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Great game overall. Some constructive criticism (things they should improve on WL3):
- Mediocre weapon balance (AR >>> all, handguns are terribad, bladed weapons are terrible, heavy weapons squander ammo for no real advantage over ARs and so on)
- Weapon progression is completely linear/no real choice when comparing 2 guns (one is almost always CLEARLY better, swapping is a no-brainer)
- NPCs have intentionally gimped stats. Dat 7 inteligence, dat 3 int, dat odd Coord and so on
- Voice acting varies a lot. Some characters have really bad voice acting (Woodson).
- Charisma locking NPC's is a great idea, but WL2 implements it poorly. Since NPCs vary from "marginally useful" to "deadweight" there isn't a great incentive to roll a high CHA party. Well, except maybe for getting Pizepi/Gary Wolfe (they aren't that great, but still...). The best NPCs aren't CHA-locked (Rose/VC)
- Some weird design choices. WHY is brute force a skill? Can't we have a STR check instead? Rose is better at kicking down doors than Takayuki, that just looks weid. Also, dialogue checks are wholly independent from CHA. This is also really questionable design. Perception skill <> awareness attribute. Why?