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Wasteland Wasteland 3 + Battle of Steeltown and Cult of the Holy Detonation Expansions Thread

ShiningSoldier

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Jul 21, 2024
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I think the combat in W3 is OK (not great, not terrible), but what I didn't like is the skill check system. I felt like I was playing Age of Decadence, where the entire game is just a skill check simulator, and in some situations you can't do anything without the specific levels of very specific skills.
 
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curious too se now how different will be the game play up to were I was years ago. WL2 had good C&C. Glad it's finally on sale since I really wanted to play another good isometric game.
 

GentlemanCthulhu

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Overall I enjoyed W3 quite a bit, but a nuclear alpha strike being the most optimal strategy for opening every encounter somewhat hampered the experience as I missed a lot of dialogue doing so.
 
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finished it, sided with Buchanon because I was in the impression that Angela will betray us....because of what happened in WL2.
Aside from the ugly interface, I did like it more than WL2 because it's shorter. Interesting way to play everything that you did in the end, really good OST and overall a cool game.
Now if only we can get a isometric game with main character and turned based combat in Fallout style....but with C&C and complex quests that would really make me happy.
 

Zlaja

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Swedex
finished it, sided with Buchanon

I sided with the patriarch as well, because it made no sense to me to follow Angela's delusional vision of "bringing democracy to Colorado" or whatever the fuck she envisioned. Also, it pissed me off that I had to waste half of all Rangers in the Ranger compound because of her dumbfuck uprising.
 

ds

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The best ending is the one where you blow up Cheyenne Mountain and rid the world of all the insane fucks in this game.
 
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Now if only we can get a isometric game with main character and turned based combat in Fallout style....but with C&C and complex quests that would really make me happy.
Try Atom and Trudograd
Finished them both. While they are the closest thing to a real Fallout 3, I do wish for more complex quests like in Arcanum and reputation system like in New Vegas.
 

GloomFrost

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Dec 9, 2014
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Northern wastes
Now if only we can get a isometric game with main character and turned based combat in Fallout style....but with C&C and complex quests that would really make me happy.
Try Atom and Trudograd
Finished them both. While they are the closest thing to a real Fallout 3, I do wish for more complex quests like in Arcanum and reputation system like in New Vegas.
In that case try total conversion mods for original Fallout like Sonora, Nevada or Olympus. The really have some amazing ambient soundtrack and artwork. Also Sonora has got some proper complex quest lines and politics and faction reputations.
 

Piotrovitz

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Dec 21, 2017
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I'm really trying to like this, but am barely after Bizarre, lvl ~11, and already feeling burned out.

It has some improvements over WL2 - all weapon types having valid use, revamped skill/attributes system, itemization etc, but some changes are a step back, like moving away from interspersed turns based on personal initiative. Art direction is terrible, everything looks so cartoonish and cheap, can't believe this came out in 2020.

Encounters start to feel like a chore pretty quickly - most of them play out in almost same way, i.e. shooting two rockets (Draw! perk working on rocket launchers lel), moving in with rest of your squad, finishing whatever is left etc (playing on hard), with occasional gimmicks like sneaking to turn down turret generators or shooting exploding barrels. Plays a lot like Shadowrun games, maybe a bit more complex, but still having the same arcade-ish/mobile game feeling.
 

Fedora Master

STOP POSTING
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finished it, sided with Buchanon

I sided with the patriarch as well, because it made no sense to me to follow Angela's delusional vision of "bringing democracy to Colorado" or whatever the fuck she envisioned. Also, it pissed me off that I had to waste half of all Rangers in the Ranger compound because of her dumbfuck uprising.
What annoyed me was when you "rescue" Cordite and the Patriarch is like "Okay so SOMEONE broke into my secret prison. You guys wouldn't happen to know anything about that?" and in the same breath will tell you "Nooooo I don't use secret prisons to make my enemies vanish, honest!"
 

Roguey

Codex Staff
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Messages
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It has some improvements over WL2 - all weapon types having valid use, revamped skill/attributes system, itemization etc, but some changes are a step back, like moving away from interspersed turns based on personal initiative.

Wasteland 2's initiative system was terrible. You or the enemy would end up dominating because having more initiative means being able to take more turns.

Art direction is terrible, everything looks so cartoonish and cheap, can't believe this came out in 2020.
Looks a lot better than 2 which was just plain ugly. :)
 

Atlantico

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Wasteland 2's initiative system was terrible. You or the enemy would end up dominating because having more initiative means being able to take more turns.
That is in line with AD&D 2nd edition, skilled fighters take more turns during a single round than less skilled. Therefore, it's not terrible.

QED
 

Roguey

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That is in line with AD&D 2nd edition, skilled fighters take more turns during a single round than less skilled. Therefore, it's not terrible.

QED
"It's good because another ruleset did something like it" doesn't make it good. And Wasteland 2 didn't work like any AD&D game I've played.
 

Atlantico

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That is in line with AD&D 2nd edition, skilled fighters take more turns during a single round than less skilled. Therefore, it's not terrible.

QED
"It's good because another ruleset did something like it" doesn't make it good. And Wasteland 2 didn't work like any AD&D game I've played.
Reading your replies is the usual waste of time. A strawman followed by another strawman.

The 90s called. They want their internet debate strategy back. It went out of style over 20 years ago.
 

Piotrovitz

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Paris, Texas
Wasteland 2's initiative system was terrible. You or the enemy would end up dominating because having more initiative means being able to take more turns.
That is in line with AD&D 2nd edition, skilled fighters take more turns during a single round than less skilled. Therefore, it's not terrible.
I don't know man, you should get extra attacks only from having more APs, (which you get more as you your chars progress), not also with high initiative, as this is huge overkill. The latter should influence solely turn order. Like Roguey says, WL2 system was broken by this mechanic. WL3 got rid of this, but also threw the whole initiative mechanics away, meaning whoever starts the combat and pulls off alpha strike first will win in 99% cases.
 

Atlantico

unida e indivisible
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I don't know man, you should get extra attacks only from having more APs, (which you get more as you your chars progress), not also with high initiative, as this is huge overkill.
The combat system in W2 is very barebones/casual and I am not defending it. It was replaced with a no less streamlined and barebones system in W3. However the idea that better trained characters can and do get more attacks in a round, is a sound one and the W2 system *should have been improved* instead of replacing it with another flavor of the same shit in W3. Having initiative is overall a good thing, its implementation in W2 was not. That's what I am saying and I stand by it. Anyone pretending I'm defending W2 or claiming W2 is in any way shape or form like AD&D can eat a dick ;)
 

Roguey

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Still looks like shit, which is unacceptable for 2020 game released by mid-sized studio. It's not kickstarter eastern eurojank ffs, they had ample time and funds to make it look at least semi-decent.
They didn't though, inXile was barely scraping by. They got a big cash injection from the Microsoft buy-out, but that was to finish the game, not entirely redo the art.
 

Atlantico

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Still looks like shit, which is unacceptable for 2020 game released by mid-sized studio. It's not kickstarter eastern eurojank ffs, they had ample time and funds to make it look at least semi-decent.
They didn't though, inXile was barely scraping by. They got a big cash injection from the Microsoft buy-out, but that was to finish the game, not entirely redo the art.
They did have enough time, doing art for a game takes far less time than developing, coding and writing.
 

Roguey

Codex Staff
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They did have enough time, doing art for a game takes far less time than developing, coding and writing.
Not necessarily.



Regardless, at the time inXile couldn't really hire good artists. They paid even less than Obsidian who paid below standard for the game industry. Scraping the barrel, hiring people who weren't even good enough for Obsidian.
 

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