DraQ said:Some modern FPS games (excluding CoDs and clones) can be pretty complex in terms of mechanics (damage calculations, accuracy, the way more scifi-sh weapons work, etc.), yet they aren't confusing.
I would add WoW to that as well.
The issue here though is that Bioware think that by changing their RPGs in just the right way people who don't want to play RPGs will buy them. That's not really making them more accessible, that's making them not RPGs. If they were simply trying to present stuff like DEX and AC in a better way I would have little issue with that. If they were trying to present tactical battles in a more exciting way, like removing the "shuffling" rogue back-stabbing they talked about, I would have little issue with that either.
Instead though they actively remove tactical battles, actively remove stats and equipment, actively remove real consequences from choices. They are not really making RPGs more accessible, they are diluting their RPGs to the point they are not RPGs anymore. You don't save something by killing it.
And the funniest part is that if they just make good RPGs they would sell just fine. They don't need this ass-backwards pandering shit. Fallout: New Vegas has the stat-based aiming every developer says people hate, stats and decisions out the ass, armor class, real consequences, no voiced player dialogue, full sentence dialogues and everything else Bioware insists must be removed for commercial success... and yet New Vegas sold like three times as many copies as Dragon Age 2. Stuff that up your ass Laidlaw and pay attention to your fucking market.