- Joined
- Nov 4, 2007
- Messages
- 15,005
Gladly we have a choice here... let's just post links to this thread all around the net, this will be some fun shit.St. Toxic said:This has to end, DriacKin. You need to destroy yourself and this thread.
Gladly we have a choice here... let's just post links to this thread all around the net, this will be some fun shit.St. Toxic said:This has to end, DriacKin. You need to destroy yourself and this thread.
Don't worry. It'll be over soon. Just another 2-3 updates until the end of the game.St. Toxic said:This has to end, DriacKin. You need to destroy yourself and this thread.
Darth Slaughter said:Does the game tell you how daddy neeson could enter and leave vault 101, and even pass as a vault inhabitant?
RK47 said:Darth Slaughter said:Does the game tell you how daddy neeson could enter and leave vault 101, and even pass as a vault inhabitant?
There's a bunch of taped diaries in the Purifier complex if you want some background story on Dad. He was working with mom on the Purifier before mom died right after giving birth. Dad lost spirit after that and decided to take you to Vault 101 for better care. But he's still obsessed over the water purifier plan and dug around the Vault-Tek database. That's where he got the idea of leaving 101 and restarting the plans all over again. It still doesn't explain why he thinks it's alright to leave you like that, though.
DLCs TIMEDriacKin said:Don't worry. It'll be over soon. Just another 2-3 updates until the end of the game.St. Toxic said:This has to end, DriacKin. You need to destroy yourself and this thread.
Does not compute.MetalCraze said:enjoy Failout3 forever
dextermorgan said:I think what he's asking is how daddy was allowed into the vault where no one ever enters and no one ever leaves (TM).
RK47 said:Darth Slaughter said:Does the game tell you how daddy neeson could enter and leave vault 101, and even pass as a vault inhabitant?
There's a bunch of taped diaries in the Purifier complex if you want some background story on Dad. He was working with mom on the Purifier before mom died right after giving birth. Dad lost spirit after that and decided to take you to Vault 101 for better care. But he's still obsessed over the water purifier plan and dug around the Vault-Tek database. That's where he got the idea of leaving 101 and restarting the plans all over again. It still doesn't explain why he thinks it's alright to leave you like that, though.
The purpose of Vault 101 in the Vault Experiment was not only to test the results of indefinite isolation (designed never to reopen), but to also test the role of the Overseer. The second Overseer decided to let a select few of the adults in on the secret to help keep it from the children, and over the years each subsequent generation had more and more residents who knew the truth about the Vault. In addition, the Overseer was able to communicate with, and even visit, the outside world by using the secret tunnel in the Overseer's office. However, for all other intents and purposes, the vault's residents were sealed in: "It is here you were born, it is here you will die."
In the mid-23rd century, a new Overseer assumed the leadership of the Vault. He was a proponent of contact with the outside world. In 2241, this Overseer sent a scouting party under the leadership of Anne Palmer (The mother of our Dad's Lab Assistant) into the Capital Wasteland. This expedition revealed the true nature of the aftermath in the Wasteland and contacted the citizens of the settlement Megaton. Sometime before the arrival of the Lone Wanderer's father in 2258, this Overseer disappeared on an expedition to the Wasteland. His successor, Alphonse Almodovar (The current overseer in Fallout 3), ascended to leadership of the Vault. Under his rule, the Vault changed into a police state with a strict policy of isolationism.
Early in Alphonse's tenure as Overseer, James and his infant enter into Vault society. James, in his agreement with the Overseer, kept his child ignorant of their origins, convinced of their in the Vault. James was hired as the new Vault Physician. Nineteen years later, after James suddenly disappeared from the Vault, the Lone Wanderer was forced to flee and seek his/her father in the outside world for answers after fleeing a murderous Vault Security.
DriacKin said:Don't worry. It'll be over soon. Just another 2-3 updates until the end of the game.St. Toxic said:This has to end, DriacKin. You need to destroy yourself and this thread.
DriacKin said:Don't worry. It'll be over soon. Just another 2-3 updates until the end of the game.St. Toxic said:This has to end, DriacKin. You need to destroy yourself and this thread.
ecliptic said:Thank you so much for doing this. I'm pretty sure I never would've actually played through this myself...
Section8 said:I take back any criticism of the dialogue in this game. The generic stuff is actually exactly how I'd like to see "dumb dialogue" done in a game. Rather than out and out tardism, a la Fallout and Arcanum - it's just really dumb, with grammatical errors and a complete lack of awareness. That "Where are you then? All I see is computers." line is the new shit.