Part 8 – There Will Be Blood
Near the end of the previous episode, we blew up Megaton:
and Mr. Burke gave us a nice reward:
Our very own house!!
Here it is:
Our house is ugly.
At least it’s better than that stupid Lucas Simms’ house.
Let’s take a look around:
This machine stores and showcases all of the bobbleheads we’ve acquired until now. We’ve only found 2 of them (20 total).
Meh. I’m not some stupid chick. Why the hell would I want to showcase my silly doll collection for?
I have no clue what these machines do.
We even have a balcony overlooking the barren wasteland!!
We also have our very own robot <s>sex slave</s> butler.
If we pick the first option, he gives us a bottle of purified water.
Hey robot, tell me a funny joke.
Dude, your robot is pretty lame.
I agree. Let’s meet some of the other people around here.
Meet Chief Gustavo. He’s the head security guard here:
So... you guys wouldn’t happen to be having any trouble with some of the outsiders, would you?
FACT: Roy Phillips is a ghoul. He was the guy that wanted to get into Tenpenny Tower but was denied entrance.
Why don’t you just kill them? I mean, don’t we know where they’re staying?
So, why don’t you just go and exterminate them?
Why is it that in every RPG, the “guards” can’t “spare the manpower” to perform these relatively trivial tasks? This is such a stupid cliché.
Are you gonna start whining again?
I mean, he just said that Roy Phillips is considered a dangerous threat. The security force can’t spare the manpower to stop a dangerous threat? What the hell are they doing all day?
Whatever. Let’s just help him. Maybe he’ll give us a reward.
He promises to give us 500 bottlecaps upon completion of this mission.
This is the Entrance to Warrington Tunnels. This is where the ghouls are supposedly staying.
We have to travel through these tunnels.
I hate tunnel levels. They’re so boring and uninspired. Plus, this brings back bad memories from Hellgate: London.
Ugh. Don’t you ever stop whining?
This is a feral ghoul. They look like normal ghouls, but these guys have lost their senses and just attack people on sight.
Inside the tunnels, we find some radioactive barrels:
FACT: If we step too close to the radioactive barrels, our radiation meter goes up.
The radiation meter in Fallout 3 is similar to the spirit meter in Mask of the Betrayer. As our radiation increases, we get stat minuses. If our radiation level ever reaches 1000, our character dies.
However, unlike Mask of the Betrayer, avoiding radiation in Fallout 3 is ridiculously easy, and we get tons of anti-radiation medicine that prevent radiation from ever becoming an issue.
[Perception] Mask of the Betrayer sounds like a much better game than this.
After walking through the tunnels for a few minutes, we finally find Roy Phillips.
Why you guys care so much about getting into that tower?
How you plan on doing that?
Isn’t the place heavily guarded? I mean, the security chief can’t “spare any manpower”. They must be spending all the manpower securing the tower, right?
Let me guess: You need our help to get past the access door...
Isn’t there a peaceful option? Isn’t there some way all of us can live in the tower together?
Since when did you become such a pansy?
What's wrong? These guys seem alright.
Really?
Well, they don’t seem any more inane than any of the current residents of Tenpenny Tower. And this way, we can have some more neighbors to talk to!!
You don’t have a problem with living with these ugly as shit ghouls?
Racist.
Fine... We’ll talk to Mr. Tenpenny and see what we can do.
Why you so pessimistic?
Anyway, we go back to Mr. Tenpenny and ask him about our proposition:
Hmm... That was easy.
Fuck them. Who cares what they think?
Apparently, most of the residents of Tenpenny Tower don’t really have any problem with ghouls; just these 5 people do.
So, let’s meet the first person on this list, Mrs. Wellington:
You may refer to me as the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder.
Dude, quit bothering us. We’re trying to play a shitty game.
Anyway, Mr. Tenpenny told me that I have to convince you to let the ghouls live here.
It turns out that all 5 of the people on the list hold steady with their beliefs and refuse to accept living with ghouls.
There doesn’t seem to be any way to convince her that ghouls are good neighbors.
Hmm... we’ll just have to get rid of them...
At this point, we have 3 ways to get rid of these people:
1. Kill them stealthily while nobody else is watching.
2. Use a speech check on each of them to convince them to leave the tower and find residence elsewhere.
3. Do some underhanded deeds that take care of the situation all by itself.
Option 3 sounds like it’s the most fun. Let’s do that.
I agree.
We break into Susan Lancaster’s room and search for dirt that we can use against her:
We find this ‘Love Letter’ lying on her desk.
I’m not gonna bother scrolling down to show you the entire letter... but, I think you get the point: It’s a standard love letter.
At the bottom of the letter, it’s signed by Edgar Wellington.
Isn’t that dude married?
Yeah he is. Apparently, he’s having an affair with Susan. Maybe we can use this against him.
BLACKMAIL TIME!! :D
We go up to Edgar’s wife and show her the letter:
We show her the ‘Love Letter’ She instantly recognizes her husband’s handwriting and gets really mad.
:twisted:
She pulls out a gun and shoots the husband.
GUN!!
Then, she heads over to Susan's room and kills her as well.
GUN!!
After all of this, she decides to leave this tower and move elsewhere.
Wait. Why the hell is she leaving this place?
I don’t know. Maybe she thinks this place’ll bring her bad memories or something. Maybe she’s trying to move on with her life.
Womyn are weird.
Whatever. That takes care of 3 of the people. Just 2 residents left...
Here are the other 2 people on our list:
Meet Lydia. She owns a general supplies shop.
Meet Mr. Ling. He owns a clothing shop.
FACT: Mr. Ling is a stereotypical gay guy.
Hmm... Maybe we can scare these guys into leaving.
Both of them own shops and store their possessions inside a safe.
We decide to break into both of these safes and some money from them. (500 caps total)
Here’s their reactions:
YOU’VE BEEN STRUCK BY A SMOOTH CRIMINAL!!
Both of these two get scared of the thief, and decide to leave.
Yay! We got rid of all of ‘em!!
That was satisfying... Anyway, let’s go tell Mr. Tenpenny about the good news.
We’ve gotten rid of all the people who didn’t want the ghouls to live here... Therefore, Mr. Tenpenny is now ok with letting them in.
Yay! Let’s go and tell Roy.
He gives us 200 caps and this item as a reward:
Remember the feral ghouls that just attacked us on sight? Well, wearing this mask confuses them and makes them think that we’re one of them. They’ll leave us alone if we wear this mask.
Is this thing actually made of skin from a ghoul?!!
That’s fucking disgusting.
Fuck that. I’m not wearing this thing.
Whatever. It won’t really matter. Those things are easy as shit to kill anyway.
This is Tenpenny Tower now.
Yay!! Everyone’s living together.
Meh. I still think the ghouls are ugly as shit.
Racist.
Whatever. Anyway, it doesn’t seem like there’s anything else to do here.
Yeah. I guess we’ll leave.
However, we decide to come back a little while later and check up on our old friends. Here’s what we find:
Where all the humans go?
WTF? All I see are these ugly ghouls.
Hmm... we should ask Roy what’s going on here.
You’re welcome. So... where all the humans?
:shock:
What about Mr. Tenpenny?
:shock:
End of Part 8.
This was my favorite mission in F3. In fact, it was really the only mission in this game that I actually enjoyed. I would even go so far as to say that parts of this mission felt “inspired”.
I decided to take the peaceful route instead of killing the ghouls/killing the humans because this was a much interesting outcome, imo.
Unfortunately, everything else quickly goes downhill from here.