesses at Amazon. Amazon has also developed significant digital and mobile businesses include Amazon MP3, Amazon Video on Demand, IMDB, Amazon Mobile store, and Audible. Many of these applications run on a range of mobile platforms including iOS, and Android."

They're not making games. They're looking for app developers. That doesn't make Unity 3D a good game engine. Not for the type of product you'd walk into the store and buy in a box for $50 anyway. Maybe the sort of thing you'd pay $1 for and download onto your iPhone, sure. You know, if you wanted a flight planning app.
 

tiagocc0

Arcane
Joined
Jun 29, 2007
Messages
2,056
Location
Brazil
Oh gosh, I bet there are plenty of job openings for strippers too, should we just all change jobs and go with the flow?
At least I would get a lot more money.. :troll:
 

koyima

Educated
Joined
May 13, 2012
Messages
94
Drocon: OK, Davaris has something to show for himself, though it is from way back in 2005 (what's he been doing for the past 7 years)
I have done artwork for Flash games that look better than Omega Sector (Posted on the previous page) and in 2005 I was making: http://theseisgame.com

You on the other hand have nothing to show for yourself, until you do I don't know how you compare yourself to some of the Unity games out there
(on that matter so does Davaris). Shit man seriously look at some of the games on the Unity list: http://unity3d.com/gallery/made-with-unity/game-list
Look at the level of polish and quality. Watch the videos, get an idea of the amount of work that has gone into them.
Just one example of what you call "unfinished shovelware that needs source code": http://www.oliverandspike.com/

Shit man, if I had made what Davaris had made i would be proud for that (since it seems like a one man job), but I woulldn't compare it to that
(again a one man job).

So unless you have something to show for yourself I don't think I can count on your opinion. Saying you are godlike programmer doesn't make you so.
You asked for my qualifications, you made your fun, though I doubt you have something that can compare to my graphics showreel, but you haven't posted
yours, easy to say stuff when no-one knows who you are and what you are doing, the nature of the internet.
 

koyima

Educated
Joined
May 13, 2012
Messages
94
The 'C4 vs. Unity' stuff aside, Unity still sucks ass when it comes to larger scale games. That is a matter of fact. And that is one of the reasons why it is hardly used for triple A games. Even occlusion culling doesn't work right after two years. Did you read that? Over two fucking years of fail
Without source code you won't get far. But for a little shovelware game with one simple indoor environment, a few lights and a placeholder model from Unity's tech demos like the stuff Koyima presents on his IndieGoGo page, it may be fine..

There are a couple of good engines which would be right for W2. Just fire up devmaster to see that there is more than just Unity. But I guess you guys are not really interested to think outside the box, because you are too busy to justify your decision to use Unity here.

And yeah, Koyima has apparently too much time. Eventually you shouldn't care that much what people think about Unity, or what people do with other engines. All what matters is what you've done and that is not much, apart from all the fanboyish blah here and over at the Unity forums.

You arguing here for what? To convince people that Fargo did the right choice? To convince people to try Unity. That is completely waste of time. I fear you will never have a single game completed with your uber-engine.

And allow me to make a last note.
Guys like you are always jumping on the most popular bandwagon. But the really successful people will create their own one...

Cheers,
What are the rest of the people here arguing about?

I'm not here to convince anyone to use Unity, what I came here to do was explain how the decision to use Unity might have been made (speculation). Based on facts like money and time available, useful features and pros like a wide userbase, developers/support you can count on, financial backing (won't shut down tomorrow) and yes a mutlitude of published titles to distinguish it from the rest of the commercially available engines at that price range (Shiva, Torque, C4 etc etc).

I explained why the heavy lifters were not chosen and when confronted with a pretty much unknown contender I explained how the lack of portfolio would seriously hinder the chances of said engine, especially compared to Unity.

And the shitstorm continued.
 

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