acer palmatum
Scholar
How is Vehicle Combat going to work in a turn-based system?!
That already worked in the 80ties in Roadwar 2000.
How is Vehicle Combat going to work in a turn-based system?!
Or getting a hacker.You are fucked if you play in coop with someone who grinds the shit 24h/day while you can't even do half of that. He will do all the quests and HQ will call you a lazy fuck for not doing any rangers work.
That he barely posted anything before and then, all of a sudden, became so very active at this very moment, in this thread, is extremely telling.You seem real stupid. Sorry but we can only have one dildolos.People who care about the game should care, since it's gonna be probably the most costly thing to implement as it affects everything in the game.that multiplayer thing is so stupid
Could well be - as it will be optional: who cares?
Not the way it is described in the first peek. Of course that can still change on the long road to 2019 or whenever this hits the shelves.
That he barely posted anything before and then, all of a sudden, became so very active at this very moment, in this thread, is extremely telling.You seem real stupid. Sorry but we can only have one dildolos.People who care about the game should care, since it's gonna be probably the most costly thing to implement as it affects everything in the game.that multiplayer thing is so stupid
Could well be - as it will be optional: who cares?
Not the way it is described in the first peek. Of course that can still change on the long road to 2019 or whenever this hits the shelves.
Do treat him as any other regular member with no ulterior motives.
Please.
It's also likely to be noticeably lower detail and blurrier than those nice photoshopped static renderers.The Stasis devs are involved, so the graphical quality is likely to noticeably improve from WL2.
I've sworn off crowd funding myself, but good luck to them. Might turn out to be a good game. Assuming the heavy focus on multiplayer interaction doesn't fuck up the narrative.
^ ImbecileThose screenshots are beautiful. Based Stasis artists, looks like InXile did a great job in translating their art to 3D.
This all sounds fantastic so far, and yet Codex is being Codex. Whining about co op when, you know, when RPGs starter as a social, multiple player experiences (you ever heard of p&p?) and that is how they are best played. Maybe you should get some friends and work on your social skills so that you have someone you can play your games with...
Hunted was a really underrated game, it would be interesting to see its ideas implemented in Wasteland 2.I've sworn off crowd funding myself, but good luck to them. Might turn out to be a good game. Assuming the heavy focus on multiplayer interaction doesn't fuck up the narrative.
inXile already has experience designing the co-op in Hunted: The Demon's Forge. I wonder if WL3 is going to use the same netcode.
I'm not really keen on the "Fallout 4 like dialog"
Fallout 4 dialog... only this time with actually good writing. I see nothing wrong with that.Hmm. Wonder what this thing ends up as. Trash or treasure. I'm not really keen on the "Fallout 4 like dialog", zoom-in cutscenes or the multiplayer shit. So that's already three big things advertised as "improvements" that aren't contributing to anything positive for me.
I've sworn off crowd funding myself, but good luck to them. Might turn out to be a good game. Assuming the heavy focus on multiplayer interaction doesn't fuck up the narrative.
inXile already has experience designing the co-op in Hunted: The Demon's Forge. I wonder if WL3 is going to use the same netcode.
This will be like a fusion of Fallout 4 and Hunted with some delicious old school masterrace goodness. Can't wait to hear more either.I'm not really keen on the "Fallout 4 like dialog"
I really look forward to Fargo listing the lessons they've taken from Fallout 4 over the coming months. Hopefully it'll be in the pitch video.
This will be like a fusion of Fallout 4 and Hunted with some delicious old school masterrace goodness. Can't wait to hear more either.I'm not really keen on the "Fallout 4 like dialog"
I really look forward to Fargo listing the lessons they've taken from Fallout 4 over the coming months. Hopefully it'll be in the pitch video.
Ok but I've seen that argument made enough times.Lol Excidium II, tormund got you.